Killing In Tainted Spaces (Moved into the proper space instead of the "Design Documents & Developer Notes")

Balek Crisp

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Throughout nearly all of TITS, there are dozens if not nearly half a hundred instances in which the subject of potential death is brought up.
Case examples would immediately be the Vanae, who think they're going to be killed upon being defeated. Either of the 2nd or 3rd planet being blown up, since Steele generally has to knowingly commit to those actions that lead to those locations being unable to be visited, killing entire populations within droves (which is potentially more than what Dr. Lash has killed on accident). The Cyber Punk constantly mention how killing one of them will bring the rest of their gang down on you. You even are able to directly kill a total of 4 characters, 3 of which are innocent. The Gray Goo Prime, for instance, is completely innocent, and Zaalt simply had an implant failure that messed with his head. The Frostwyrm is roughly innocent, since it never had to engage you in combat, but you also never had to ready your weapons against it(Steele is also innocent in regards to lack of knowledge of sapience, but that can be removed upon seeing Ep. 5 of Steph Irson, which heavily implies Frostwyrm sapience.). Doctor Po was already intending on turning a friend of yours(Kiro) into a sexdoll, and you as well should you have submitted to any of her machinations, or fought her directly. In her own technical legal space of the TITS world, she is innocent, but she is the furthest from morally innocent as she subjects pirates to fates dozens of times worse than death.

With this in mind, and with the idea of having the convenience of permanently disabling encounters once you've proven yourself too strong to handle, I propose that a killing system be implemented into the game. Below is a document that I have written that explains this concept in detail with a character that many have shown a dislike for. If you're uninterested in reading, and are more intent of being upset that your porn game is potentially getting murder added to it, please stop and let me tell you that killing WILL remain optional, with Steele needing valid criteria to do so. It should naturally fall within player choice as to who they want to kill, but at large, Steele can only kill those who immediately show up with full intent to harm, rob, rape, or enslave Steele. Steele cannot kill friendly NPCs or NPCs you've made friends with, and they especially cannot kill pregnant women, for those of you worried about the Female Zil or Briha.

Deets in the doc, please comment at your own wish, or add to it if you want. I wanna make the killing thing more integrated, since while this is still a porn game, I feel as if the game has some more non-sexy elements to it that deserve to be added in order to give players options to be more involved with the game. After all, blowing up two planets, having in-universe politics and dark shit going on, has kinda pushed it into being a mix of an actual text-based RPG game and a porn game, which is a mix I like very well, especially with some of these dark elements mixed in to give a feeling of realism in an otherwise wholly surreal environment.

Syri's dick is the byproduct of experimental teleportation gone horribly wrong, resulting in the death of her lover and presumably several others involved that she knew well. The entirety of the Black Void is nothing but a huge slavery circle, and trumps literally everything else in the galaxy, presumably Victor Steele included. There are backwater planets referenced in-game where it is better to be someone's bitch, or join up with horrible companies such as Pyrite. Steele can potentially be responsible for the mass genocide of up to 7 whole races. 90% of Bad Ends usually leave Steele with no thoughts, only fuck; or death. Ableism/racism is in the game (Ovir, Riya). Slavery through debt is in the game, and is faked. Raised slavery(born a slave) is in the game. Some incredibly intense politics. Killing innocents has happened personally through Steele's hand in some alternative choices that can be made. Indoctrination is in the game. Full-on rape to PC, and against other NPCs, has happened and on multiple ocassions, and was treated as such instead of just "You defeat enemy, they offer their body and a little loot in exchange for escape.". And of course, let's not forget poor Briha, who has been left out in the Myrellion wastelands pregnant, and still sending children to your nursery... that's to change of course, since I'm writing a resolution to that.

 
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Zavos

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While I'm all for trimming rat's raiders and trimming any combats written by Nonesuch out of encounter pools, the facts are that writing the player murdering NPCs is well established forbidden territory. It can be allowed if your writing it for your own character, and there is plenty of pomp and circumstance to make the player character plausibly not at fault, or if the target is uncontroversialy inhuman to begin with. But you who ain't Jasvalla's original author writing your player murdering Jasvalla in cold blood is a clear no-no.
 

