[Fixt] Game crash

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BioSean1

Active Member
May 3, 2016
36
7
Version: 0.9.068-BACKER#3791

Message:
Cannot set property kinetic of # which has only a getter

Stack:
TypeError: Cannot set property kinetic of # which has only a getter
at o.value (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:2133624)
at o.value (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:2131726)
at Function.value (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:9827629)
at Object.value [as func] (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:9834946)
at o.value (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:10140044)
at o.value (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:10139132)
at Object. (https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:10072646)
at https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:11837872
at https://www.fenoxo.com/play/TiTS/backer/main.b8ee8edb.js:1:10455660
at Object.We (https://www.fenoxo.com/play/TiTS/backer/vendors.babb1176.js:1:492228)


(02:02:52.062) (Core) info: GameState postLoad()
(02:02:54.127) (Serialization) info: Setting gameloading marker false
(02:02:59.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(02:03:00.362) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(02:03:02.604) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(02:03:03.205) (UserInterface) info: Popping UI State back to MainText...
(02:03:03.206) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(02:04:20.291) (Serialization) info: Autosave period has expired, performing an autosave...
(02:04:25.506) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:04:29.845) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:04:31.458) (UserInterface) info: Popping UI State back to MainText...
(02:04:31.458) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:06:16.100) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:06:17.049) (UserInterface) info: Popping UI State back to MainText...
(02:06:17.049) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:06:17.724) (Serialization) info: Autosave period has expired, performing an autosave...
(02:06:55.252) (Serialization) info: Autosave period has expired, performing an autosave...
(02:07:14.742) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:07:16.786) (UserInterface) info: Popping UI State back to MainText...
(02:07:16.786) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:09:06.266) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(02:09:07.751) (UserInterface) info: Popping UI State back to MainText...
(02:09:07.751) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(02:09:22.557) (Serialization) info: Autosave period has expired, performing an autosave...
(02:09:29.393) (Serialization) error: Couldn't locate the room with lookup KALAS.TAVROS.TAVROS_TEMPO. Forcibly moving to player ship.
(02:09:29.589) (Serialization) error: Couldn't locate the room with lookup KALAS.TAVROS.TAVROS_TEMPO. Forcibly moving to player ship.
(02:09:37.718) (Serialization) info: Autosave period has expired, performing an autosave...
(02:10:35.439) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:10:53.669) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (churning)
(02:10:53.679) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:14:32.007) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(02:14:46.691) (Serialization) info: Autosave period has expired, performing an autosave...
(02:15:29.729) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:16:07.043) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:16:40.078) (Serialization) info: Autosave period has expired, performing an autosave...
(02:16:40.765) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:29:38.990) (Serialization) info: Autosave period has expired, performing an autosave...
(02:29:42.620) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:29:57.350) (Serialization) info: Autosave period has expired, performing an autosave...
(02:30:17.589) (Combat) log: Exiting applyDamage() early; no attacker was provided.
(02:30:18.411) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(02:30:34.844) (UserInterface) info: Popping UI State back to MainText...
(02:30:34.845) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(02:30:48.202) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(02:31:02.682) (UserInterface) info: Pushing "Shopkeeper" to UI state stack, replacing with "Inspect".
(02:38:38.754) (UserInterface) info: Popping from "Main Menu" and setting "Shopkeeper" as active state.
(02:38:45.427) (Core) info: Closing shop interface for "Carl".
(02:38:45.428) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(02:38:48.796) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:38:50.901) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(02:43:56.795) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(02:43:58.615) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(02:44:20.603) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(02:44:24.716) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:44:37.433) (Creature) warning: PlayerCharacter.hasTail() was passed an invalid argument (Your ERROR: Taildescript called with no tails present is wagging uncontrollably.)
(02:44:37.436) (Creature) warning: PlayerCharacter.hasTailCunt() was passed an invalid argument (Sweat collects on the broad front of Kelly's large sack, the two front testes gleaming from the roughness of the facefuck. “Rub these for me, Rex,” she says in a deliciously smoky voice, pointing to her quad. “Both hands. You do have a second mouth, don't you?”

A parasitic form of glee rockets up your spine as your cunt takes the invitation with gusto, gobbling up her second and liberating your hands for the sole purpose of ball worship. Her weighty nuts wobble unsteadily in your grasp as syncopathic sensations of vaginal penetration fire in your neurons. The firm, wriggling, gushy thing attached to your tailbone draws nearly two feet of laquine mommy into an adaptive clinch of shifting, torrid flesh, the sounds of its spunk-wet maw riding so much dick carrying beyond the undertable borders.

“I'mmmm... not too fond of those. But as long as it's you... oh yes... I like that, a lot...” Kelly allows herself a giggle, loving your blank expression as much as the sweltering double BJ.)
(02:44:37.437) (Creature) warning: PlayerCharacter.hasTailCunt() was passed an invalid argument ( into two very different parts of you altogether)
(02:45:03.771) (Mapping) info: Moving Kattom to DEEP INTERSECTION 1
(02:45:05.585) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:45:51.506) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:45:52.240) (Serialization) info: Autosave period has expired, performing an autosave...
(02:45:52.971) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(02:45:55.268) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
```
 
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