Dungeon Mapping.

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,168
Right. We're moving onto dungeons now, and the problem of maps has been some contention. There are a number of possibilities as to how we might do it, and we'd like to get your input on it.

What would you guys prefer?

If you'd rather not log in, here's a strawpoll: http://strawpoll.me/5941939
 
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Klaptrap

Well-Known Member
Aug 27, 2015
436
203
How big are dungeons generally going to be? Anything like CoC's 6 rooms or more?
 

Klaital

Well-Known Member
Oct 22, 2015
88
0
While I voted for auto-mapping, just like to note here that it depends on the size of the dungeons, if they are something small similar to Kravitz estate and Bull tower, then no map should be needed, but if its something large and maze-like with lot of different paths to take, then having a map would be quite handy.
 
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MESeele

Well-Known Member
Aug 26, 2015
650
64
Auto-mapping! Cause then you can do mean things like one-way doors that only register on the map after you pass through them. Or dark areas that never have a map. Or teleport mazes *shudder*.
 

Number13

Well-Known Member
Aug 26, 2015
1,053
235
Want Auto-mapping as well. It makes it feel like your progressing as you expand the map.
 

Enigmatic D

Well-Known Member
Aug 27, 2015
373
35
Auto-mapping would be preferable for dungeon crawling. Never know if you might need or want to come back to said Dungeons if we are able to.
 

Threads

Member
Nov 3, 2015
24
0
Nobody is really going to go for the graph maps. They are way to easy to get lost in if you make a mistake.