Grey Goo Armor Name Issue in Save Conversion

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Yvenne

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Oct 25, 2015
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Hi! I recently ported my save from Flash to the JS version after taking a long break so I got more content to play with! I noticed though that my goo armor description was broken on loading the save, the suit of grey goo armor description was as follows:

Your busty, bouncing resident bodysuit of goo. ERROR: COULD NOT FIND OBJECT "goo" is a silvery-gray bimbo programmed to seek pleasure and friendship, and who will valiantly defend you so long as you give her all the benefits that your special friendship brings.

So I exported the save, made a new save file using the new JS port, used cheats to spawn in a grey goo armor to the new save for some quick comparison. It turns out that grey goo armor used to be internally referred to as 'goo' but it's been changed to 'gooarmor'. Editing the save file so that [goo.name] in the description is [gooarmor.name] seems to fix the issue, and there's no other reference to goo in the save file. So there's no issues, just wanted to point it out. I understand flash version has been deprecated for a long time, so I don't expect to see an updated save file converter, just leaving this here as a possible solution to manually clean up the save file, and help others that encounter this issue understand what was wrong. Quick fix!

Also noticed that there were some 'FIXME' in the description for hair/fur/scale/skin color in some characters in the converted save. There seems to be one that also has 'FIXME' tags in the new game save, but other than that, going through the new save and copying over the descriptors seem to work. Some character hair and skin colors seem to have been changed from 'brown' to 'dark brown' as well, like Burt, I think.

Overall, nothing major. Just wanted to report in. Awesome progress so far, so much content to go through. Yay!
 

Jacques00

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Aug 26, 2015
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Yes, that is one of the issues with transferring old file data to the new file data--while we tried to cover all the essentials, not all of the data will convert completely and we can't possibly account for every single variable due to the sheer number needing to individually look at and compare the details. This is not necessarily a bug but just the side effect of cleaning up code over time, so there isn't much I can do to correct it.

As for the [goo.name] to [gooarmor.name] issue, in the latest release, the description should automatically reset to the correct one after you un-equip and re-equip the armor. This was fixed a patch or two ago if I remember correctly.

Thanks for the report and I hope this helps.
 
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