How are the non-combat encounters that normally give/take resolve handled now?

OrangeBurner

Well-Known Member
Mar 13, 2022
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Given that resolve is now fusion dancing with health to create just one stat.

I just want to know what happens now to those events that usually would either give or take resolve from the player.
For example: Would events like Hatsumomo's "Just Wash" scene just set health to 100 now?

This might just be a dumb question (Given that the simple answer would be that it now just gives/takes health away instead) but it's good to clarify.

And on a related note:
I swear there's some variations in some victory screens/combat blurbs based upon how you defeat your opponent; either by reducing resolve or reducing health to 0 (Unless I'm misremembering and I'm thinking of TiTS).
Will those variations just be forced into just one variation and the rest will be abandoned or will it be based upon what type of attack you dealt the final blow with?
 

WolframL

Well-Known Member
Feb 12, 2020
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As far as the second question goes, I just tested it on the hive and the alternate battle resolutions are still in and the one you see is based on how you end the fight. Haven't had a chance to test out other scenes to see how the new mechanics handle them but I'm guessing they just give or take a chunk of Health now.
 

OrangeBurner

Well-Known Member
Mar 13, 2022
305
72
Would events like Hatsumomo's "Just Wash" scene just set health to 100 now?
To answer my own question: The "Just Wash" scene no longer takes anything from the player. I have no idea if this is an outlier or if someone can show an example of a scene taking away health (For resolve reasons).
Someone should try the Convocation of Mirrors.
I've tried it and it takes away your health value and works as I would expect.