(Hypothetical) What if TiTS was on PS4/Xbone?

Foxxling

Scientist
Creator
The former. You could mod up during creation, but with 5 million, probably have to go the CoC2 route and say no nagas and taurs. 15 million you could probably make it work. Would be a bitch to probably animate though.

I would be a big fan of the no naga and no taur player route if this wasn't a what-if scenario... As it stands since this is never going to happen so why make the pretend scenario realistic at all? So I say yes give those horse lovers and slither butts their special and unique sex scene for every npc...

And concerning the budget we have an anonymous billionaire and a team of super geniuses now, money is no problem and the geniuses will find creative and cost-effective ways to implement things.
 
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Linarahn

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Jan 6, 2017
642
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The former. You could mod up during creation, but with 5 million, probably have to go the CoC2 route and say no nagas and taurs. 15 million you could probably make it work. Would be a bitch to probably animate though.

Pff, please. If Blizzard, on the budget of a fairly (graphically) simple MMO could afford to build naga, centaurs and magnataurs (and that's before more skittery creatures like the Silithids, Dracotaurs et al.), it shouldn't be that hard. The only real difficulty might be sex animations, but here's the thing: As long as a naga is the penetrating party, little differs from a bipedal person in what they do, but it gets interesting once coilhugs are involved. Receiving naga get a bit trickier, but that's then down to the creator's ability to visualize what that looks like.

And as much as I hate to admit, taurs don't have many choices unless they're with bipedals (and let's be honest, if you can do that on the animation budget of one Cloud Meadow already (in a 2D loop, but still), it's feasible. In the end, it's all about where you'd draw creative shortcuts to make a complicated or unusual concept work with as little pain as possible for everyone involved, right?
 
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IATIHIA2

Well-Known Member
Jun 14, 2018
157
51
USA, New England
This is a what if situation... fuck the politics. Fuck the "it will never happen" or "its impossibles"... we know that already. Embrace the fantasy.
*** Also lets not put a number on their funding lets just say that there is an anonymous rich person giving them bottomless funds, some wealthy bastard with old money and smart investments who loves Fen's games more than any of us and wants his team on the payroll with the freedom to do as they please without worrying about anything but creating the game.
*** And just to make things A LOT easier... Add in a team of super geniuses with backgrounds in game creation at their disposal who will not only work for them but teach them out to create this game. I'd say about 20 or even 40 super nerds who are blank slates of infinite knowledge should do fine.
*** Lastly it should be on PC with a graphics downgraded version for the current gen consoles AND a version for next-gen consoles. Cause just putting it on consoles would be silly as comps can do more. and we want more, trust me. That being said...

-------

1. Combat can, and should, remain turn-based in my opinion.

Sorry to all you action junkies out there but I don't want GOW w/bloobs... well GOW centered around bloobs since they already had plenty of titties in that game.

My reasoning is that, since this is a porn game, using a turn-based system offers a more cinematic feeling and room for hanky spanky times. Give the player the option to loop and/or save an animation/scene (or an unlockable gallery mode via the holodeck) during combat and an in-game recorder so people can show off the crazy things they've done. This way if my character teases and shows off his giant leaking cock or cum soaked asshole I wanna be able to sit and enjoy that instead of having to have my hand on the controller just in case I need to dodge/attack. That and turn-based games are badass.

2. The class, skills and combat systems would need a AAA revamp.

Yes, I want the turn-based cinematics because porn game but I also want deep, complex and involved combat along with the porn. Hey, this is a what if situation, so I can have my cake and eat it too right?

The three classes we have are good. We have our sci-fi analogs to the classic three class archetypes and they'd each have a huge potential skill tree similar to the sphere grid in FFX. Add, on top of that, some trainers who can unlock special skills within your class that are otherwise inaccessible or unlock skills from other classes or maybe even upgrade skills you already have. Then bring in cybernetics, skills you buy that give a special flavor to your abilities, taking a leaf out your cousin's playbook and paying to win.

Then you have psionics which can be a weird thing that Fen comes up with, truly unique but compelling and heavily involving the player. Maybe have its growth be based on its use? IDK psychic abilities in a porn game sound fun tho (read: mind control). Although ofc it'd have to be balanced against the rest of the game... maybe have some op skills like mind control only be usable on defeated foes? idk. Psionics have too much potential.

