Version: 0.9.068-BACKER-ELECTRON#3791 Message: Cannot set property kinetic of # which has only a getter Stack:
TypeError: Cannot set property kinetic of # which has only a getter
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:2133624)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:2131726)
at Function.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:9827629)
at Object.value [as func] (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:9834946)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10140044)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10139132)
at Object.func (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10072646)
at e.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:17178566)
at Object.freeze.s.FUNCTIONS (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:31275795)
at HTMLDocument. (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:11693256)
(02:54:53.332) (Core) info: GameState postLoad()
(02:54:56.558) (Serialization) info: Setting gameloading marker false
(02:54:57.014) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(02:54:58.731) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(02:55:12.018) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(02:55:12.113) (Serialization) info: GameOptions have been saved.
(02:55:12.677) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(02:55:13.208) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:55:27.742) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(02:55:30.854) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(02:55:31.597) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:55:36.789) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:55:36.790) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(02:55:36.790) (UserInterface) info: generateSaveMenuButtons()
(02:55:40.334) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:55:40.336) (UserInterface) info: generateSaveMenuButtons()
(02:55:42.490) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(02:55:44.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat". ```
I was trying to use a quarterstaff.
TypeError: Cannot set property kinetic of # which has only a getter
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:2133624)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:2131726)
at Function.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:9827629)
at Object.value [as func] (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:9834946)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10140044)
at o.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10139132)
at Object.func (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:10072646)
at e.value (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:17178566)
at Object.freeze.s.FUNCTIONS (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:31275795)
at HTMLDocument. (file:///C:/Users/ariia/Desktop/TiTS/resources/app/main.4f9aaa9c.js:1:11693256)
(02:54:53.332) (Core) info: GameState postLoad()
(02:54:56.558) (Serialization) info: Setting gameloading marker false
(02:54:57.014) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Main Menu".
(02:54:58.731) (UserInterface) info: Pushing "Main Menu" to UI state stack, replacing with "Options".
(02:55:12.018) (UserInterface) info: Popping from "Options" and setting "Main Menu" as active state.
(02:55:12.113) (Serialization) info: GameOptions have been saved.
(02:55:12.677) (UserInterface) info: Popping from "Main Menu" and setting "Main Text" as active state.
(02:55:13.208) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(02:55:27.742) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Inspect".
(02:55:30.854) (UserInterface) info: Popping from "Inspect" and setting "Inventory" as active state.
(02:55:31.597) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(02:55:36.789) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:55:36.790) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(02:55:36.790) (UserInterface) info: generateSaveMenuButtons()
(02:55:40.334) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(02:55:40.336) (UserInterface) info: generateSaveMenuButtons()
(02:55:42.490) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(02:55:44.459) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat". ```
I was trying to use a quarterstaff.