I'm really baffeled by what you mean by this. Both games use almost exactly the same system, the main difference being that COC2 doesn't actually show you the score on the character sheet. Is it really just seeing the number that bothers you so much?
On rereading the COC2 wiki, I made a mistake. I read that
"Femininity refers to how Feminine or Masculine the Champion looks and affects multiple parts of the Champion such as how feminine their face is, lip and hip description. The lower the number, the more Masculine the Champion is and the higher the number is, the more Feminine the Champion is."
Upon reading this I made the incorrect assumption that the COC2 femininity system worked by first changing the modifiers of the players character, then using those modifiers to determine the player's overall femininity. This does not seem to be correct according to further reading in the wiki, but I am not near a computer to test this.
The wiki does not state that the femininity stat is changed by mods, but the effect of the femininity is changed by race stats. For example, Elf race champions have a higher femininity threshold (i believe. the wiki is a little different to interpret.). What this does
i think is make the femininity be a reflection of the character. the elves are more feminine than other species and that results in changes to the world instead of the rules of the number game. Elves are more feminine than other species, but the player character can be a leaf lover female master chief with a vagina any ways.
Yes, the number does bother me. If i know something is there, it is difficult for me to ignore it and i make extrapolations that color my view point. Once i found out about the femininity rules in TiTS, i made the extrapolations that if this femininity is set to certain points by certain transformations, then femininity has different meanings at different values.
I don't want you to think you're opinion is unwelcome
Thank you for assuaging my social anxieties.
I implore you to really Think hard about what precisely you're having an issue with and whether or not it's something that the devs should address or if it's a personal thing. I say this because while you may not be the only one this way you are the first one so far to raise the issue about a system that's been apart of the game for a very long time.
Whether or not i should speak about something is up to me. I believe in what i am saying and i believe that this is the place to share my opinions on the game. It may be personal, and it probably is, but that doesn't mean I shouldn't speak, defend and advocate my thoughts.
Whether the devs should address the issue or not is not up to me. They are in the driver's seat and they have control.
They decide what is worth while, but that shouldn't stop me from saying what I think should be done.
Whether or not I am the only one who has this issue does not make it any less of a topic to be discussed. Being the first opinion of a kind to be shared doesn't make it any less valid. Other's opinions doesn't make it any less valid. But i am willing to change my mind.
See this here is what I'm talking about. That number on the character sheet is just a number. It doesn't affect anything about you're character. Why are you so hung up on seeing that number and wanting to max it out when it doesn't do anything? And the whole spiel about COC2 leads me to believe that what's going on here is that you've been gotten ahold of by some mind goblins that just want to see that number be maxed out or doesn't want to see it at all.
I disagree that the number on the character sheet is just a number. If it affects even one part of my experience (as in my interactions with npcs) then it affects my character. In my previous posts i put out the example that the availability of certain "The Treatment" treatments are restricted to certain levels of femininity. Similarly, "orefish shard" and "cerespirin" transformations are affected by the number of femininities your character has collected. For these reasons, the femininity number becomes something I
feel needs to be kept track of. I have to play and mod in a certain way to achieve something i otherwise am unable to get.
I dont wish to max the number out, but the system in place limits the freedom of the player by assigning arbitrary values to certain levels of the femininity chart. When i read that these artificial values dont line up with my image of the character, i go out of my way to change them. The system, again, prevents me from achieving nirvana in how my character should be represented, how the NPCs respond to my character, and how my character is represented. If instead, there were no maximums or minimums that are locked to specific genitals, my girlboss can be as manly as i want her to be.
A specific example would be the foxfire transformation. When taking the drug, the player eventually has a vulpine face without a muzzled flag. This results in an addition of the muzzled flag and the femininity of the player being changed from anything (other than -40 and below and between 45 and 55) to 50. This means that a previously uberfem Woman becomes less female? or a man who is 1 point more feminine than default becomes a girl next door? If femininity was really just a pronoun game, then it shouldn't be touched here.
And no I'm not personally annoyed by your comments we're just having a discussion.
Thank you again for being kind.
Looking back now I think I see where you might be confused about the femininity scoring system in TITS so allow me to clear that up. It is the pretty much the same system where it takes all of your aspects( dick(s), balls, pussy/ies, breasts, hips, ass, tone, thickness, face, and hair) and uses them to calculate a general score of your femininity and assign a gender based on that score. The score in both games is effected by your characters appearance not the other way around.
If I understand you correctly, you are saying that a character's features becomes the character's femininity becomes the character's gender. However, if this were the case, individual transformations that include explicit changes to femininity according to the wiki would not need to exist. The Breast, ass, etc. are separate from femininity, but femininity piggy-backs on some transformations. This results in femininity values that I feel are completely unrelated to the features my character has.
A specific example would be to take a male character, and feminize them to obscenity. Tits, ass, tone, thickness, etc (Except Genitals). In this case, we would have a bombshell female god with a penis and only 40% as female as other people can be.
As soon as we add a vagina, the score maximum increases, but the actual score does not reflect the reality of the body.
We can again inflate the femininity of the character to the new maximum of 70%. A hyper-fetish wet dream. gravity defying tits, ass bubblier than NASA space suit helmets. but only 70% of the way to "true perfect female body."
If we go forward and remove the penis, the maximum increases to 100. But the ACTUAL SCORE changes very little. So our big titty goth girl gf is not as woman as the supermodels out there no matter what the attributes of the body are.
In these scenarios, i think it is clear that the femininity and appearance are two systems struggling to coexist.
And again, it has no bearing on how the character walks, talks or acts.
I mentioned that in hopes of how the system could be altered to allow it to still affect interpersonal relationships easily (to make coding easier). Femininity would be affected by the actions that a character does. going to sub in sexual encounters could grow and eventually lead to a 5 out of 5 in submissiveness. Actively changing how the character moves and talks through choices (not a large ammount of them. for example two different "yes" choices would appear with different mas or fem values) could lead to a 1 out of 5 in speech and manner. The body would appear as one of these stats.
If we had a few more stats, the character a person plays would be reflected in numbers more accurately, and players would not be pinned into specific disassociation between body and femininity. We could have macho men who sub in the bedroom and are thus
with their stats averaged are more feminine than men who dom.
We could have relationships where one party wants a feminine other party, and that could be solved with a high femininity value that required to have say a 12 point total. so a character would need 3 points in fem speech, 3 in fem talk, 3 in fem walk/manner, and have 3 points in fem body. or a character could have 5 in fem speech, talk, and walk, but still have the body of thor. If this would be a problem for relationships where the npc wants a female in looks, then we have that settled as well since the fem bod stat is there and can be exclusively called.
The femininity system is as wide as a puddle but as deep as an ocean. this means that every bit has alot of meaning. My proposed alternative would be as wide as an ocean, but deep as a puddle. It could provide players with a little detail about more parts of the character, but never force them into contrarian values since the scale of the system is -5 to 5 or something like that.