Balek Crisp

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While I'm all for trimming rat's raiders and trimming any combats written by Nonesuch out of encounter pools, the facts are that writing the player murdering NPCs is well established forbidden territory. It can be allowed if your writing it for your own character, and there is plenty of pomp and circumstance to make the player character plausibly not at fault, or if the target is uncontroversialy inhuman to begin with. But you who ain't Jasvalla's original author writing your player murdering Jasvalla in cold blood is a clear no-no.
From what I see on what has been ruled thus far, there isn't anything actually stating this. Not even in the Content Submission Forum, which even goes against this idea by stating:
1. "I understand that by submitting content to Fenoxo, I am licensing him all rights to use said content (be it character, item, or a story) commercially for his game, Trials in Tainted Space, and for associated merchandising or sequels in perpetuity. I am granting him license to modify it or expand it according to his whims and the needs of the game. In addition, I will be credited in game for my writing if I desire." 2. "I understand that any submitted characters may have bad things happen to them. Characters may grow new genitalia, lose existing genitals, be killed by pirates, or enslaved by bad guys (including player characters) in the future. Fenoxo will attempt to have my characters behave in keeping with their personality, but due to the nature of the game, personality-altering events may occur."
What you're speaking off is either personal ruling, or just what you think is a presumed rule here. But this is besides the point I am making here (Also, I have no dislike for Jasvalla, as I too thought it'd be about damn time that some Dzaan jackass tried to enslave the PC since Dzaan obviously aren't a purely good-aligned species[see the Dzaan you fight on Tarkus]. I just haven't seen much applause for her inclusion, and figured she would be a nice stand-in. You can replace Jasvalla with Badger, Riya, or Doctor Po if you wish.).

My point is, a general murder system should be implemented, since there are many instances of Steele being able to either intentionally or unintentionally murdering innocents and bad guys, both in genocidal droves if you consider what happened to Tarkus (can run off with half a detonator, dooming the planet to blowing up.) and Myrellion (Let's face it, anyone with half a brain can figure out what'd happen after a seemingly random and massive explosion appears out of nowhere with two very tense countries on the verge of fighting each other.) Not to mention the purposeful killing of nearly a dozen characters thus far, a prime example being Zaalt who did nothing wrong on purpose, and yet has an option of being killed... because he attacked you for "no reason"(explained when you help him after winning). Murder has also been heavily referenced in the after-battle text of many encounters both later and earlier, with the Bored Jumpers citing they were going to heal you as well as dose you with Aphrodisiacs if you lost against them.

Please read the spoilers + notes I made, and not focus on the fact that I chose Jasvalla; if you truly think that killing characters is not something the devs should inch towards that is. Jasvalla is as insignificant as she is to nearly every Steele I play anyways especially with save scumming; it isn't even hard to win her encounter taking into consideration all the new gear we got, just is annoying as Roz except having extra steps towards disabling. All Steeles can easily defeat Jasvalla with proper equipment and understanding of how to actually play the game.

Also... "I'm all for trimming rat's raiders and trimming any combats written by Nonesuch out of encounter pools" Do I have to explain why it is fundamentally a bad idea to kill the Rat Raiders? And kinda hypocritical seeing as Nonesuch is responsible for about 14 encounters in the game thus far, most or half of which aren't even an issue (The Bothrioc are also pretty similar to Jasvalla as an example, but that's about as bad[as in having evil and hostile enemies, nothing about the writing here which is good] as Nonesuch's enemy encounters get.), and don't go out of their way to bother Steele. Killing the Rat Raiders alone will cause the same effect as killing a Cyber Punk; they would all swarm on you where as the Zil/Rask/Milo/any random encounter that's not a unique NPC you've potentially been murking will purposely ignore you seeing as you are dangerous, and don't wanna deal with someone who fell a Frostwyrm in combat.

Btw, you wouldn't be able to kill any of the Zil Tribe that Nonesuch included. Probably would have the same effect as stealing from them, which immediately summons the tribe in full force while you're climbing the waterfall; a really bad idea.

