Given that resolve is now fusion dancing with health to create just one stat.
I just want to know what happens now to those events that usually would either give or take resolve from the player.
For example: Would events like Hatsumomo's "Just Wash" scene just set health to 100 now?
This might just be a dumb question (Given that the simple answer would be that it now just gives/takes health away instead) but it's good to clarify.
And on a related note:
I swear there's some variations in some victory screens/combat blurbs based upon how you defeat your opponent; either by reducing resolve or reducing health to 0 (Unless I'm misremembering and I'm thinking of TiTS).
Will those variations just be forced into just one variation and the rest will be abandoned or will it be based upon what type of attack you dealt the final blow with?
I just want to know what happens now to those events that usually would either give or take resolve from the player.
For example: Would events like Hatsumomo's "Just Wash" scene just set health to 100 now?
This might just be a dumb question (Given that the simple answer would be that it now just gives/takes health away instead) but it's good to clarify.
And on a related note:
I swear there's some variations in some victory screens/combat blurbs based upon how you defeat your opponent; either by reducing resolve or reducing health to 0 (Unless I'm misremembering and I'm thinking of TiTS).
Will those variations just be forced into just one variation and the rest will be abandoned or will it be based upon what type of attack you dealt the final blow with?