Kane Fight

XBoxMaster131

Well-Known Member
Oct 18, 2016
4,741
1,339
Ok, im sorry if im being rude, but can anyone explain just how the Kane sparring works exactly? Iknow its meant to be like a rock paper scissors kinda thing, but sometimes it just decides "no fuck you" and i loose even when i pick the right option. Do stats come into play at all? Or is it just bugged or soemthing?
 

TheShepard256

Well-Known Member
If I'm reading the old Flash code right, the sparring goes like this:
  • The final paragraph before you make your choice for each round tells you what what Kane's going to do (which is determined randomly at the start of each round); the first line will always be the same depending on which move he picks, while the second will correctly identify the appropriate counter if Steele's Intelligence is over 97% and be much less helpful otherwise.
  • If Steele's move does not match Kane's move, Kane will get one point. Otherwise, Steele needs to pass both a Physique and a Willpower check to win a point: the checks are both stat quotient + a random number between 0 and 64 > 75. As such, having over 75% Physique and Willpower will guarantee winning every time, while having either at 11% or less will guarantee never getting a point. Failing these checks means neither Steele nor Kane gets a point.
  • Steele needs 3 points to win; Kane only needs 2 points.
  • Finally, if neither Steele nor Kane have won at the end of the round, Kane will deal Pheromone damage (base power: 25 plus or minus 30% i.e. 17.5 to 32.5) to Steele; if this brings Steele to max Lust, they automatically lose. This has lower priority than point-based win/loss.
All that is assuming no bugs have been introduced in the JS port. So, you can still lose even if you pick the right choice each time; if you get sufficiently unlucky with the Physique and Willpower checks, you'll eventually lose by Pheromone damage.
 

XBoxMaster131

Well-Known Member
Oct 18, 2016
4,741
1,339
If I'm reading the old Flash code right, the sparring goes like this:
  • The final paragraph before you make your choice for each round tells you what what Kane's going to do (which is determined randomly at the start of each round); the first line will always be the same depending on which move he picks, while the second will correctly identify the appropriate counter if Steele's Intelligence is over 97% and be much less helpful otherwise.
  • If Steele's move does not match Kane's move, Kane will get one point. Otherwise, Steele needs to pass both a Physique and a Willpower check to win a point: the checks are both stat quotient + a random number between 0 and 64 > 75. As such, having over 75% Physique and Willpower will guarantee winning every time, while having either at 11% or less will guarantee never getting a point. Failing these checks means neither Steele nor Kane gets a point.
  • Steele needs 3 points to win; Kane only needs 2 points.
  • Finally, if neither Steele nor Kane have won at the end of the round, Kane will deal Pheromone damage (base power: 25 plus or minus 30% i.e. 17.5 to 32.5) to Steele; if this brings Steele to max Lust, they automatically lose. This has lower priority than point-based win/loss.
All that is assuming no bugs have been introduced in the JS port. So, you can still lose even if you pick the right choice each time; if you get sufficiently unlucky with the Physique and Willpower checks, you'll eventually lose by Pheromone damage.
Again, I don't wanna be rude, but this seems far too overcomplicated, as well as being very much not in the players favor. Cuz, and correct me if im wrong, it seems like even if you have as many odds in your favor and do everything right you can still loose because the game said "no"