TL;DR: This isn't about Jasvalla or Nonesuch. This is about implementing killing in the game within more things and having more Steele variants, which has been done several times before and has been referenced well over dozens of times. And as I stated before, killing would have to 100% be a conscious act on the player's end with natural consequences, it wouldn't ever be the first option you can choose through spamming the "next" button.
 
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SmithEK

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I doubt you'll get this is game. It's a porn game, and murder usually isn't a turn on. Why murder when we have the prison anyway?
 

Balek Crisp

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I doubt you'll get this is game. It's a porn game, and murder usually isn't a turn on. Why murder when we have the prison anyway?
I don't think you get that this is a game either. Games can have murder and sex (incubus city), and TITS has plenty of it already, so why not include it deeper into the system? We're already able to intentionally kill a dozen of sapient creatures and humanoids, most of them humanoids, not to mention being able to intentionally commit planet-wide genocide on two planets.

This doesn't have to be a pure smut game. It's gotten to being a bit more than that already. We're having options to save entire species, kill them, get involved in politics, and turn people who are usually in a bad position, into a bimbo whose only life goal is to be a mindless slave slut. I don't see why killing is so bad in comparison to the massive amount of good/bad things we're able to do.
 
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bibbitybobbityboop

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I only possess a vague idea of why the game has very few 'AND NOW YOU DIE!' options. I suspect most players would rather see more titillating outcomes, though. For the game's general tone and to entertain more people, for example, I'd place Jasvalla in Gastigoth, on your ship or Bizzy's studio as an enslaved follower (turnabout is fair play), or so on, even if I personally wouldn't interact with her much. I might also give her what she wants sometimes, it depends how I'm feeling about a given save's Steele.

Other options than death just have so much more potential for entertainment, in my opinion. I'm sure players could have lots of fun dragging her through the mud, getting her addicted to Ardia, throwing her in Horny Space Prison, getting her addicted to Kaska, etc. But sure, I guess, if you want to just end her. She is kind of a creep. (Okay, maybe a lot of a creep.) Given the precedent in the game is that even pirates who do all sorts of horrible things and maybe try to blow up a planet only go to Horny Space Prison, I'm not sure a rapey stalker rates in this verse, though.

I do feel it's weird that the vanae expect to die, though. They live on a horny planet, not a murder one, and their own solution to "what will I do with my defeated enemy" is extremely lewd, so they can't have learned about death as the outcome of combat that way. The only thing on Mhen'ga that actually would go around killing folks is Carl's robot, and that's obviously not a native. Rushers, their most familiar offworlders, also tend to be way more interested in genitals-on "research," and novel fucks in general, than in slaughter. (I do enjoy subverting the vanae's expectations by walking away or giving them what they want, though.) I put this example down to Mhen'ga being some of the first content written in the game, though I acknowledge that excuse isn't available for instances like Dr. Po.

I also want to point out that most of the darkest content in the game occurs off-screen or is only discussed by NPCs/the Codex (both of which have their own perspectives) or are only implied to exist - it's a backdrop, not often the foreground action (your ability to purchase and possibly abuse a handful of slaves aside). The hypercapitalist dystopian worldbuilding is nice, but TiTS is obviously written as porn first, second, and so on, and dark sci-fantasy fifth or so. Not that you have to play it that way; I like speed-running the story and trying out various alternative playstyles (your Rival idea might happen at some point if it doesn't get too tedious).

I don't have a definitive opinion on killing in this game, though, save that the tone, audience, and purpose of the game leads me, as an amateur fiction writer, lean more towards developing pornographic solutions for interpersonal problems. None of this is insurmountable, but you'd have to put a lot of love and thought into writing a victory-kill for TiTS.

Also I looked over your doc and wow your murder-stiffy for Jasvalla is big. :p
 

TheIrishOtaku

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Putting aside whether this is a good idea or not, have you talked to Jasvalla's author about whether he's ok with you killing off his character like this? It seems kind of like common courtesy to do so and a bit fucked up to kill off another writers character without permission, even if its optional.
 
