That's an interesting way of seeing things. It's like ExtraMeet but for prisoners. If you write the baseline system for bounties and encounters, prison transfer etc, other people can write new npcs for the board. It can also be a way to repeat victory scenes from common enemies. Gotta chatch'em all.
Great to hear theres progress! Cant wait to see what you come up with!Okay, changed the dong bit. Other than that, working on improving the bio.
Ooooh! I'm liking what I'm seeing!I didn’t get a lot filled out before my health problems kicked me in the ass, but here’s a rough outline of potential bounty plus the barest bones for a second.
If saeri doesn’t work, she really can just be a human with a fairy fetish, but I like the whole deviant angle so much. I’m not really sure about detailing combat encounters so any advice is appreciated.
https://docs.google.com/document/d/1-TgbBRm_C47wC34P9qbmGfh3cdniw4iBrpcpI2sj2IA
Ooooh! I'm liking what I'm seeing!
If it's alright with you, I may write some dialogue from Merrick when accepting, turning in, and failing the bounties. I also may write stuff for when you encounter them if you have not done so already.
One more thing. If I may make a suggestion, why not make it so that old outlaw posted his own bounty? Just a reward, a planet, and the words "come and get me". Some real Red Dead Redemption shit!
Idk. On one hand, that would be convenient. On the other hand, I want it to be more personal, what with the commentary from Merrick.....Though have you given much more thought to the bounty board being something you access from your ship, with collection happening on site? A bag ‘em and tag ‘em for the authorities to pick up seems a lot easier and safer for all parties involved. Merrick could still comment on stuff (bounties selected, then turned in) via email instead of having to keep returning to the office personally.
Email messages do sound good. But as for the shark bounty, I don't know what to write. I kinda got a roadblock here...
Either way, You're doing great Sloane, keep it up.
Idk. On one hand, that would be convenient. On the other hand, I want it to be more personal, what with the commentary from Merrick.....
I'll have to think on this.
Hm..... I'm liking the concept.... but if you dont mind a bit of criticism, imo, her biting off a guys dong is a bit too grim
If saeri doesn’t work, she really can just be a human with a fairy fetish, but I like the whole deviant angle so much. I’m not really sure about detailing combat encounters so any advice is appreciated.
Precisely my point. It's why I'm not allowing there to be an option to kill the bounties in my project.Yeah, but look at the type of criminal that gets sent to Gastigoth.
- Tarkus pirates: willing to destroy a planet to steal some rare ore.
- Sam: Black Void hacker who has committed several hundred acts of identity theft.
- LK Lah: Douche. And radical who helped militarise a clan of local aliens to commit raids on a nearby colony. But mainly douche.
There's crazy and then there's mutilating someone one. And the latter kinda feels out of place for TiTS.
Maybe we could have him install some kinda containment cell on the ship?Transporting dangerous criminals and lethal life forms in your own ship would be just insane.
My suggestion is: Leave the picking-up to the local authorities. Go to Merrick for rewards. This way, we can have a standard (reusable) scene where you put in a call to the local authorities and wait for them to arrive and collect the prisoner. And we could have Merrick comment on special bounties when you go get your reward, or by mail. Or in some cases he could mail asking you to go talk with him directly about something special.
Huh. I never thought of some of the smaller stuff like hunting petty thieves or missing people. I was too focused on the big stuff. I'll have to copy that onto the doc as a reminder.I have to admit, this is a good idea. A bounty system is always something I felt has been lacking.
Although with those bounties that could potentially become prisoners at Gastigoth, I feel this would be more for higher bounties rather than lower ones. Those bounties with a lower bounty would likely be people charged with petty thievery, avoiding jury duty, being a public nuisance, etc and after capturing them they would more likely be made to pay a fine or spend time I some local prison (like the Zil brothers in Mhen'ga). Those who you would capture and would go to Gastigoth would be mass murderers, terrorists, Repeat offenders of major crimes, etc.
And this is just for people performing crimes. There will likely be some interesting bounties for finding a missing person, whether they were kidnapped or are lost in the Frozen wasteland of Uveto, along with clients potentially getting involved with the search. And there is also the potential of rogue animal bounties, like some beast in Mhen'ga terrorising the settlement and you take the bounty to deal with it or you called to capture some Varmint that somehow arrived on another planet mysteriously ( and not from it getting on a ship and escaping it after a certain character brought it on) and is causing problems for the ecosystem.
Also, are the bounties officially sanctioned ones given the go ahead by UCG officials or are they independently given by various clients, as I can see more exploitation being done by the later by groups like the Black Void and companies like Xenogen, with them posting bounties on competitors or targets they are annoyed with......admittedly powerful companies could do the same by posting bounties with Trumped up charges through the UCG.
Glad to receive it!I was just thinking of potential ideas that could help expand the bounty board mechanic, like minor crimes and rescues, that haven't really been discussed earlier. Glad I could help.