Disclaimer
I felt the neeed to create an account specifically to make this post. Just a fleeting thought that was lingering in the recess of my mind since the earlier versions of TiTS. I have no intention of working on it. Just selfish idea to throw at anyone who chance upon this; that may or may not have been mentioned hundreds of times. Sorry. In fact, I have yet to try any of the latest builds, and some forms of it may have already been implemented.
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Without further ado... Slavery!! Well not really; depends on how you look at it.
I believe the game currently has several/many persistent followers. They, more often than not, choose to be with you. That's where my idea comes in, to also include possible persistent NPCs that may not actually want to be with you; at least initially.
This idea was inspired by one of the earlier adventures in TiTS. The specific scene was after the player defeats Tam in the Stellar Tether arc. For some reason I liked that scene quite a bit since it's seems different from more generic ones (in my bias opinion). Then flashed the wicked thought of 'what-if' you can take her with you instead of turning her in. I also thought it can fit since she's kind of a mentally unstable character.
That said, one can compare it to corrupting followers in CoC; but the opposite. This idea is 110% biased, because I'm not one who prefers dark paths. The idea is to take in persistent unwilling/hostile NPCs and they end up willingly follow you (for whatever reason) as your adventure progresses. Showing them the light! the just in your ways! and they can become your potential followers... kind of plot. Hence it's slavery but not really slavery depending on perspective.
Of course some people would expand the idea into the darker side, but that's about all I can put into words about my idea on a whim. In short, it's adding persistent characters/followers as usual but with a twist. Depending how much a writer wants to flesh it out, it should be no more difficult to write (with a little imagination) than the current persistent characters. I expect no one to just grab some idea and run with it, but it might be interesting if it sticks to someone. huhu
I felt the neeed to create an account specifically to make this post. Just a fleeting thought that was lingering in the recess of my mind since the earlier versions of TiTS. I have no intention of working on it. Just selfish idea to throw at anyone who chance upon this; that may or may not have been mentioned hundreds of times. Sorry. In fact, I have yet to try any of the latest builds, and some forms of it may have already been implemented.
----------
Without further ado... Slavery!! Well not really; depends on how you look at it.
I believe the game currently has several/many persistent followers. They, more often than not, choose to be with you. That's where my idea comes in, to also include possible persistent NPCs that may not actually want to be with you; at least initially.
This idea was inspired by one of the earlier adventures in TiTS. The specific scene was after the player defeats Tam in the Stellar Tether arc. For some reason I liked that scene quite a bit since it's seems different from more generic ones (in my bias opinion). Then flashed the wicked thought of 'what-if' you can take her with you instead of turning her in. I also thought it can fit since she's kind of a mentally unstable character.
That said, one can compare it to corrupting followers in CoC; but the opposite. This idea is 110% biased, because I'm not one who prefers dark paths. The idea is to take in persistent unwilling/hostile NPCs and they end up willingly follow you (for whatever reason) as your adventure progresses. Showing them the light! the just in your ways! and they can become your potential followers... kind of plot. Hence it's slavery but not really slavery depending on perspective.
Of course some people would expand the idea into the darker side, but that's about all I can put into words about my idea on a whim. In short, it's adding persistent characters/followers as usual but with a twist. Depending how much a writer wants to flesh it out, it should be no more difficult to write (with a little imagination) than the current persistent characters. I expect no one to just grab some idea and run with it, but it might be interesting if it sticks to someone. huhu