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bibbitybobbityboop

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On occasion I am bad at expressing myself concisely. Here's the tl;dr:

I'm not strictly opposed to killing enemies after combat, but with the game the way it is, you'll have to work hard to sell it - both to the coders who have to make it work, and in the sense of reconciling how it's written with the tone of the game.
 

AStrangeGeek

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I only possess a vague idea of why the game has very few 'AND NOW YOU DIE!' options. I suspect most players would rather see more titillating outcomes, though.
Pretty much this, I would imagine. Certainly this is my take on it. I hate dying in RPGs, so at least in games like this one, a bad end is a lot more fun to read. The bad ends also tend to be as well-written as the other stuff, so I may set aside a "good" save and see if I can get a bad end just to say I've experienced it.
 

Balek Crisp

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I only possess a vague idea of why the game has very few 'AND NOW YOU DIE!' options. I suspect most players would rather see more titillating outcomes, though. For the game's general tone and to entertain more people, for example, I'd place Jasvalla in Gastigoth, on your ship or Bizzy's studio as an enslaved follower (turnabout is fair play), or so on, even if I personally wouldn't interact with her much. I might also give her what she wants sometimes, it depends how I'm feeling about a given save's Steele.

Other options than death just have so much more potential for entertainment, in my opinion. I'm sure players could have lots of fun dragging her through the mud, getting her addicted to Ardia, throwing her in Horny Space Prison, getting her addicted to Kaska, etc. But sure, I guess, if you want to just end her. She is kind of a creep. (Okay, maybe a lot of a creep.) Given the precedent in the game is that even pirates who do all sorts of horrible things and maybe try to blow up a planet only go to Horny Space Prison, I'm not sure a rapey stalker rates in this verse, though.

I do feel it's weird that the vanae expect to die, though. They live on a horny planet, not a murder one, and their own solution to "what will I do with my defeated enemy" is extremely lewd, so they can't have learned about death as the outcome of combat that way. The only thing on Mhen'ga that actually would go around killing folks is Carl's robot, and that's obviously not a native. Rushers, their most familiar offworlders, also tend to be way more interested in genitals-on "research," and novel fucks in general, than in slaughter. (I do enjoy subverting the vanae's expectations by walking away or giving them what they want, though.) I put this example down to Mhen'ga being some of the first content written in the game, though I acknowledge that excuse isn't available for instances like Dr. Po.

I also want to point out that most of the darkest content in the game occurs off-screen or is only discussed by NPCs/the Codex (both of which have their own perspectives) or are only implied to exist - it's a backdrop, not often the foreground action (your ability to purchase and possibly abuse a handful of slaves aside). The hypercapitalist dystopian worldbuilding is nice, but TiTS is obviously written as porn first, second, and so on, and dark sci-fantasy fifth or so. Not that you have to play it that way; I like speed-running the story and trying out various alternative playstyles (your Rival idea might happen at some point if it doesn't get too tedious).

I don't have a definitive opinion on killing in this game, though, save that the tone, audience, and purpose of the game leads me, as an amateur fiction writer, lean more towards developing pornographic solutions for interpersonal problems. None of this is insurmountable, but you'd have to put a lot of love and thought into writing a victory-kill for TiTS.

Also I looked over your doc and wow your murder-stiffy for Jasvalla is big. :p
I mean, if it really comes off that way, I guess I should swap who I kill in the doc to a more generic character like the Bothrioc Pidemme or something. The idea was to just write some lines that would fit a generic kill, and show why some players would have interest in taking the option, hence why I mainly use the name instead of any pronouns. I'd rather unique NPC killings have more text, especially when the Steele has the "murderous" trait onto them.

I would write more if I got actual permission, and this was actually Jasvalla centric; Jasvalla I chose specifically as an example cause I saw people not liking the amount of options regarding her and wanted more(since she is just imprison with a Gastigoth inclusion maybe later, keep defeating and fucking her, or submit to her). As I said before in the thread and in the doc, this is meant to be used on any hostile NPC that fits the criteria, namely the criteria Jasvalla or a random encounter enemy would fit (Again, putting in some examples that I cited in the doc, you would not be able to kill Feruze/Dane, Chaurmine, Shizuya, or any NPC you have since become friendly with and/or have impregnated.).

