How to max out your Character (Without Save Editing)

Natetheman223

Well-Known Member
Apr 18, 2018
322
325
From a new game:

- Start by making your character. Go through all the cosmetics and choose whatever sexual perk you like.
- When you get to an affinity, choose reflexes, physique, or aim. Then choose a balanced upbringing.
- Choose whatever personality and class you'd like, then go through the tutorial or skip it.
- Once the game throws you onto Mhen'ga, go straight to Carl's (unless you plan to be a ranged Smuggler). Buy either the shortsword or Laser Pistol depending on if you like range or melee.
- Go into the wilderness and defeat enough foes to level up. Go to your ship and sleep to level up.
- Choose whichever perk you like.
- Tech Specialist: Put all of your points into intelligence and willpower. Any leftover points should go to physique.
- Smuggler: Put all of your points into intelligence and aim, leftovers go to physique.
- Mercenary: Put all of your points into intelligence and physique, leftovers go to willpower (if ranged, leftover points go to aim)
- Head over to Dane now. You should be able to stunlock him with your current ability (Paralyzing shock, Headbutt, or the flash grenade)
- Once he’s KO'd, claim the pod and go north a square. Deploy your tent and sleep to level up.
- Place all of your level up points into intelligence and willpower, regardless of your class. Save the spare points.
- Head south to the deep wilderness and start beating up vanae. You should be able to take them down in 3 or 4 turns. Be sure to equip one of their spears if you’re going for a melee class. Run from any mimbranes; they’re not worth the time.
- Clean up the xenogen camp and equip the atma armor.
- Beat up more vanae until you reach level 4 and sleep at the xenogen camp. Call the taxi to go back to Esbeth.
- Fly to Tarkus. Handle the pirate fight however you want (I recommend escaping).
- Go straight into the wilderness, and head into the deep wilderness (gray squares). Fight sexbots and gray goo until you reach level 5. Equip a hammer shield from a sexbot.
- Take the taxi to your ship and sleep, then put all your points into intelligence and willpower, save the rest.
- Take the taxi back to the wilderness, and handle the pirate situation. Destroy the first set of turrets, do whatever with Tam Tam, then use your class ability for the next set of turrets.
- Do whatever with Mitzi, then head north and wipe the floor with Khorgan, followed by Kaska, and disable the bomb. Take the platinum and leave.
- Take the taxi to novahome again, then head down to Shekka's shop. Use the platinum to get the probe. Choose whatever option you want for the probe once you have the coordinates.
- Fly to Myrellion. Talk to Juro then Lyralla to get a pass.
- (Optional) Go north to the Myr. Talk to them and press “YourMission”. Have sex with her or don’t. This will let you use the plane.
- Go into Gildenmeere and go north to the wilderness. Head up and fix the radio, then grind the enemies in the area. Equip a Nova shield generator.
- Once you reach max XP, use the radio and take a taxi back to the main area. Go to your ship and sleep to reach level 6.
- As usual, put all of your points into intelligence and willpower regardless of your class.
- Fly to New Texas and go to the gym. Buy a Life Pass.
- Go to either the track, the weight room, or the pool. Perform a hard workout/run/swim laps twice, then rest for 16 hours and ten minutes (yes, while you're still in the gym). Perform the hard workout twice again… and again… and again.
- Remember the affinity you chose? That stat is going to be going up wildly as you work out.
- Once your affinity stat is at 25 and your other stats are at 21 (aside from your intelligence and willpower, which should be maxed), go to your ship. Shower, masturbate, and sleep twice to fully recover any remaining soreness.
- Fly back to Myrellion. Take the taxi back to NoMyr'sLand.
- Go south, west, north, west, south, west, west, north to the cave, and descend. Rest to get some energy back, then begin heading west. You should be able to wipe the floor with any enemies in your way.
- Reach the merchant and do all of her talk options. Go north and west to the gate and approach it.
- Beat the absolute dogshit out of the guards by using your specials and stunlocking them. GG EZ.
- Go west one square and rest a bit until you have most of your energy back.
- Go to the upper west corner, beat up the princess, and take her shield.
- Go south to the glory hole and don’t use it. Beat up the incubator and take the key. Gems optional.
- Head east and south to the royal gateway room. Unlock the door and head over to Queen Taivra.
- Can you guess what to do here? Hint: the floor’s looking a bit messy and the only mop available is the Queensguard's face. Then give the floor another waxing with the Queen’s face. Don’t bother with the cage; you should be powerful enough to single handedly defeat them.
- Do whatever you want with the defeated queen. Take her spear or don’t.
- You should be pretty stacked on XP, nearly level 7. Defeat a few enemies in the cave to max out your XP.
- Leave the dungeon and go northwest to the radio. Get a taxi to the Scout Authority. Go in the direction of your ship, but don’t go inside. You should get some free money.
- Go south west to the Jackal (Emmy) and buy a Vamp Blade (if you're melee) (but melee techs should go to Mhen’ga and buy a lighting rod from Carl). Equip it and go to your ship (if you're going for ranged, get a salamander rifle).
- Sleep, level up, put all your points in intelligence and willpower.
- Fly to ZhengShi and give the ol' middle finger (fuck you) for the password.
- Defeat Urbolg. Should be easy enough.
- Go north and west to the mineshaft wilderness.
- Beat up bunnies and mining bots until you have enough XP for level 8.
- Go to your ship or use a tent to sleep and level up. As usual, spend all your points on intelligence and physique and save the rest.
- Go back into the wilderness and beat up more bunnies and mining bots. If you encounter Roz, run unless you’re a tech specialist. Once you hit level 9, go to New Texas and begin leveling up your physique, reflexes and aim again. Now that you have more energy, you can work out more. 30 is a good point to stop working out your stats, except your affinity, which you should bring to 35.
- Go to Tarkus and buy the TST armor from Anno.
- Then start going east… yep, you’re going straight to Doctor Lash.
- Save your game and allocate some of your left over points to physique or aim.
- Go to Lash and make a mess of his lab. Stunlock him to death.
- If you're having trouble, be sure to allocate points to other stats or buy a different weapon.
- Once you win once, save your game again and use the money to buy any better equipment… and then fight Lash again. And again. Once you beat him three times, you should have enough XP to hit level 10. Go to your ship, sleep, go to New Texas, allocate your points to intelligence and willpower. Then do some working out and allocate any remaining points to any not full stats. Working out these last few points will take a while, because the stat gain will be drastically slowed down.
Work out the rest of your stats in the gym. Now you’re rich and incredibly powerful, and you’re locked out of almost no content, with no forced transformations or taint. And it's only been about 90 in game days.

