I always get the urge to dump points into Presence to make my companions stronger but is it really necessary? are the companions decently powerful without buffing presence?
It's a percentage boost to their Attack/Spellpower stats so it makes them better and it's what determines the stats of the Champion's summons so there's never a time when when investing some stat points there is a bad idea and if you're using summons yourself it's a really good stat to pump up.
I guess it is a question of "Is it a stat you should invest at the detriment of your build?"
Very interesting, since every time I tried to make tease/tank orientated build in CoC2 it never worked, atleast not as fast as depleting health for most of the time works better than depleting resolve, like way fast (save for the hornet dungeon and Elthara and thats it so it makes essentially charmer class and Quint practically useless in my opinion).already have a support Charmer, I got very used to making support and charm characters so I am trying to move away from it.
I always considered a companion healer is a must. PC as a healer somehow just doesn't worked as well as Cait/Etheryn in case of the enemy mobs/boss decided to focus on you and land one or two crits and burst you down to death. Spirit veil from Cait is pretty useful in that regard.Presence and leadership are very good if YOU are the supporter. You can drop Cait or other supports and party with attackers instead.
It comes down to Threat management, make sure that other party members are generating more of it than you are and you're less likely to get ganged up on.I always considered a companion healer is a must. PC as a healer somehow just doesn't worked as well as Cait/Etheryn in case of the enemy mobs/boss decided to focus on you and land one or two crits and burst you down to death. Spirit veil from Cait is pretty useful in that regard.
Dealing health/resolve damage? Threat ramping up. Healing? Same. Both are the essential strategy to defeat encounter of the games, with few exception like Wraith encounter in Winter City. On top of that is the enemy AI attack targeting aren't fully controlled by the threat mechanic itself. (Obviously I didn't looked through the code to confirm that claim so feel free to correct it) Not that one-shotting one of my companion isn't troublesome enough.It comes down to Threat management, make sure that other party members are generating more of it than you are and you're less likely to get ganged up on.
damn nice job medic smhWooo another 2 year necro