But like I said I want something deep, complex and compelling, not passive and not simple. I'm weird, I like menu screens, lore behind my skills, reading my character stats and plotting out just what I want him to be able to do. It's part of the fun and since this is turned based the potential for different mechanics within skills are just... infinite.

3. The visuals, THE VISUALS, man those fucking visuals. oh and audio too of course but MMAAAANNNN THOSE VISUALS.

Look it is a porn game it goes without saying that some parts should jiggle, some should look wet, some should turn red when my player pounds it with his dog cock. The sex has to be done right which means staying away from the uncanny valley. No robot faces, make blush realistic, blood swelling does things... stuff of that nature. Also take into account that when you're fucking someone who is full of cum that shit will leak out, and if you're fucking someone while your own asshole is full of cum... just things that turn people on. Not just sex tho but working out at the gym could be a sexy minigame with superb visuals. Same thing for exhibition scenes, riding a hoverboard, piloting a ship.

But also don't forget the setting. Idk if you've noticed but we're in space bruv. We don't have to do the dark black and stars routine this is a science-fantasy porn game. We can make space look fucking fantastic with nebulas, artistic coloring, fantastic set pieces and backdrops... take a page from the books of Titan AE or Treasure Planet and go nuts with the interstellar setting. Make it unique, make it striking and make it, above all, art.

Then also don't forget... there are entire worlds to explore. Now you've got the potential for planets as beautiful as Journey, Uncharted or Hellblade. I wanna be able to watch the sexy guy I create swim naked in the ocean, I wanna see sand on his ass after he gets up from getting a blow job from one of the locals, then start brushing it off before he puts on his gear. I wanna see him weightless in zero gravity. I wanna watch his chest rise and fall when he's tired, I wanna see him sleep under the moonlight of a distant planet. I wanna see him laughing at a stand up comedian amongst the neon lights of an entertainment-based space station. Even without the porn I want to bust a fat nut from just looking at this game. Just beautiful 4k visuals that have a lesser versions for the consoles obviousl. A game that is worth buying top notch equipment for in and of itself.

Also a dynamic character builder that randomizes non-priority npcs would be awesome. The same way mass effect and bethesda games have npcs scattered around that are just pieces of the character creator splooshed together, its its own form of entertainment trust me.

All the visuals would be accompanied by a fantastic soundtrack, a huge catalog of sex noises ripped straight from porn with player adjustable settings. And yeah make it fully voiced because why tf now this is my perfect fanasy TiTs no reason to not have Michael B Jordan voice the protag.

4. Interactive win/loss scenes.

Really just basic shit for a visual TiTs

you'd be able to skip loss scenes all together, still have the after effects but you don't have to watch your straight male steele get his hole dug out by a big green thraggen spunk raider (shameless self-plug). If you're not skipping the scene you can choose to "struggle" (if you're into that) or make in look more consensual cause i'm into that.

I'd like sex scenes to be a cross between what Fek is doing with Rack 2 and what telltale games does (oops did). Basically, the scenes would have their own interactive parts in and of themselves like in Rack 2 but progression is done in a tree fashion where choosing to do X results in Y but choosing to do B results in C... something along those lines to increase replayability without baring people from repeating their favorite scenes ad nausem. New body parts and transformations open up new options and close others... fun times for everyone.

(this is why the ppl helping have to be super geniuses because otherwise this game ain't never getting finished with this level of quality unless each person is their own super computer and they work in perfect synch).

5. Dynamic character customization alongside item creation/modification.

Look we already have TFs but just like what they're doing with cyberpunk 2077 we'd need cybernetics as well as a purely cosmetic part to armor creation. An armor creation system similar to DA:O where you pick the style, the material and anything else then make the object. Because of this system I was able to look the way I wanted throughout the whole less than what i wanted but still ok ig game. When I needed better armor I just had armor that looks like the one I have already crafted with better material. Simple but effective.

Also weapon creation/modding obviously. Maybe one or two special moddable legendary weapons for every planet. similar to fallout 4 letting you mod legendaries but without the randomness.

Basic RPG shit but TiTs style, Fen style. Make it big (or small), make it loud (or quiet), make it you. Plus add sex to some of them, obviously.