Again, I just find Jasvalla annoying at most, but a really great inclusion to the overall setting and what we'll see later on, especially with what we've been told about the later planets being far harder and including experimental tech, such as more psychic enemies, which in my experience when playing games, usually means eldritch horrors.

Good alternatives except for the Kaska one, though. Kaska's ability to enslave is disabled while she is in gastigoth, as she is effectively forced to take the same things the other 2 Dzaan Alphas take.

As for the Vanae thing, I pointed that out as well, however you should consider what you can do with Zaalt. It is by far the weirdest option there in regards to Zaalt's bit.
 
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bibbitybobbityboop

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Aug 1, 2022
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With this in mind, and with the idea of having the convenience of permanently disabling encounters once you've proven yourself too strong to handle, I propose that a killing system be implemented into the game.
So, I was re-reading the rules for unrelated reasons (mainly just curiosity/re-familiarising) and I found something that might (or might not) have a lot to do with why this is not a thing, depending on how strictly it's enforced:

"Further more, don't talk about the following submission-banned content; Vore, Under-aged content, Scat unrelated to dem sweet tunes, and gore. Cool it on your rampant murder boner, too, that won't happen either." Emphasis is mine.

My interpretation is that things aren't looking so hot for your idea even if you do all the work for every desired killable enemy yourself, but I am not a moderator or in the creative/coding club and am in fact new around here.
 
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bibbitybobbityboop

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you would not be able to kill Feruze/Dane, Chaurmine, Shizuya, or any NPC you have since become friendly with and/or have impregnated
You edited a lot since the last time I read this post, and I want to be brief, so I just want to say that I think you underestimate the coding hell this mechanic would probably be.
 
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AStrangeGeek

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Gotta just throw this one out there: I don't come to a porn game expecting a lot of murder mayhem. That includes both NPCs and the player.

That's not to say that ANY killing would put me off to the whole game, I'm just saying I want it minimized. In my book, sexy bad ends > killing bad ends, always.
 

Balek Crisp

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Gotta just throw this one out there: I don't come to a porn game expecting a lot of murder mayhem. That includes both NPCs and the player.

That's not to say that ANY killing would put me off to the whole game, I'm just saying I want it minimized. In my book, sexy bad ends > killing bad ends, always.
As I stated before, the killing thing would have to be a conscious choice, not like the Badger event where you walk into her spot on Tarkus, mindlessly hold or press 1 twice in a row, and suddenly you're an overly horny bimbo who doesn't know what 9+10 is.

It would probably be a separate menu, or just shoved to the bottom so that you'd have to press the S key or something like that instead of the 1 key. There would be no way you could accidentally kill people; unless for some reason you've either reformatted the keys or have some really weird fingers.
 

Balek Crisp

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You edited a lot since the last time I read this post, and I want to be brief, so I just want to say that I think you underestimate the coding hell this mechanic would probably be.
That same thing you quoted was edited 3 hours after the post was made, and you responded not only a day later, but also 7 minutes later quoting the same thing instead of editing your own post.

"Tuesday at 11:09 AM" <-- Was when the quoted post was posted. "Last edited: Tuesday at 2:08 PM."

Yours: "Yesterday(Wednesday) at 2:52 PM".

A nice pointer on the thread rules thing, but I feel like that's at least a little bit outdated in terms of what goes on there. Most of it obviously should remain, but when there's at least well over a dozen instances where the PC knowingly kills people or murder is referenced in-game, I think the "no talk about murder" thing doesn't quite apply in consideration of all the currently written content.
 
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bibbitybobbityboop

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I actually quoted different posts - first the OP, then your most recent prior post, beginning in "I mean, if it really comes off that way" :)

I don't have anything else to add to the rules bit, but you're right that it's been a while and some kills were implemented since then. Maybe a friendly moderator will stumble across this and clarify, or maybe not.
 

Savin

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I propose that a killing system be implemented into the game
No.

There are certain narrative instances where death does happen. This is not something we're interested in game-ifying or making more widespread; if anything, there's been talk of adding an option to replace existing "death" sequences with generic bad ends for the PC.