If you don’t like that your character is all muscly now, just buy the uthra+ from the guy on Uveto and shrink your muscles.
 
Last edited:

Theron

Well-Known Member
Nov 8, 2018
3,322
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- Once you win once, save your game again and use the money to buy any better equipment… and then fight Lash again. And again. Once you beat him three times, you should have enough XP to hit level 10. Go to your ship, sleep, go to New Texas, allocate your points to intelligence and willpower. Then do some working out and allocate any remaining points to any not full stats. Working out these last few points will take a while, because the stat gain will be drastically slowed down.
Work out the rest of your stats in the gym. Now you’re rich and incredibly powerful, and you’re locked out of almost no content, with no forced transformations or taint. And it's only been about 90 in game days.
I do so love a good Wall O' Text.
Since Slow Stat Gain has diminishing returns, I prefer using Slow Stat Gain first and using Level Up points to finish off. Preferably at the point where there are enough points banked to never have to train again.

13 x 9 = 117
117 / 5 = 23.4
50 - 23.4 = 26.6
OR
117 - 47 = 70
70 / 4 = 17.5
50 - 17.5 = 32.5
Conclusion: Get two stats to 26 and 3 to 27. Or raise 1 stat with level up points and two stats to 32 and two to 33 (assuming 3 in your Level Up exclusive stat).