6. ACTUAL CHARACTERS FOR THE CREW.

This is a biggie. I want actual characters. A lot of people in the forums take issue with strong characters and want their yes men and their never no ladies and there is room for them but... tbh... I want characters like Kashawn whom you can get into an actual argument with, where my decisions can have real consequences.

Characters who interact with their shipmates. I want Anno to get pissed that you invited her hated ex, Hunky Husky, onto the ship. Maybe have Kase get mad when you sign a crew of 30 red shirts (each with their faction/company's generic suit of sex scenes and randomized appearances) because of all the paperwork he has to do. I want a certain level of realism when it comes to characterization. Maybe add an easy mode so ppl can keep their omg that's pretty harems but having an actual AAA game experience would be nice. Also if steele's rep is good enough he can settle things with arguing crew members. ME2 I basically want ME2 with epic sex, some scripted events, cutscenes, dynamic events... the works

And of course, followers would have longer, more varied event trees for their various sex scenes.

The only cookie cutter followers would be our "red shirt" mob followers who act as disposable/insert-here crew members.

7. Last but not least... A quality story

Everything I've mentioned should all go hand in hand with the overall story, the way all games should do. Not just exposition and dialogue but visual storytelling, mood setting, theatrics... the whole shebang.

You're a fucking steele. Child of a living legend who is racing your cousin (whom imo you should get to make via char creation similar to your own char) into the vast unknown. You're going to battle galactic pirates, meet new alien races, have run ins with law enforcement... All while being a child who just lost a parent.

Each planet could have its own unique vibe beyond oh this is the puppy planet. I'm talking about taking Uveto's snow mechanic and blending it with visuals and audio so that you feel how lost you could be. There could be a alien horror based planet where you run from (or in some of your cases run toward) hungry gynomorphs. Tavros could be similar to the GTA side quests where you can just go do stuff for fun, same with New Texas but NT would be more like sci-fi Red Dead with a side of intrigue.

FenCo has shown themselves capable of some great content and has proven they have the ability to surprise and enthrall us with just words.They've done a little bit of everything with CoC and TiTs and with unlimited resources and a mandate to recreate them in some form, that would be epic. IF all these things come together in a great and compelling story about a son/daughter's journey across the universe at the behest of their dearly departed father... it wouldn't matter that there's porn in the game, it'd be too good to pass up even for the people who don't want to deal with the porn.

so.... basically, the god of all games everywhere?
 
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Foxxling

Scientist
Creator
I recognize that this is kind of a necro but posting here is much better than coming up with an entirely new thread especially since i'm sure thinking about this thread is what caused me to have the dream i'm gonna be talking about.

Ok so basically I had this weird dream where I was a part of a team developing TiTs in a 3d game environment similar to the one the op of this thread was talking about except with all the changes I mentioned in my first post. I'm going to try to organize this post as much as possible but I have a lot to say from a dream (and we all know how remembering those can be) and I hope I communicate it well.

Anyway...

In the dream, I was in charge of a system that would generate NPCs for the background and to populate inhabited spaces so that they would look lived in and feel more alive (and be interactable). It was basically a randomized, limited character generator. Something that has been done before but this time in an erotic setting. So basically each planet (and station) had its own conditions to generate specific sets of RGC (randomly generated characters) which had their own specific interactions based on their gender, species and location.

Using Tavros as an example (since its the hub world and was finished already in the dream). We (I say we but it was my dream so it is all me ig) decided to treat Tavros like the Citadel in Mass Effect but limited to rushers as it is in the game already. It is the last civilized deep space station nearest to the rush. It was a place where rushers could relax and civilians who romanticized the rush could rub elbows with rushers. A very active tourist trade, commercial goods, quests, recreation, general fun and all that jazz were what we focused on with Tavros while giving it a very neon almost cyberpunk vibe (without the dystopian elements obviously).

So for Tavros the RGC were as follows
  • There were tourists who would play the recreational mini-games in the entertainment deck (think bowling, bot fighting, racing and retro multiplayer games... non sexual fun times that could sometimes lead to sexual fun times), be inside the shops buying stuff and trying on clothes (voyeur opportunities for you stealthy ones) and depending on their location they had very limited talk options that we used to point players toward areas of interest and hint at secrets. These people are not rushers but are the kind of people that would want to get as close to the rush as they could without actually going into it, fans of rushers like Steele.