It's not sexy (and if you find it sexy, this isn't the game to express that). At best it's a shortcut to the "reload" screen when it happens to the PC, and a means of narrative control when it happens to an NPC (which is probably less often, especially now that Gastigoth exists).
 

bibbitybobbityboop

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There are certain narrative instances where death does happen.
You can choose to kill Queen Taivra and Dr. Po upon defeating them; maybe a few other examples exist too. I'm still neutral on killing NPCs in the game though, so if those examples have to be removed then oh well.

Regarding the vanae discussion, I'm curious because on a planet where both natives and off-worlders fight non-lethally over territory and sex-food, the vanae encountered, upon defeat, openly expect Steele to kill them. While this makes it more pleasant to surprise them with the sex/leave options, their expectation doesn't really make sense in the setting (to me, anyway) and I just feel this could use a second look. (edit 2: or maybe they just do the human thing of "I don't know what to expect, so it's probably the absolute worst possible thing!")

Would a separate project to rewrite that small bit (edit: and the references to it in their sex scenes) be on the table, since writing a kill is not?
 
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AStrangeGeek

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Jul 14, 2022
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if anything, there's been talk of adding an option to replace existing "death" sequences with generic bad ends for the PC.
This idea gets my vote. Keep murder and death out of my porn game, please.
Regarding the vanae discussion, I'm curious because on a planet where both natives and off-worlders fight non-lethally over territory and sex-food, the vanae encountered, upon defeat, openly expect Steele to kill them. While this makes it more pleasant to surprise them with the sex/leave options, their expectation doesn't really make sense in the setting (to me, anyway) and I just feel this could use a second look. (edit 2: or maybe they just do the human thing of "I don't know what to expect, so it's probably the absolute worst possible thing!")
I think it's more what you said in your edit. They're used to dominating others easily so when they get defeated by a mere offworlder, it's a huge shock for them.
 

Balek Crisp

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No.

There are certain narrative instances where death does happen. This is not something we're interested in game-ifying or making more widespread; if anything, there's been talk of adding an option to replace existing "death" sequences with generic bad ends for the PC.

It's not sexy (and if you find it sexy, this isn't the game to express that). At best it's a shortcut to the "reload" screen when it happens to the PC, and a means of narrative control when it happens to an NPC (which is probably less often, especially now that Gastigoth exists).
I mean, yeah, fair enough and everything since you are one of the main writers, but there's a lot of "certain narrative instances" where you can straight up kill a unique NPC, either by proxy or directly being responsible. I don't really take the options personally, since I like playing the chaotic philanthropist Steele. They all just seem counter-productive to this narrative that the game isn't a hard smut game.

You can get your half-sister Shade killed by being incredibly obnoxious to Kara, which depending on whether or not you dealt with Taivara, means that you witnessed what is potentially the only chance of having a sibling relationship get destroyed, since she is the first(and currently only one) you discover. And even assuming Steele doesn't reveal and/or doesn't believe the machine, it's still nearly 100%, so that'll have to be noted.

The NPC Zaalt, which you introduced with little point beyond being a random that is linked to Kara(only if you complete KaraQuest2 however), can just straight up be murked after having, in most initial cases, a pleasant conversation with him. Not even any fucking despite the option to flirt being there, unless you let him rape you, which the pregnancy even acknowledges. That's kinda just near-indiscriminate self-defense murder territory right there for no particular reason in the game, aside from basic self-defense.

Blowing up two planets, especially in the case scenarios where you knowingly cause that destruction when you clearly had the option to avoid it, speaks of a helluva lot more of any Steele who takes the options being completely fine about this. I'm pretty sure even a low INT hard-ass Steele would know the full ramifications of blowing up that base on Myrellion, or running off with half a detonator while Novahome's shields remained off.

And then you get literally razing a Zil village to the ground; leaving Kiro completely stripped of her freedom and individuality before buying her for what would've been a cheaper price; killing Olympia whose only purpose was fully realizing the Sidewinder's full capabilities (The in-game text still doesn't quite account for the event scenario where you kill Olympia), and also potentially killing the Frostwyrm knowing it has a high, or guaranteed likelihood that it is sapient, and should not be slain, especially since it might be endangered. And we can't forget about the Overqueen, which can be the first kill gotten in the game, and openly talks about the morality of it. You can even kill Ula by leaving her to freeze, which is hard to do unless you came to Uveto completely unprepared in every conceivable way.

