What is FluxBorn
FluxBorn is a text based erotic role playing game set in a present day earth, but spanning multiple worlds. Transformation, Sex, Violence, and Exploration are the driving themes in the game. This started as a way for me to learn programming a couple years ago, and was inspired by CoC and other similar games. The concept of the game itself is heavily influenced by the idea of biological transformations in a Galaxy gone mad. The main character of the story starts out in a semi normal life on earth and is catapulted into center stage of a war between two godlike forces. With no way to avoid the conflict, they must learn to adapt, evolve and make a stand. Alien races, mystical powers and strange new worlds await them on their travels.
The game engine was created by me and currently is undergoing several upgrades to improve the ease of adding content. I am also finishing up the scene designer executable that allows hotkey and button interfaces for adding parser calls and nesting conditions into paragraphs.
Down the line I plan on finishing and enabling the crafting system and a couple other time sync features. All in all its an alpha, and by no means complete, but the technical hurdles have been mostly overcome as I picked up the language, and its down to streamlining, adding the needed features and then making the transformation system and combat more robust. I at one point tried migrating to Unity or JavaScript, but that was a nightmare I wont soon forget. Sticking with C# WPF for the foreseeable future, its the language I learned on, and the one I still love despite being forced to use many others for work.
Links:
FluxBorn Blog - The most current information and links to the alpha.
Bug Tracking - Please post bugs in the public Git repository I created for this.
Snippets of game lore
The Flames of Candus - Two Thousand years ago:
Near the end of the Order/Chaos wars two millennia ago, a plague was unleashed across several worlds that saw heavy fighting. The first world to see the effects of the plague was Candus, a small outpost of the Torin'Vir, a race of Felinoid Bipeds. The first impact of the bio agent was a slow reduction in impulse control, causing considerable chaos on the battlefield as soldiers started back talking superiors, and pulling the trigger without orders. As the effects started to become more pronounced, those affected admitted to a marked increase in libido, leading to several incidents of rape, and cases of soldiers capturing enemy combatants only to rape them and leave them for dead as they wandered away in a post coital haze.
The situation devolved from there, as combatants from multiple fronts started forming roving bands, gathering slaves as they went, until a month after the first effects were felt, the world was a mass grave. The Flames of Candus as it was called raised the victim’s libido and metabolism until the orgy of sex and violence left nothing alive on the planet. Several more planets were destroyed by the plague, until a consensus was reached among all sides of the conflict to glass any world or ship exhibiting signs of the subtle plague. After the end of the war, and despite decades of research, no sign of the actual viral element of the plague were ever found, leaving only confusion and devastation as its legacy.
Present day:
With the awakening of the World Way's, The Flame of Candus has re-awoken, subtler than before, but every bit as fearsome and already present in small pockets on many habited planets. The vector of infection has yet to be pinpointed, and the effects are slower to onset, making it near impossible to institute effective quarantine procedures. And at the same time, there have been no reported deaths attributed to the plague itself this time around, though effects on the libido haven't changed.
Currently Planned Fetishes:
Currently Planned Features:
Current existing Features:
Thanks!
FluidFlux
FluxBorn is a text based erotic role playing game set in a present day earth, but spanning multiple worlds. Transformation, Sex, Violence, and Exploration are the driving themes in the game. This started as a way for me to learn programming a couple years ago, and was inspired by CoC and other similar games. The concept of the game itself is heavily influenced by the idea of biological transformations in a Galaxy gone mad. The main character of the story starts out in a semi normal life on earth and is catapulted into center stage of a war between two godlike forces. With no way to avoid the conflict, they must learn to adapt, evolve and make a stand. Alien races, mystical powers and strange new worlds await them on their travels.
The game engine was created by me and currently is undergoing several upgrades to improve the ease of adding content. I am also finishing up the scene designer executable that allows hotkey and button interfaces for adding parser calls and nesting conditions into paragraphs.
Down the line I plan on finishing and enabling the crafting system and a couple other time sync features. All in all its an alpha, and by no means complete, but the technical hurdles have been mostly overcome as I picked up the language, and its down to streamlining, adding the needed features and then making the transformation system and combat more robust. I at one point tried migrating to Unity or JavaScript, but that was a nightmare I wont soon forget. Sticking with C# WPF for the foreseeable future, its the language I learned on, and the one I still love despite being forced to use many others for work.
Links:
FluxBorn Blog - The most current information and links to the alpha.
Bug Tracking - Please post bugs in the public Git repository I created for this.
Snippets of game lore
The Flames of Candus - Two Thousand years ago:
Near the end of the Order/Chaos wars two millennia ago, a plague was unleashed across several worlds that saw heavy fighting. The first world to see the effects of the plague was Candus, a small outpost of the Torin'Vir, a race of Felinoid Bipeds. The first impact of the bio agent was a slow reduction in impulse control, causing considerable chaos on the battlefield as soldiers started back talking superiors, and pulling the trigger without orders. As the effects started to become more pronounced, those affected admitted to a marked increase in libido, leading to several incidents of rape, and cases of soldiers capturing enemy combatants only to rape them and leave them for dead as they wandered away in a post coital haze.
The situation devolved from there, as combatants from multiple fronts started forming roving bands, gathering slaves as they went, until a month after the first effects were felt, the world was a mass grave. The Flames of Candus as it was called raised the victim’s libido and metabolism until the orgy of sex and violence left nothing alive on the planet. Several more planets were destroyed by the plague, until a consensus was reached among all sides of the conflict to glass any world or ship exhibiting signs of the subtle plague. After the end of the war, and despite decades of research, no sign of the actual viral element of the plague were ever found, leaving only confusion and devastation as its legacy.
Present day:
With the awakening of the World Way's, The Flame of Candus has re-awoken, subtler than before, but every bit as fearsome and already present in small pockets on many habited planets. The vector of infection has yet to be pinpointed, and the effects are slower to onset, making it near impossible to institute effective quarantine procedures. And at the same time, there have been no reported deaths attributed to the plague itself this time around, though effects on the libido haven't changed.
Currently Planned Fetishes:
- Transformation
- Exhibitionism
- Masochism
- Sadism
- Bondage
- Furry
- Futa
- Mind Control
- Preg
- Hyper
Currently Planned Features:
- Crafting
- Companions
- Player driven outposts
- Expanded and in depth combat dynamics
Current existing Features:
- Base transformation
- Simple combat
- Movement and events
- NPC interactions
- About ten rooms in the starting zone complete (Yay Alpha!)
Thanks!
FluidFlux
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