Just finished up after a small stint(2-3 hours) of playing for today and it seems that the little gabliani recreational area and Una, that little minx herself, could have something added on to them maybe a redemption payback route where the gabliani manageress finds out via local conspiracy theorist about an actual intercepted transmission regarding her sister, that she loathes, and a connection to some group of slavers, attempting to form a plan to sell exiles as specialty products to the highest bidder. at this point the idea I had isn't fully developed nor am I that much of a writer but I would be willing to attempt the writing for it if it could eventually happen.
Okay let's try to update this idea by adding another twist if the player doesn't arrive fast enough to notify una the slavers will have already bust in and grab her leading to a slight roaming encounter as the hostile group attempts to make their way to either the novahome or that small grey shaded in outcropping directly below novahomes elevator on the map . They should be busy trying to improvise a takeoff there for two , maybe more if the tech specialist class is in use to delay things in their secret smuggling den / hangar area. Possible delay actions to buy time would be damaging/ locking the ship lifts, disabling the mechanism to open the hidden doors to pilot out of the hangar, or hampering resupply of fuel to the ships. An enemy type that could be present would be technicians dispatched to take care of the problems caused by the player, potentially a ambush/ knockout mechanism could be utilized with a blunt force weapon and some sort of binding material. depending on how the player does this there will be periodic PA system announcements in the base that could be recorded as evidence to use against una's sister in front of the rest of the gabliani space colony along with possible documents detailing the plan if you can find them inside the base. If a player is strong enough to defeat all roaming enemies: five pairs or so as well as the captain, technicians, and pilot one will have free reign over the base and use the communication console behind the captain to contact the authorities. Hmm gonna update this idea again periodically
Okay let's try to update this idea by adding another twist if the player doesn't arrive fast enough to notify una the slavers will have already bust in and grab her leading to a slight roaming encounter as the hostile group attempts to make their way to either the novahome or that small grey shaded in outcropping directly below novahomes elevator on the map . They should be busy trying to improvise a takeoff there for two , maybe more if the tech specialist class is in use to delay things in their secret smuggling den / hangar area. Possible delay actions to buy time would be damaging/ locking the ship lifts, disabling the mechanism to open the hidden doors to pilot out of the hangar, or hampering resupply of fuel to the ships. An enemy type that could be present would be technicians dispatched to take care of the problems caused by the player, potentially a ambush/ knockout mechanism could be utilized with a blunt force weapon and some sort of binding material. depending on how the player does this there will be periodic PA system announcements in the base that could be recorded as evidence to use against una's sister in front of the rest of the gabliani space colony along with possible documents detailing the plan if you can find them inside the base. If a player is strong enough to defeat all roaming enemies: five pairs or so as well as the captain, technicians, and pilot one will have free reign over the base and use the communication console behind the captain to contact the authorities. Hmm gonna update this idea again periodically
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