Also, as kind of a side-note, there are plenty of things in the game that don't contribute much towards being a pure smut game. Vanae are just one example of the text not supporting it being pure smut. The Rask are a people discriminated against because regardless of who fucks them, they always turn out Rask, which is a huge issue for the Galbani that are forced to co-exist with them. The Cowboy BeBop character still mainly serves as an orphan child with unknown species, missing parents, and potentially being last of her kind as well. Plus all the massive amount of sad/dark backstories. It's like nearly everyone in the Rush has to have a problem... can't find a single one who has a normal life.

This is not to say this turns me off from the characters, it still makes them feel alive. But it genuinely feels like Steele is just an outsider stuck looking in, even with random enemies.

And let's not forget the Lapinara, who ended up being a cheat-only thing iirc because of both their lore and their presence in the game.
 
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Zavos

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Also Evilbun (Sophora).

I've heard some really sketchy things about this project, and NONE of it reflects positivily on William (her writer).
 

Zavos

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What exactly have you heard out of curiosity?
Not that much, really, but aside from kowtowing to William's ability to write dommy bunnygirl smut, my general impression be this project is even more of a swirling pot of stuff-to-not-be-touched than Jasvalia.
 

Balek Crisp

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Not that much, really, but aside from kowtowing to William's ability to write dommy bunnygirl smut, my general impression be this project is even more of a swirling pot of stuff-to-not-be-touched than Jasvalia.
I mean, if you want tamer stuff, you can always just default to some of the earlier planet.

The way I see it, this game had always been on track towards a typical RPG progression. Fuck maidens, then go fuck gods and eldritch beings. Natural progression really.
 

Bast

Well-Known Member
Aug 12, 2021
490
284
Not that much, really, but aside from kowtowing to William's ability to write dommy bunnygirl smut, my general impression be this project is even more of a swirling pot of stuff-to-not-be-touched than Jasvalia.
You dodged Irish's question with vagueness.
 

TheIrishOtaku

Well-Known Member
Nov 14, 2021
896
660
25
Ireland, dating OmegaUmbra
Not that much, really, but aside from kowtowing to William's ability to write dommy bunnygirl smut, my general impression be this project is even more of a swirling pot of stuff-to-not-be-touched than Jasvalia.
Could you actually explain what you mean? Is it the mechanical stuff that's the issue with her or the content you find objectionable? I am very confused by your non committal response after casting aspersions on this character and her writer, especially with the fact that you dislike her so much you want to be able to kill her off given where you posted this. It strikes me as backpedalling and a bit shit stirring.
 

Zavos

Well-Known Member
May 7, 2016
2,429
1,313
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Could you actually explain what you mean? Is it the mechanical stuff that's the issue with her or the content you find objectionable? I am very confused by your non committal response after casting aspersions on this character and her writer, especially with the fact that you dislike her so much you want to be able to kill her off given where you posted this. It strikes me as backpedalling and a bit shit stirring.
"Backpedalling and a bit shit stirring" is fair. I'm trying not to overstep in this, if I haven't already. There is info here that I, by all rights, should not know, and am obligated not to circulate further. That said, William is an excellent smut writer and their projects are normally uncontroversial, if something I personally find unpaletable and objectionable. Even Einin, the project I have most vocally opposed, had elements in their design that addresses my main hang-ups with that project.
 

TheIrishOtaku

Well-Known Member
Nov 14, 2021
896
660
25
Ireland, dating OmegaUmbra
"Backpedalling and a bit shit stirring" is fair. I'm trying not to overstep in this, if I haven't already. There is info here that I, by all rights, should not know, and am obligated not to circulate further. That said, William is an excellent smut writer and their projects are normally uncontroversial, if something I personally find unpaletable and objectionable. Even Einin, the project I have most vocally opposed, had elements in their design that addresses my main hang-ups with that project.
Ah I see, fair enough I suppose.