I've seen on the wiki armor page matrix that gray goo armor can have up to a 12 evasion score but the gray goo armor page makes no mention of this. I've not managed to increase my evasion score with the goo armor and I'm curious if anyone else has? And how?
I'm 100% sure that this information is outdated. I got all upgrades on the goo armor and she has 0% evasion. As you mentioned, the actual page of the Goo armor doesn't show a way to increase evasion or a evasion bonus in the actual armor stats either.
You can get 12 evasion by using her expose upgrade; you get +4 evasion for each body part you expose.
This also increases sexiness by 1 and decreases defense by 2 for each exposed body part.
Also note that the suit cannot be airtight while you have any of these body parts exposed.
To get the expose upgrade you have to be wearing an armor with a expose flag (either chest, groin, ass or fully exposed) and then talk to your grey goo in your ship.
Small note: The reason why her resistances are a bit different than they should be is because I changed them via the console.
You can get 12 evasion by using her expose upgrade; you get +4 evasion for each body part you expose.
This also increases sexiness by 1 and decreases defense by 2 for each exposed body part.
Also note that the suit cannot be airtight while you have any of these body parts exposed.
To get the expose upgrade you have to be wearing an armor with a expose flag (either chest, groin, ass or fully exposed) and then talk to your grey goo in your ship.
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Small note: The reason why her resistances are a bit different than they should be is because I changed them via the console.
For the Grey Goo Armor, Yes.
This is because the Grey Goo Armor has .hasDynamicProperties = true by default.
Usually, armors, weapons and accessories take their stats directly from their classes upon loading a save file (I'm assuming this is because this reduces the information needed to be stored on save files) and so whatever stats you change are then overwritten by the stats it should actually have upon loading a save.
Having .hasDynamicProperties = true allows the armor to ignore doing that and keep it's stats to what it was before (allowing you to keep any changes).
I don't think any other armor in the game (That is acquired by the player by legit means) has this property.