[Expansion/Concept] The Painted Demon Expansion

LastSmile

New Member
Feb 17, 2026
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Hello everyone!
I’ve spent the past month developing an expansion for the Painted Demon encounter. My goal is to transform this from a generic encounter into a multi-stage narrative arc, evolving her from a nameless NPC into a full-fledged character (similar to the progression of Ivaze).

The encounter serves as an example for a broader roadmap, focusing on deep companion reactions, a dedicated 'Breeder' path, and a scalable Late-Game Loop for players who want their choices to have a permanent mark on the game world.

Please enjoy, and don’t forget to share your thoughts!

P.S. This is my first ever submission and I have tried my hardest to abide to the parser documentation, still I not sure for many places. Any feedback on that end would be much appreciated.

[Submitted] The Painted Demon Expansion
  • The Core Scene: A single-entry point that branches into four distinct narrative resolutions based on player alignment (Corrupt/Neutral/Pure).
    • Branch 1 [Rail]: The "Breeder" path.
    • Branch 2 [Rail w/ Kill Intent]: Leads to the "Cleanse" Birth variation.
    • Branch 3 [Watch]: The "Voyeur" path. (WIP, inspired by Azyrran-Alraune watch scene)
    • Branch 4 [Leave]: Tactical exit.
  • Second Core Scene: The birth scene, followed by a branch option.
Scalability: This framework is designed to be easily replicated for similar side-content characters (e.g., Goblin Succubus), providing an opportunity for more narrative depth across the game's minor encounters.

[WIP] Systems & Mechanics
  • The Imp Counter & The Mirror: A proposed UI/Variable tracker for the player’s total spawned imps. introduced by Kasyrra for certain players after “A Feast of Heroes” dungeon in the form of a Mirror, within Kasyrra’s Dream Palace. This improves the "breeding" from a flavor-text event by adding a resource-gathering mechanic.
  • Dynamic Companion Corruption: Introducing a 3-stage visual/narrative corruption tracker for companions. This system would incorporate already existing events such as Vivian – Be Witched – Demon variation, The Frost Hound – Hide and Watch scene, Brienne Halloween event turned real etc. into a cohesive transformation arc with transformation scenes and unique dialogue and reactions depending on the Corruption/Pure spectrum.
  • Alignment UI: A minor menu addition to track the companion-specific Pure/Corruption counters, providing players immediate feedback on their party’s current state.
  • Uncapped Progression Logic [System Option]: A proposed menu-level toggle to transition from static 0–100 scales to open-ended counters for the main chacarter. This maintains core game mechanics, while providing a sense of progression for “Deep Corruption” or “Exalted Purity” roleplay. This system provides options for adding new achievements and room for future implementations.
[WIP] Late-Game Vision: The Invasion
  • Settlement Subversion: A proposal to allow players to “use” their accumulated Imp Counter to attack and occupy established locations.
  • Evolutionary States: Each settlement (from camps to major cities) features 3 stages of Corruption.
    • Stage 1: Aesthetic changes and minor dialogue shifts.
    • Stage 2: NPC subversions and unique erotic encounters.
    • Stage 3: Total Imp Occupation (unlocked via a high Imp-Count threshold).
  • Strategic Loop: This provides a concrete late-game goal for "Demon-King/Queen" playstyles, ensuring every encounter feels like a step toward world domination.
  • Scalability: This framework is designed to be easily replicated for other race focused players.
 

Ace Hangman

Well-Known Member
Sep 16, 2021
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I looked at it. There's some good gems in there, not sure whether it can work in the way you are intending or something. I definitely think a scene can be done with it, just need to set her up for pregnancy in her other scenes.

Made some parser suggestions to look into. One, maybe two comments. I hope they help, or at least clear things up for the next person. Otherwise, feel free to glean what help or benefit they may provide.
 
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IraMorti

Well-Known Member
Dec 5, 2017
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Gave it a little read, but comparing it to Ivaze made me think the imps would be female. Alas. Otherwise interesting start to an expansion of a one off character. Considering Ivaze only has female imp spawn in their scenes I think it would be really interesting if you could tell the painted demon to only spawn specific types of imps. They probably can control the gender of the spawn they birth if they want, they probably just generally don't, that's what I get from Ivaze anyways. Figured I'd throw that idea out in case it interests you.
 
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