I made this thread just to temper my expectations and to not get over hyped or deflated on some words I read on the forums. From this quote by Savin there's a mention (in Dec. 2019) of three future companions.
Here's a mention of a "castle" for the Champion to live/own/brag.
A post by Observer mentioned that
I'm left wondering how literally I should take these words. Of course new sexable NPCs are going to be added, they are pretty much the lifeblood of the game (imo). But I consider these to be "low-level" in that for example the Horse-Shaman in Harvest Valley has no effect (that I've found) on a grander scale in the game. You could argue that neither do some of the companions, beyond helping in combat, for now at least.
Then there are the "medium level" companions, like Gwyn. She lives in the current "player's castle" (inn, or rather, nursery) where she is sexable, can be bred, etc. Her impact to the game is bigger, but mostly due to the PC (or the player, really) caring about her. (Gwyn also has her job as the head matron, making her a bit more important mechanically as well.)
"High level" companions are the NPCs who are companions, Arona, Atugia, Berwyn, Brint/Brienne, Cait, Etheryn, Kiyoko, and Quintillius. The companions interact with each other in the text in different ways, as well as occasionally interacting with "medium" and "low-level" NPCs.
So doing all that groundwork for my question, what should the players expect for future companions? What do I mean by that?
High level (combat) companions are likely off the table - for the most part. There will be more NPCs to sex in the future, no doubt. There is apparently a plan for the player to own a castle, or a lot, or something, which might be "filled" later on with NPCs. But wont that lead to the situation that Observer said to avoid? "No camps and spaceships full of waifus and husbandos ..." Or is this more relating to high level companions? I think I might be taking the quotes a bit literally and twisting the meaning, or taking them out of context. I'm curious about the "meta-design" of the game, and where one of the most appealing (and thus important) aspects of the game is heading.
Upon reading all the text above I fear that I sound like a certain gorilla who perused through the forum asking about lasers and level 1 playthroughs, as well as demanding the admins to answer their question.
Edit: I feel like a fucking moron for not reading the post JUST ABOVE WHAT OBSERVER SAID. To quote Savin, ""Companion" refers to the people that follow the Champion around and fight beside him in combat."
I'm not sure if that has changed (more/less companions) after posting. Big appeal of CoC and TiTS has been the "waifu/husbando collectathon". It is also mentioned in the design document: "[Waifu collecting is] going to be front and center [in CoC2]."There are currently three other companions in the works.
Here's a mention of a "castle" for the Champion to live/own/brag.
... Still, something would be possible if that "Champion's Castle" ever becomes a thing. not recruit them into your active party, but into your main base crew. ...
That sort of thing is definitely planned for certain NPCs.
A post by Observer mentioned that
(This relates to my question a bit later.)... A companion is a massive investment of time, effort and dedication. Savin has made it clear in his design docs that he's going to be no-fun Hitler about this, because of so many problems which have cropped up in previous FenCo games, the main ones being:
-We don't want bubble people. No camps and spaceships full of waifus and husbandos who never interact with one another. ...
I'm left wondering how literally I should take these words. Of course new sexable NPCs are going to be added, they are pretty much the lifeblood of the game (imo). But I consider these to be "low-level" in that for example the Horse-Shaman in Harvest Valley has no effect (that I've found) on a grander scale in the game. You could argue that neither do some of the companions, beyond helping in combat, for now at least.
Then there are the "medium level" companions, like Gwyn. She lives in the current "player's castle" (inn, or rather, nursery) where she is sexable, can be bred, etc. Her impact to the game is bigger, but mostly due to the PC (or the player, really) caring about her. (Gwyn also has her job as the head matron, making her a bit more important mechanically as well.)
"High level" companions are the NPCs who are companions, Arona, Atugia, Berwyn, Brint/Brienne, Cait, Etheryn, Kiyoko, and Quintillius. The companions interact with each other in the text in different ways, as well as occasionally interacting with "medium" and "low-level" NPCs.
So doing all that groundwork for my question, what should the players expect for future companions? What do I mean by that?
High level (combat) companions are likely off the table - for the most part. There will be more NPCs to sex in the future, no doubt. There is apparently a plan for the player to own a castle, or a lot, or something, which might be "filled" later on with NPCs. But wont that lead to the situation that Observer said to avoid? "No camps and spaceships full of waifus and husbandos ..." Or is this more relating to high level companions? I think I might be taking the quotes a bit literally and twisting the meaning, or taking them out of context. I'm curious about the "meta-design" of the game, and where one of the most appealing (and thus important) aspects of the game is heading.
Upon reading all the text above I fear that I sound like a certain gorilla who perused through the forum asking about lasers and level 1 playthroughs, as well as demanding the admins to answer their question.
Edit: I feel like a fucking moron for not reading the post JUST ABOVE WHAT OBSERVER SAID. To quote Savin, ""Companion" refers to the people that follow the Champion around and fight beside him in combat."
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