Assuming level 20, the math works out to:
If raising all stats before level points, two stats should be 50, the others should be 51.
If raising 1 stat exclusively with level up points, the other 4 should be 62, 62, 63, 63 before level up points (assuming your level up stat started with 3; you don't want to use Affinity for a stat you won't be using slow stat gain on).
If raising 4 stats, you need to get three to 38 and one at 39.

Not that we're going to see level 20 any time soon.

- Once the game throws you onto Mhen'ga, go straight to Carl's (unless you plan to be a ranged Smuggler). Buy either the shortsword or Laser Pistol depending on if you like range or melee.
Be sure to ask about the ZK Rifle and his Robot, or it won't be in the Jungle later.

- Go into the wilderness and defeat enough foes to level up. Go to your ship and sleep to level up.
If you're female (or have big enough breasts?) you can reliably Tease (Chest) the Naleen, even at Level 1. One fight is enough to get enough XP for level 2.

- Tech Specialist: Put all of your points into intelligence and willpower. Any leftover points should go to physique.
- Smuggler: Put all of your points into intelligence and aim, leftovers go to physique.
- Mercenary: Put all of your points into intelligence and physique, leftovers go to willpower (if ranged, leftover points go to aim)
Tech Specialist: Put everything into Intelligence, unless you want to fuck Syri, then save everything.
Smuggler: Again, Intelligence, unless you want to fuck Syri.
Mercenary: Save all points. Intelligence only increases Grenade damage.
Unless you really don't want to recruit Ramis, you don't need to spend points on Willpower. I've gotten past Zheng Shi with minimum Will on a Melee Tech Specialist, Melee Mercenary (Ranged should be easier) and Ranged Smuggler.

Once you're level 3, head to the South-West of the Jungle, to find Carl's Machina. The ZK Rifle is a very good weapon for this point in the game, even if you're not planning on going Ranged. It makes the Vanae Jungle much easier.

- Head over to Dane now. You should be able to stunlock him with your current ability (Paralyzing shock, Headbutt, or the
- Head south to the deep wilderness and start beating up vanae. You should be able to take them down in 3 or 4 turns. Be sure to equip one of their spears if you’re going for a melee class. Run from any mimbranes; they’re not worth the time.
- Clean up the xenogen camp and equip the atma armor.
- Beat up more vanae until you reach level 4 and sleep at the xenogen camp. Call the taxi to go back to Esbeth.
Personally, I reverse these. I go to the Vanae Jungle for level 4 before Dane.
Mimbranes are harmless once you have the Atma Armor.
I find Dane is quite beatable at level 4.
I also usually train Aim to 9 with Tanis at level 4. Mostly for Concussive Shot. You do have to get a Primitive Bow from the Zil.

- Fly to Tarkus. Handle the pirate fight however you want (I recommend escaping).
If you want to fight, Evade on the turns the pirate has high Energy (above 50 or so). It can also repair all Armor damage you've done up to that point, so it might be worth it to damage the Armor, then Evade until the repair is used.

- Go straight into the wilderness, and head into the deep wilderness (gray squares). Fight sexbots and gray goo until you reach level 5. Equip a hammer shield from a sexbot.
If you're having trouble, remember Anno sells EMP Grenades for 120 credits. It's a guaranteed Stun. I also find 3 Physique + Electrified Shock Blade is enough vs Sex Bots to reliably take them down without the EMP after getting a Hammer Shield.

- Go into Gildenmeere and go north to the wilderness. Head up and fix the radio, then grind the enemies in the area. Equip a Nova shield generator.
The Nova Shield is nice, but you'll be getting a better one soon, and you don't really need it, in my experience.

- Go to the upper west corner, beat up the princess, and take her shield.
Are you still using the Atma Armor? Congratulations, she's helpless.