    Physically tourists were very varied. We limited tourists to core world races and gave the game's AI specific archetypes for each's physical appearance. Any of the "old world races" could be muscle daddies, MILFS, tom boys, bbw's, bears, twinks, and bara futas . The gender split was split evenly between males, females and others (others being split evenly between futas, shemales, cuntboys, traps). Their clothing was usually bright and eye catching but also limited to location... that way the tourists at the beach wouldn't end up wearing a coat.

  • There were residents who represented the people that lived on Tavros. They primarily populated the residential decks (because we had enough specific npc's to make three decks which we used RGC to create a total of 5 unique residential decks.) Residents could be seen working behind the scenes. Sometimes you'd look out a window and boom there's a guy shaking his ass in a space suit as he patches a hole in the external layer of the station. Their talk options would help you find quests, work minigames and other such areas of interest on the ship and their sex options were determined by what job they rolled. Wanna fuck the janitor? Well you can if you catch him/her/zey alone.

    Physically residents were more focused. Residents were all simple bodied races (humanoid w/tail) They lived on a station so we made them tend toward lower body weight, sleeker designs. There were some more muscular ones but they were relegated to heavy labor tasks. The resident's gender was a 50/50 split between male and female (because a lot of the specific npcs were herms, cuntboys and shemales) Their clothing was formatted for whatever job they had with less eye-catching, more practical clothing the residential deck.
So each planet had its own criteria for RGC. We made appearance variation for the myr a really good thing and they generated some beautiful bug ladies. We had several wetrexxal but while the men were persistent combat encounters their harem's were RGC designed for orgy scenes if you beat their brute. The mhenga's generator would ensure that every zill you fought was an RGC with various characteristics one of which was a cunt tail that opened up new scenes.

Like I was playing through and testing this shit in the dream. It was so much fun seeing different zill, myr and random aliens at tavros. And as fun as it was the thing I loved the most was the one for pc ships.

Basically we made a separate player controlled RGC system. After you, the player, got a ship that would require red shirts you could go to Tavros and buy ship personnel to populate your craft with said red shirts. The game would roll each rgc and what you get would be what you keep until you go back and request a new crew (or fire your current crew) so each "reroll" would cost money except in specific instances.
  • The cheapest option was a generic crew that would allow you to fly your giant ass ship, they gave no performance bonuses and had no sex scenes because they're literally just there to be there. They had basic generic talk options but couldn't fill specialized roles like science officer or anything super unique but could take on standard roles like pilot, mechanic and communications officer. You the player would get the minimum number of crew required to run your ship. However you would be able to pick which one acts in each of the standard roles by walking up to them and using their talk options to tell that specific RGC you want him/her in your cockpit. Race wise they were limited to roll ausar, human or kaithrit with even split male/female.

  • Buying a professional crew who would give the player's ship the best performance bonuses but had no sex scenes. The professional crew had flavored generic talk options and could fill all roles in your ship with the exception of sexual and unique roles only peristant npcs could take. You would not only have your minimum crew requirements but you'd also have standby crewmembers so your generic crew bunks (because persistant npc's required rooms) would be filled and, while you couldn't have sex with them, you could pop into the bunks and catch some nudity, voyeur scenes, working out, communal showers, training while scantily clad... the bigger your ship the more often these titillating events would happen. Same as with the cheap crew you can pick which ones act in each of the specific ship roles (science officer, mechanic, etc) by walking up to the one you like to look at and selecting the option. Race wise the pc couldn't choose their races but they were all "core worlders" I assume that includes all non-current rush species, that came from the various universities recognized by the UGC.

  • Buying an escort crew would give the player no performance bonuses for travel and ship combat (which were very important for game balancing unless you were playing on fappy/easy mode) but they had the most varied sex scenes and you could literally fuck anyone anywhere with special scenes for each room. They are basically a ship harem of your choosing. They fill only standard roles like the cheap crew but putting one in one of these roles would allow that specific RGC to gain sex scenes unique to that role. You the player picked everything about them from gender to species to body type. You could limit hair colors, bust sizes... almost anything. The escort crew also will fill roles in orgies and threesomes with persistant crew members as well which none of the other crew types do. No limit on species however more rare species would drive the price up. The cheapest sex focused crew by far.

