Considering the buffs given, the synergies with everything and the general feel with the class I can safely say that it's pretty... weak? Currently at LvL 12 on Phaedra , running an evasion focused build and taking quite a while to defeat enemies with pure damage, though I'm not anywhere close to dying thanks to the leech ability combined with Psy Vitality. I imagine this is because there are still a few bugs and kinks to work out, but generally speaking...
At the moment, there's only about two ways to play. Stacking constant psychic damage for short bursts thanks to all of your buffs, a method that works out fairly well from beginning to end but makes battles last forever. Or struggling immensely to really make use of any of your psychic abilities... until around level 10, where you get Mind Crush, which when combined with Enthropic Whip allows you for consistent, massive burst damage in-between trying to not die against high level enemies.
For the former, obvious weaknesses include lust based attacking enemies. Though those are often pretty easy to overcome by being libidinous yourself so I don't quite mind. For the latter? It's kind of annoying. I think I can see what the idea is. Gravity Flux into Thermal Spike is supposed to be your first big damage combo which serves as general utility thanks to the trip mechanic and flight cancellation. But since it seems that flying enemies only take extra damage and keep flying while the trip is simply treated as a lost turn, it kind of just turns into a stall tactic until you get reality schism. Furthermore, there's generally no reason to take anything other than Thermal Sunder, Psytuned Vitality and Vitality Syphon as your first 3 skills. There are a LOT of enemies that get stronger after being disarmed in the early to mid game, and enemies that don't use weapons are highly resistant to Kinetic Damage in most cases regardless. Thermal Sunder is pretty balanced, but it definitely seems to shine a lot more compared to Kinetic Burst. Psyionic Shielding falls off extremely fast, and I feel as if it was supposed to restore shields in the same way that Psytuned Vitality did. But it doesn't, and so just tanking everything and wearing good armor with Psytuned Vitality seems to be the way to go. This is also why Vitality Syphon is so good too. An early, fat as fuck Second Wind isn't bad at all. In fact on the other 3 classes it would be broken. But the passive leech that Psytuned Vitality gives combined with the constant leech Vitality Syphon gives is way more applicable in most situations, especially considering Telekinetic Warrior's replaced attacks are considered a psychic ability.
Overall though, this is a pretty fun class. (Potentially) Not having to worry about certain weapon scaling and having constant, rarely resisted forms of damage in exchange for being physically weaker and relying on much more high end armors is a neat concept, and I hope this ties in to Cybernetics and more Power Armor content. As of completing the crashed ship on Phaedra, my build has maxed out Will and Int scores with some trained stats in Phys since Third Eye Aim isn't worth it over Telekinetic Warrior. By using the Chameleon Silk Robe, Levitation and Knuckle Busters I'm able to generally not take much damage in the first place, and using no Ranged Weapon I'm able to heal off most damage done without suffering too much energy loss when combined with Haste and the Leech.