Housecleaning Suggestions for Js TiTs.

PalletTown

Well-Known Member
Sep 10, 2015
466
622
Since TiTs is undergoing a ground-up rework for porting over to a new codebase, this might be an opportunity to rework some parts of the game. I'm just stating my suggestions. I don't know if there is already a version of these ideas in progress or if they are even possible for the TiTs team to do.

A quest system like that of CoC2. This is to help keep track of what the player did and to give new players some direction.

Item Rework. Some of the really old items have stat changes and with exception of the really dangerous drugs should not have them to keep them in line with the rest of TiTs. There should be a removal of items that can only be acquired through arcane methods (For example:Skin Clear can only be acquired by reading the rubbermade codex and some other items became available only after visiting different planets without the game telling you). Also, since TiTs has been developed over the years and several locations have been added there might be a reason to change where items are located to better fit the location.

TiTs also need more icons, both map and status effect

These are just my suggestions. Are the feasible or already in the works? What are your's?
 

XBoxMaster131

Well-Known Member
Oct 18, 2016
4,748
1,343
Ngl, i kinda agree with some of the item rework suggestions, namely the ones related to the convoluted way some items are unlocked.

It doesnt have to be a big thing. At the very least maybe just a little blurb saying something like "maybe you should check around 'insert vendor here', or "new items available at vendor", or something. That way youll at least have some indication of their existence.
 

PalletTown

Well-Known Member
Sep 10, 2015
466
622
Why does this bother you so much that you ask that these items be removed?
Sorry, I was a bit unclear. I meant that the arcane methods of acquiring some items should be removed, not the item itself should be removed.