Ver 0.2.2-mansion
Hi, everyone. Wow, it's been a year since the game launched. Time really flies fast. Of course, I wouldn't have been able to persevere for so long without the community's support. So thank you all and everyone no matter your contribution's size, even if it's just complaining about how slow progress is being made))
Speaking of progress... I've done a lot in the last year. Perhaps not as much as I would have hoped but hey, I'm still learning new things every day. The new dungeon I've been working on is
almost complete but I still need time to polish it and put all intertwining parts together. It is at least twice as big as the current content(and continues to grow as I'm working on it) so that's why it takes so long. $5+ patrons were able to playtest the first 8 rooms but now I'm making it available for the public.
Please note that it's not the final version and everything is subject to change. As always you can play it
online on my site or
download it here.
I've also spent a great deal of time creating developer tools for the game. I didn't really need them when creating prologue but the game has grown exponentially. There's just too much content to manage and a text editor doesn't make it anymore. So I ended up creating a whole new project just to deal with the game's files(items, maps, etc). Plus, I both improved the game's codebase and DryadScript language to make adding new content as fast and efficiently as possible. As a side effect, the game engine has become extremely powerful and easy to use so that I don't need to code anything for the most part.
This brings us to the next part. I'm making the game open source. Before I really hesitated to release the source code(I still am) because it was a pain in the ass to work with, jumping around all those loopholes only I as the creator know of. But DryadTools & DryadScript have exceeded my expectations. Once set up, you won't even need to code a single line to be able to create complex dungeons. Google Documents are enough to cover 95% of cases which also allows almost limitless possibilities for collaboration.
I've also updated the in-game API so if you know javascript and have some great plans in mind, creating completely new logic is also possible.
If you're reading this text and asking yourself what all those fancy words above mean, I've prepared a special Test Dungeon you can try out to get acquainted with the latest features the game engine provides.
If you are interested, you can play it online
here. Do it in parallel with reading the
Google Document that hosts its events.
The game's source code can be found
here.
The game's developer tools
here. Download it if you want to tinker with Test Dungeon or create your own.
I'll gladly answer any questions but please read documentation and guidelines before asking.