Hey yall. Ive been putting of swapping over to the javascript port for some time now, cuz ive wanted to wait for it to be completely caught up. If its not too much trouble, could someone give me the 411 on that, please?
Cool! I think I've waited long enough that things should be pretty up to date, so I'll be sure to give it a whirl! Fingers crossed my save hasn't been so fucked up by my save editing that nothing breaks lol.Backers can go to Dhaal, Public can go anywhere else.
There are a handful of things that weren't in Flash:
Syri's recruitment, scenes for Kase (& Ramis), Kelly, Lund some new scenes on Dhaal. Ships now have internal maps like the Sidewinder did when it was a 'Dungeon'. More complicated Circuit puzzles, the map needs to be filled out manually outside towns. You can initiate fights with Zheng Shi's Mining Robots even if you have the RFID Badge.
There are still a number of bugs left, including crashing bugs that get introduced periodically where there weren't any crashes before. Fortunately, those tend to get patched back out fairly quickly.
That didn't change, but the way they scheduled the rollout of the port's content meant that backers were always one story planet ahead of public players; I'm pretty sure Dhaal's going to go public again in the next major update, which should be within this week (assuming they're going to have the same public-backers cycle they did before the JS conversion, where the first update each month makes all current content public).But wait.... is the entirety of Dhaal locked behind patreon? I thought it was that non backers just had to wait for monthly bulk updates while backers got updates as they were cranked out? Did that change?
Ah, ok. Well, hopefully now that the Javascript port is all caught up things will go back to the old system. Fingers crossed!That didn't change, but the way they scheduled the rollout of the port's content meant that backers were always one story planet ahead of public players; I'm pretty sure Dhaal's going to go public again in the next major update, which should be within this week (assuming they're going to have the same public-backers cycle they did before the JS conversion, where the first update each month makes all current content public).
There are 3 bugs I know of with the Save Conversion function:Cool! I think I've waited long enough that things should be pretty up to date, so I'll be sure to give it a whirl! Fingers crossed my save hasn't been so fucked up by my save editing that nothing breaks lol.
There's also some side content, like access to the Great Majin after initial meeting, that's not re-enabled in JS port yet.Backers can go to Dhaal, Public can go anywhere else.
Yes. There's no guarantee they've been seen though. Please excuse me while I go on a rant.Have there been reports made on all these?
Yes. There's no guarantee they've been seen though. Please excuse me while I go on a rant.
Reports work on a last-in, first-out system. As such, they are vulnerable to getting buried. Generally, only reports on the first two pages are addressed. Any further than that and they'll never be seen. I've stopped reporting because odds are it will be on page 5 by the time anyone comes on. Lately, the primary bug handlers are lowercase_donkey and DrunkZombie. They're only on a couple of times a week and DrunkZombie prioritizes pregnancy bugs. And I suspect they've been roped into primary coding to get parity with Flash. If the forum has been flooded with reports of a recently introduced common bug, it's even worse. Seriously, I've seen a half-dozen or more reports on the first page alone (usually by new accounts) that report the same bug. Sometimes with identical titles, because lots of people don't bother to do a quick scan to see if it's already reported. There's a Forum for Fixed bugs, but they're incosistant with moving the reports, so addressed reports clog up the system.
I wish the devs would take a week and do bug reports. Even just a couple of days would make a big difference.
Here's hoping things go smoothly.I'm guessing Dhaal will be in the next patch or two, and they do one about once a week. You actually can use items from Dhaal, including Cybernetic Implants, in imported saves, the Public just can't actually go there. No idea if Great Majin not being encounterable is an oversight or a bug. I know they disabled a bunch of things to get it running, bringing things back online as people remind them. Or it might not be configured correctly.When I joined, Jacques00 handled the bugfixes. Fenoxo took over during the port to JavaScript, since all the other coders were focused on that. He still comes on about once a week. I've noticed that if he's on doing bugfixes, there will usually be a new version in the next day or so. DrunkZombie and lowercase_donkey are volunteer coders and I definitely see them more often. It seems to have slowed down, too.
Hopefully, they're just pushing for Dhaal and can spare more effort afterward. With Fenoxo now working on the next story dungeon, I don't know if he'll be doing bugfixes for a while. On the other hand, I know they have a huge backlog of things to implement that I'm sure they really want to get started on. I imagine it will be a relief to start making forward progress instead of doing things they've already done. At least it's not impolite to bump an old report every now and then.
I do appreciate that they found a way to release Public and Backers at the same time. Keeping the Public current helps keep the redundant reports down. It's also generated some when a major bug slipped through. Like Mail crashing.
They still need to finalize some Ship stuff.
Speaking of the Save Editor, start-5 is working on one for JS. In the meantime, you can do a lot of things with Browser Console commands.