Surpass? No. The synergies are too good.
However, I've been playing around with a mixed Mercenary build. On the one hand, it seems to work pretty well, on the other, I maxed out my stats via the Save Editor...
There's also the FZR Fire Suppression System (sold by Shekka at level 7 or above), which has a 50% chance to inflict Deep Freeze. Deep Freeze reduces Evasion by 50 and makes all incoming attacks with the Crushing flag do double damage. And it lasts four rounds. The FZR does not benefit from Second Shot, making it less attractive as a primary weapon, but extremely powerful when used on a Melee primary with a Crushing weapon. Testing suggests that it cannot inflict Deep Freeze when used with Rapid Fire.
However, I've been playing around with a mixed Mercenary build. On the one hand, it seems to work pretty well, on the other, I maxed out my stats via the Save Editor...
Armor Piercing (Bloodthirsty does not give enough Energy back to be worth it, and does not increase with Second Attack)
Rapid Fire (3 shots/round is really good, and Power Strike doesn't stack with Second Attack)
I don't really have a preference. Does anyone want to chime in which is better? Riposte vs Take Cover
Again, don't really have a preference. Ranged would take Carpet Grenades for groups, but we're taking Cleave, and have Rapid Fire for single targets
Low Tech Solutions if you intend to mash Attack, Heavy Weapons if you want that extra edge vs single targets. 20% isn't as big as it sounds, as it only applies to base weapon damage
Cleave (+A Stun weapon makes Rat's Raiders much easier)
Second Attack (Second Shot would give you a 4th attack with Rapid Fire, but 3 is enough)
Rending Attacks (Rapid Fire now Staggers. I'm wondering if Rapid Fire to stagger, then melee for Riposte might be good)
Lunge (Bigger Guns is useless)
Equipment:
Saurmorian Hammer/Custom Shock Gear
Saurmorian Railgun/Aegis Light Machinegun (Tri-Beam Rifle might also be a good pick. Yes, it's an Energy Weapon, but it has the Bonus Hit Rate flag, but not Cannot Crit, and isn't a Power Armor weapon. Mercs have a 10% Crit Bonus.)
Ramshackle Power Armor
Pirate Prototype Shield
Shoulder Grunch Leash (Inflicts Sunder)/Mark II Aim Assist Eyepiece/Salamander Defense System
Melee attacks have a small chance to Stagger (and Stun from the weapon), and you get a free attack on all enemies in a group. Stagger chance is based on your Physique vs target's with a random factor.
Ranged attacks can Stagger (Rapid Fire + Rending Attacks).
You have a 1/3 chance to inflict Sunder each round + bonus damage (Shoulder Grunch).
Rapid Fire (3 shots/round is really good, and Power Strike doesn't stack with Second Attack)
I don't really have a preference. Does anyone want to chime in which is better? Riposte vs Take Cover
Again, don't really have a preference. Ranged would take Carpet Grenades for groups, but we're taking Cleave, and have Rapid Fire for single targets
Low Tech Solutions if you intend to mash Attack, Heavy Weapons if you want that extra edge vs single targets. 20% isn't as big as it sounds, as it only applies to base weapon damage
Cleave (+A Stun weapon makes Rat's Raiders much easier)
Second Attack (Second Shot would give you a 4th attack with Rapid Fire, but 3 is enough)
Rending Attacks (Rapid Fire now Staggers. I'm wondering if Rapid Fire to stagger, then melee for Riposte might be good)
Lunge (Bigger Guns is useless)
Equipment:
Saurmorian Hammer/Custom Shock Gear
Saurmorian Railgun/Aegis Light Machinegun (Tri-Beam Rifle might also be a good pick. Yes, it's an Energy Weapon, but it has the Bonus Hit Rate flag, but not Cannot Crit, and isn't a Power Armor weapon. Mercs have a 10% Crit Bonus.)
Ramshackle Power Armor
Pirate Prototype Shield
Shoulder Grunch Leash (Inflicts Sunder)/Mark II Aim Assist Eyepiece/Salamander Defense System
Melee attacks have a small chance to Stagger (and Stun from the weapon), and you get a free attack on all enemies in a group. Stagger chance is based on your Physique vs target's with a random factor.
Ranged attacks can Stagger (Rapid Fire + Rending Attacks).
You have a 1/3 chance to inflict Sunder each round + bonus damage (Shoulder Grunch).
There's also the FZR Fire Suppression System (sold by Shekka at level 7 or above), which has a 50% chance to inflict Deep Freeze. Deep Freeze reduces Evasion by 50 and makes all incoming attacks with the Crushing flag do double damage. And it lasts four rounds. The FZR does not benefit from Second Shot, making it less attractive as a primary weapon, but extremely powerful when used on a Melee primary with a Crushing weapon. Testing suggests that it cannot inflict Deep Freeze when used with Rapid Fire.
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