I'm neck deep in implementing the chores and events system for my WIP game A Very Full House (shameless tech demo plug) and I'm curious what sort of triggering conditions people prefer in their open world dating/corruption games? I'm leaning towards deterministic because it's the easiest to implement and I think it's the most straight forward for the player to plan around.
Also, are there any other options that you've seen for implementing random events in games?
Also, are there any other options that you've seen for implementing random events in games?