  • The S-Rank crew would be everything, every option above and you could literally limit rolls however you wanted. Want a crew of femboys kaithrits? Here ya go. Want a crew of Galotians and Rahn limited to blue and green slimes? Have at it, you paid the ultimate price so you get it all. Also as long as you are docked at Tavros you would be able to go into your ship, go up to specific members and re-roll them until your heart is content and every member is someone you would fuck or get fucked by. I was thinking of having a little character creator thing but that only applies to specific exotic crews.

  • Exotic crews were crews that could be unlocked and were rewards for completing certain quest lines or siding with certain factions. The performance bonuses they gave were geared toward specific ship stats and weighted to give you the player a specific edge or access to ship mods that would require said crew. A pirate crew is good at pillaging, a slave crew is good at whatever those slaves can do who knows... sky's the limit. These were mostly outlaws, slaves, hive minds or specific organizations but aren't bought.

    One exotic crew we were working on was a clone crew where you could literally clone your steele and have a bunch of you's populate your ship. However this could also lead to a bad end cause you could end up pissing off your clones and one would rise up and take your place, imprisoning the real steel and taking over your life (before losing to your rival). It involved using the scenes from every generic rgc encounter and making each body type accessible... but it was a masterpiece when we got all the bugs out. Selfcest at its finest.

    Another exotic crew idea was the rahn crew where you could walk up to each member and have them morph to your liking in a limited character creator.

    Zill crew that turns your bunk area into a honey producing hive. You could get an S-rank crew of zill but the S-rank crew were civilians of the UGC and didn't act as native Zil do so in order to have a honey producing hive you had to get the exotic varient.

    Faction specific crews were all exotic and came with special faction bonuses alongside access to faction specific quests.

    Pirate crews that were cheap to acquire but hard to get rid of, and they required you do crimes to pay them.
I think that's everything from the dream. Aside from my play testing a bunch of human twinks and constantly rerolling to see what I could get to proc.
 

Slab Bulkhead

Well-Known Member
Creator
Oct 10, 2015
483
1,142
Ok so basically I had this weird dream where I was a part of a team developing TiTs in a 3d game environment similar to the one the op of this thread was talking about except with all the changes I mentioned in my first post. I'm going to try to organize this post as much as possible but I have a lot to say from a dream (and we all know how remembering those can be) and I hope I communicate it well.

Anyway...
That was awesome. :eek: I would play the fuck out of that game. Hell, I would get a separate Steam account for porn games just to play the fuck out of that game.

I can only imagine what kinds of weird-ass stuff you'd get from randomly generated fuckable NPCs, though.

"Half-kaithrit female, 5'8", giant moose antlers, B-cup chest, three human vaginas, wide hips, no ass, only fucks masc characters with 6-9" penis, no anal."
"Goo centaur herm, 9'1", Q-cup chest, zil penis, gabilani vagina, average hips, average ass, no masc/fem preference, requires hardlight strap-on."
"Treated korgonne male, 4'5", flat chest, ausar penis, two horse penises, wide hips, bubble butt, only fucks neuters."

:D
 
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IATIHIA2

Well-Known Member
Jun 14, 2018
157
51
USA, New England
I recognize that this is kind of a necro but posting here is much better than coming up with an entirely new thread especially since i'm sure thinking about this thread is what caused me to have the dream i'm gonna be talking about.

Ok so basically I had this weird dream where I was a part of a team developing TiTs in a 3d game environment similar to the one the op of this thread was talking about except with all the changes I mentioned in my first post. I'm going to try to organize this post as much as possible but I have a lot to say from a dream (and we all know how remembering those can be) and I hope I communicate it well.

Anyway...

In the dream, I was in charge of a system that would generate NPCs for the background and to populate inhabited spaces so that they would look lived in and feel more alive (and be interactable). It was basically a randomized, limited character generator. Something that has been done before but this time in an erotic setting. So basically each planet (and station) had its own conditions to generate specific sets of RGC (randomly generated characters) which had their own specific interactions based on their gender, species and location.

