Intelligence, as well as other stats such as will power, are currently mainly used as condition flags. Or at least, I haven't been able to find any other use for them as of yet. Take for example playing 4D cheese with Semith; if your intelligence is above a certain threshold, you'll defeat him with ease. It just unlock more content for your viewing pleasure.So... What exactly does intelligence do for non Tech Specialists? Other then effect plot outcomes in certain situations that is. I recall that the Merc det charge used to say it's damage was based on int but that text seems to be removed and all other stats have very clear mechanic effects that are consistent across classes.
Hell, I'm pretty sure you can actually be a monogamous lover to more than one person. At the very least, I have yet to encounter a character who actually uses the monogamy flag to lock out romance content.Awesome, so glad to hear it! Thank you!
Um, wouldn't that just be lying or cheating?Hell, I'm pretty sure you can actually be a monogamous lover to more than one person. At the very least, I have yet to encounter a character who actually uses the monogamy flag to lock out romance content.
Um, wouldn't that just be lying or cheating?
As well as being a liar and a cheater. You don't just tell people you're monogamous and then proceed to love someone else; that's a dick move (sometimes literally).It's called being a "player".
Well dont blame them, its hard just to like one character in this game.As well as being a liar and a cheater. You don't just tell people you're monogamous and then proceed to love someone else; that's a dick move (sometimes literally).
But yes, it's still possible, even if it makes you a dick.
Yeah, but anytime you can say you're monogamous you can also say you're polyamorous or need an open relationship, and thus far everyone has taken polyamory quite well, so there's no reason to say you're monogamous if you're not gonna be.Well dont blame them, its hard just to like one character in this game.
Smugglers grenades take Inteligence into account. Aditional, it is the easyest one to level up. Just join Siri's "bookclub".So... What exactly does intelligence do for non Tech Specialists? Other then effect plot outcomes in certain situations that is. I recall that the Merc det charge used to say it's damage was based on int but that text seems to be removed and all other stats have very clear mechanic effects that are consistent across classes.
Except to be a Asshole. Asshole runs can be quite fun, too... I just would never make it my main Steele.Yeah, but anytime you can say you're monogamous you can also say you're polyamorous or need an open relationship, and thus far everyone has taken polyamory quite well, so there's no reason to say you're monogamous if you're not gonna be.
Just too bad there're no actual reactions to that yetExcept to be a Asshole. Asshole runs can be quite fun, too... I just would never make it my main Steele.
How many people have saied to me that they are sure that my heart belongs to them and only them...
At least five, i think. Even when being open Polymorous, no, exspecial when saying that!
Alrighty fellas, here's my question this time: I may have simply missed this, but is there a document detailing the format for weapon stats? Things like attack damage, kinetic damage, that kind thing?
That's quite alright. I can always just go off of the possible attributes of the in-game weapons. That said, what are the current most powerful weapons in game? I need an accurate comparison for both statistics and the costs that go into acquiring said weapons.it's not publicly available.
The weapons aren't up to date to my knowledge they are missing the frozen spire, widows kiss, masterworks yappi strap and I think a few others.Check the wiki, the weapons should be up to date. But I think in terms of raw power, not factoring accuracy and crit and special flags and the Merc/Tech buffs(not to mention creature-specific weakness/resistance), the Saurmorian Railgun and Hammer are the strongest.
Oh, balls... Nevermind then.The weapons aren't up to date to my knowledge they are missing the frozen spire, widows kiss, masterworks yappi strap and I think a few others.
I have update the the melee weapons table with the missing weapons I found, but someone else will have to write the pages for them.Oh, balls... Nevermind then.
Damn. The game already has some incredibly expensive weapons. And that Saumarian Hammer though... Here I was thinking that a weapon with a base attack of 35 was already overkill. Welp, thanks anyways; this is some good n proper data I can use.Check the wiki, the weapons should be up to date. But I think in terms of raw power, not factoring accuracy and crit and special flags and the Merc/Tech buffs(not to mention creature-specific weakness/resistance), the Saurmorian Railgun and Hammer are the strongest.
OK so lore question then when the Rahn, have children using another beings genetic material. Is the offspring classes as a decedent of the donor like say. If I donate to Breedwell and the Rhan then use that sperm would any offspring be classed as my child or is it more like the Asari from mass effect where they instead use the DNA of others to randomize their own DNA so they aren't all clones of each other. Same question for the other 2 goo races I guess.
EDIT: Yes I have checked the codex its sort of vague on this point. That or I am misunderstanding what its saying.
This is something I've been wondering about for a while, but is the TiTS universe like the 18th century where it's perfectly acceptable to carry weapons in plain sight?
But say like Tavros? That doesn't seem like the kind of place that'd allow such blatant showing of one's firepowerMost of the places you're hanging out at are the frontier, not the core. You have to disarm yourself in New Texas for example. I imagine the regulations via from planet to planet in the core though.
But say like Tavros? That doesn't seem like the kind of place that'd allow such blatant showing of one's firepower
Has propably to do with the job-choices Victor gave.Presumably Steele has open carry licenses up the vazoo, even if they are hard to get.
The funny thing is no matter where you go you can always either take a robot murder dog or a robot centaur bodyguard with energy claws.Most of the places you're hanging out at are the frontier, not the core. You have to disarm yourself in New Texas for example. I imagine the regulations via from planet to planet in the core though.
Does it not, well, not work on new texas?The funny thing is no matter where you go you can always either take a robot murder dog or a robot centaur bodyguard with energy claws.
When I last did that a few public builds ago it worked. Also I don't really understand what you are saying.Does it not, well, not work on new texas?
I mean, when you fight the varmit, your robobuddy can not help, if i remember right... (If you bring your own varmit, trough...)
I tested it right now.When I last did that a few public builds ago it worked. Also I don't really understand what you are saying.
What about Tam-Wolf?I tested it right now.
Siegwulfe does not attack the varmit you can fight on new texas. So you may can take your bodyguard robot with you, but whatever they do at customs prevents it from helping you...
If you bring your own Varmit, on the other hand, it will defend you.