- Go south to the glory hole and don’t use it. Beat up the incubator and take the key. Gems optional.
Incubator is all but immune to Burning and Freezing. Melee Techs have the easiest time (built in Electric), Vamp Blade works, too. Teasing is also a good strategy.

- Go south west to the Jackal (Emmy) and buy a Vamp Blade (if you're melee) (but melee techs should go to Mhen’ga and buy a lighting rod from Carl). Equip it and go to your ship (if you're going for ranged, get a salamander rifle).
Really? I go Vamp Blade for my Melee Tech at this point. I would say Melee Smugglers should go Lightning Rod. Speaking of, it gets a lot better at level 7 if you go back to Shekka for the FZR Fire Suppression System. Physique is a lot less important when you have 4 rounds of automatic critical hits.

- Once you reach max XP, use the radio and take a taxi back to the main area. Go to your ship and sleep to reach level 6.
If you're doing a Tease build and can spare the 150000 Credits, going back to Dr. Badger for the Bimbo Siegwulfe (level 6) is actually extremely helpful. The best place for XP is on the loop on the West side of No Myr's Land (Wetra Hound, Wetraxxel Brawler). They don't drop anything valuable, but they only do physical damage that should be easily blocked by the Hammer Shield (45% Kinetic Resistance). Even better if you bought Daedalus Threads. Just make sure you stand up if the Brawler Trips you. If you can regularly survive, think about waiting for level 8. The higher stat (and Energy) cap makes training easier, and 2nd Attack/Shot will make Queen Taivra's Place much easier.

- Go to either the track, the weight room, or the pool. Perform a hard workout/run/swim laps twice, then rest for 16 hours and ten minutes (yes, while you're still in the gym). Perform the hard workout twice again… and again… and again.
You can also eat at the Bucking Bronco Saloon. One Four-hour 'Rest' in 20 minutes. Even better if you've been to the Forge at Zheng Shi and gotten Augment-Weave Armor for 2 points of Soreness recovery instead of 1. The only downside is you might gain some Thickness this way.

- Beat up bunnies and mining bots until you have enough XP for level 8.
The Savicite dropped by the Robots will increase your passive Lust gain over time. This makes the Bored Jumpers much more dangerous, because they have Lust attacks. Or it would, Airtight didn't block them. You did keep the Atma Armor, didn't you?

- Go to Tarkus and buy the TST armor from Anno.
- If you're having trouble, be sure to allocate points to other stats or buy a different weapon.
- Then start going east… yep, you’re going straight to Doctor Lash.
1. Jeweled Outfit (50%) + Salamander Longcoat (50%) gives 100% Burning Resistance. That +Hirudo Devourer and you can easily out-heal him. If you don't want to do Siege of Korg'ii Hold, Steele Tech Suit (30%, Vahn/Synphia) or Smart Jacket & Pants (24%, Shekka) are better than TS-T (20%).
2. If you have 260 Shields or more and the Bimbolium Defense System (conveniently sold by Dr. Badger across the hall), Dr. Lash will instantly lose when your Shields go down.
It's easy enough to do: 200 (Pirate Prototype Shield, free for beating Urbolg) + 50 (Daedalus Threads: Xanthe, Myrellion) + 20 (Trick Bracer: Urbolg)
Maybe pick up a Warden Shield (Kattom, Tarkus) in your Ranged slot for a little more Health.
 
Last edited:

Natetheman223

Well-Known Member
Apr 18, 2018
322
325
Really? I go Vamp Blade for my Melee Tech at this point. I would say Melee Smugglers should go Lightning Rod. Speaking of, it gets a lot better at level 7 if you go back to Shekka for the FZR Fire Suppression System. Physique is a lot less important when you have 4 rounds of automatic critical hits.

I only mention the lightning rod for melee tech because Lash can be simultaneously stunned (from lightning rod) and paralyzed (from paralyzing shock), making stunlocking him extremely easy this way.