Using Tavros as an example (since its the hub world and was finished already in the dream). We (I say we but it was my dream so it is all me ig) decided to treat Tavros like the Citadel in Mass Effect but limited to rushers as it is in the game already. It is the last civilized deep space station nearest to the rush. It was a place where rushers could relax and civilians who romanticized the rush could rub elbows with rushers. A very active tourist trade, commercial goods, quests, recreation, general fun and all that jazz were what we focused on with Tavros while giving it a very neon almost cyberpunk vibe (without the dystopian elements obviously).

So for Tavros the RGC were as follows
  • There were tourists who would play the recreational mini-games in the entertainment deck (think bowling, bot fighting, racing and retro multiplayer games... non sexual fun times that could sometimes lead to sexual fun times), be inside the shops buying stuff and trying on clothes (voyeur opportunities for you stealthy ones) and depending on their location they had very limited talk options that we used to point players toward areas of interest and hint at secrets. These people are not rushers but are the kind of people that would want to get as close to the rush as they could without actually going into it, fans of rushers like Steele.

    Physically tourists were very varied. We limited tourists to core world races and gave the game's AI specific archetypes for each's physical appearance. Any of the "old world races" could be muscle daddies, MILFS, tom boys, bbw's, bears, twinks, and bara futas . The gender split was split evenly between males, females and others (others being split evenly between futas, shemales, cuntboys, traps). Their clothing was usually bright and eye catching but also limited to location... that way the tourists at the beach wouldn't end up wearing a coat.

  • There were residents who represented the people that lived on Tavros. They primarily populated the residential decks (because we had enough specific npc's to make three decks which we used RGC to create a total of 5 unique residential decks.) Residents could be seen working behind the scenes. Sometimes you'd look out a window and boom there's a guy shaking his ass in a space suit as he patches a hole in the external layer of the station. Their talk options would help you find quests, work minigames and other such areas of interest on the ship and their sex options were determined by what job they rolled. Wanna fuck the janitor? Well you can if you catch him/her/zey alone.

    Physically residents were more focused. Residents were all simple bodied races (humanoid w/tail) They lived on a station so we made them tend toward lower body weight, sleeker designs. There were some more muscular ones but they were relegated to heavy labor tasks. The resident's gender was a 50/50 split between male and female (because a lot of the specific npcs were herms, cuntboys and shemales) Their clothing was formatted for whatever job they had with less eye-catching, more practical clothing the residential deck.
So each planet had its own criteria for RGC. We made appearance variation for the myr a really good thing and they generated some beautiful bug ladies. We had several wetrexxal but while the men were persistent combat encounters their harem's were RGC designed for orgy scenes if you beat their brute. The mhenga's generator would ensure that every zill you fought was an RGC with various characteristics one of which was a cunt tail that opened up new scenes.

Like I was playing through and testing this shit in the dream. It was so much fun seeing different zill, myr and random aliens at tavros. And as fun as it was the thing I loved the most was the one for pc ships.

Basically we made a separate player controlled RGC system. After you, the player, got a ship that would require red shirts you could go to Tavros and buy ship personnel to populate your craft with said red shirts. The game would roll each rgc and what you get would be what you keep until you go back and request a new crew (or fire your current crew) so each "reroll" would cost money except in specific instances.
  • The cheapest option was a generic crew that would allow you to fly your giant ass ship, they gave no performance bonuses and had no sex scenes because they're literally just there to be there. They had basic generic talk options but couldn't fill specialized roles like science officer or anything super unique but could take on standard roles like pilot, mechanic and communications officer. You the player would get the minimum number of crew required to run your ship. However you would be able to pick which one acts in each of the standard roles by walking up to them and using their talk options to tell that specific RGC you want him/her in your cockpit. Race wise they were limited to roll ausar, human or kaithrit with even split male/female.

