Dual wielding question.

rax3222

Member
Apr 18, 2022
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I may be missing something, but when trying to dual wield weapons I thought the requirement for that to happen was the light property on the weapon?

For context trying to do a battle mage build with the flametongue in my main hand to be able to use some spells since it is a catalyst and the sanctified gladius in my off hand since it adds a little bit of spell power and is a melee weapon, but I can't seem to for some reason.

I am not corrupt so that doesn't seem to be the issue it just always replaces my main hand with the gladius when I try to equip it.

Any help would be much appreciated since I'm likely overlooking something very obvious.
 

rax3222

Member
Apr 18, 2022
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Oh well that explains it. I will need to look and see if there are any weapons like flametongue that are light than so I can make my build. Thanks for the reply o/
 

rax3222

Member
Apr 18, 2022
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Sure thing. I personally recommend the flaming dagger for what you're going for
Took your advise and the problem is now I can't use magic, since after looking it up there are no light catalysts that are also melee weapons like how the flametongue is.
 

Bobonga

Well-Known Member
Aug 13, 2021
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Took your advise and the problem is now I can't use magic, since after looking it up there are no light catalysts that are also melee weapons like how the flametongue is.
You don't need a catalyst weapon to cast spells. Even the spellpower and spellpenetration stats of non catalyst weapons get applied to spells.

All the [catalyst] tag does is adding the accuracy and crit stat of the weapon to spells.

Also, the flaming dagger has the [thrown] tag. That means it can use melee AND ranged powers.
 
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WolframL

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Feb 12, 2020
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Flametongue Blade is a bit of an odd catalyst anyways, as it doesn't (currently) have any stats that the tag would actually affect. But yeah, you don't need a Catalyst-tagged weapon to use spells, they just tend to make spellcasting better.
 
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Erzulie

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Oct 4, 2021
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Take care that you're casting offensive spells that care about Catalyst as well. If you aren't invoking Critical Chance and/or Accuracy with your spells, Catalyst is, alas, worthless; the mechanic has a name that's more expansive than its effect. Healers can get a little out of Crit Chance, but buffers in general don't need to bother with Catalyst at all.

Also, you can change weapons mid-fight. Keep a bit of inventory space open and switch to a Catalyst-heavy loadout when you cast, then switch back to cuisinart-mode afterwards. Dual-wield currently has no off-turn, passive effects (another opportunity to improve there).
 
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rax3222

Member
Apr 18, 2022
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Huh I didn't know that, thank you for the advice I may have been missing it seems. I'll mess around with my equipment and see what I can do with it, so I'm ready for when the public patch drops and I start over.