How do you design and pilot your ships?

Hurshana

Well-Known Member
Dec 3, 2015
84
16
I have never really engaged with ship combat, I usually just try to escape from every encounter.

Curious what people put on their ships and how they balance defenses, the number of damage sources + types, crew capacity, and how they actually pilot them in combat.

At a glance the Sidewinder seems like the best to customize a ship around--it's the highest on a bunch of a different stats and the ones it's not it's either second-best or only mediocre. And, of course, it's kind of free which is nice because most ships are crazy expensive unless you're grinding credits.

Only downside I think is that it comes with no built-in weapons.

When I am forced into combat I usually just watch enemy energy--if it's high I evade and once it's lower I shoot. Generally avoid trying to recharge.
 

Theron

Well-Known Member
Nov 8, 2018
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Missile Turrets are very Energy efficient, and their Accuracy bonus stacks, as far as I can tell. They're also good vs both Shields and Armor.

Currently, Modules/Gadgets don't take Crew space. They did in Flash, so it might be a bug. Weapons are independent, too.

I use either the Sidewinder or MS-XI, depending on character. My favored setup is a couple of installations of Hardened Systems + Shield Vampire, then Missile Turrets and Power Core Tuners. Shoot until the enemy has about 2500 left, then Vampire. The Cyberdale can be instantly defeated by opening with Shield Vampire. You have enough Accuracy you'll hit a Cloaked Spearhead more often that not.

Sidewinder in particular is good with the Holographic Mirror System. High Agility makes the decoys more likely to avoid attacks.
 
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Hurshana

Well-Known Member
Dec 3, 2015
84
16
Missile Turrets are very Energy efficient, and their Accuracy bonus stacks, as far as I can tell. They're also good vs both Shields and Armor.

Currently, Modules/Gadgets don't take Crew space. They did in Flash, so it might be a bug. Weapons are independent, too.

I use either the Sidewinder or MS-XI, depending on character. My favored setup is a couple of installations of Hardened Systems + Shield Vampire, then Missile Turrets and Power Core Tuners. Shoot until the enemy has about 2500 left, then Vampire. The Cyberdale can be instantly defeated by opening with Shield Vampire. You have enough Accuracy you'll hit a Cloaked Spearhead more often that not.

Sidewinder in particular is good with the Holographic Mirror System. High Agility makes the decoys more likely to avoid attacks.
So you just stack all missiles?
 

Theron

Well-Known Member
Nov 8, 2018
3,936
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So you just stack all missiles?
Basically. You could have different weapons for Shields and Armor, enabling them depending on the stage of the battle, OR just use Missiles, since they're reasonably effective against both,

Turrets need Crew to operate, but I assume you have enough.
 

Off The Record

Well-Known Member
Mar 26, 2021
78
107
Sidewinder
x8 Thrust Vectoring System
x2 Capacitor Banks
x1 Laser Turret
x2 Coil Cannons

If the hostile ship has shields remaining, then turn off the Coil Cannons and blast 'em using the Laser Turret. If the hostile ship has no shield remaining, then turn off the Laser Turret and blast 'em using the Coil Cannons. If you have less than 140 energy at the start of your turn, use a Capacitor Bank.

My ship has never suffered a scratch.