  • Buying a professional crew who would give the player's ship the best performance bonuses but had no sex scenes. The professional crew had flavored generic talk options and could fill all roles in your ship with the exception of sexual and unique roles only peristant npcs could take. You would not only have your minimum crew requirements but you'd also have standby crewmembers so your generic crew bunks (because persistant npc's required rooms) would be filled and, while you couldn't have sex with them, you could pop into the bunks and catch some nudity, voyeur scenes, working out, communal showers, training while scantily clad... the bigger your ship the more often these titillating events would happen. Same as with the cheap crew you can pick which ones act in each of the specific ship roles (science officer, mechanic, etc) by walking up to the one you like to look at and selecting the option. Race wise the pc couldn't choose their races but they were all "core worlders" I assume that includes all non-current rush species, that came from the various universities recognized by the UGC.

  • Buying an escort crew would give the player no performance bonuses for travel and ship combat (which were very important for game balancing unless you were playing on fappy/easy mode) but they had the most varied sex scenes and you could literally fuck anyone anywhere with special scenes for each room. They are basically a ship harem of your choosing. They fill only standard roles like the cheap crew but putting one in one of these roles would allow that specific RGC to gain sex scenes unique to that role. You the player picked everything about them from gender to species to body type. You could limit hair colors, bust sizes... almost anything. The escort crew also will fill roles in orgies and threesomes with persistant crew members as well which none of the other crew types do. No limit on species however more rare species would drive the price up. The cheapest sex focused crew by far.

  • The S-Rank crew would be everything, every option above and you could literally limit rolls however you wanted. Want a crew of femboys kaithrits? Here ya go. Want a crew of Galotians and Rahn limited to blue and green slimes? Have at it, you paid the ultimate price so you get it all. Also as long as you are docked at Tavros you would be able to go into your ship, go up to specific members and re-roll them until your heart is content and every member is someone you would fuck or get fucked by. I was thinking of having a little character creator thing but that only applies to specific exotic crews.

  • Exotic crews were crews that could be unlocked and were rewards for completing certain quest lines or siding with certain factions. The performance bonuses they gave were geared toward specific ship stats and weighted to give you the player a specific edge or access to ship mods that would require said crew. A pirate crew is good at pillaging, a slave crew is good at whatever those slaves can do who knows... sky's the limit. These were mostly outlaws, slaves, hive minds or specific organizations but aren't bought.

    One exotic crew we were working on was a clone crew where you could literally clone your steele and have a bunch of you's populate your ship. However this could also lead to a bad end cause you could end up pissing off your clones and one would rise up and take your place, imprisoning the real steel and taking over your life (before losing to your rival). It involved using the scenes from every generic rgc encounter and making each body type accessible... but it was a masterpiece when we got all the bugs out. Selfcest at its finest.

    Another exotic crew idea was the rahn crew where you could walk up to each member and have them morph to your liking in a limited character creator.

    Zill crew that turns your bunk area into a honey producing hive. You could get an S-rank crew of zill but the S-rank crew were civilians of the UGC and didn't act as native Zil do so in order to have a honey producing hive you had to get the exotic varient.

    Faction specific crews were all exotic and came with special faction bonuses alongside access to faction specific quests.

    Pirate crews that were cheap to acquire but hard to get rid of, and they required you do crimes to pay them.
I think that's everything from the dream. Aside from my play testing a bunch of human twinks and constantly rerolling to see what I could get to proc.
I would ditch pretty much every other hand to play this.
I picture it looking a lot like Mass Effect Andromeda, ship playing like Eve, but basically being the size of No Man's Sky (instead if "new" planets, updates simply just add development onto a pre-exising planets)
 

Foxxling

Scientist
Creator
That was awesome. :eek: I would play the fuck out of that game. Hell, I would get a separate Steam account for porn games just to play the fuck out of that game.

I can only imagine what kinds of weird-ass stuff you'd get from randomly generated fuckable NPCs, though.

"Half-kaithrit female, 5'8", giant moose antlers, B-cup chest, three human vaginas, wide hips, no ass, only fucks masc characters with 6-9" penis, no anal."
"Goo centaur herm, 9'1", Q-cup chest, zil penis, gabilani vagina, average hips, average ass, no masc/fem preference, requires hardlight strap-on."
"Treated korgonne male, 4'5", flat chest, ausar penis, two horse penises, wide hips, bubble butt, only fucks neuters."

:D

Lol thatd probably be a thing for silly mode but frfr for cheap and professional they'd be restricted to vanilla npcs. And none of them would have gender prefs that'd be a headache to deal with.
 
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