Dream Dungeons

Galgano

Well-Known Member
Aug 28, 2015
364
134
So, because I've been playing games my whole life, I've kind of tainted all my dreams. I no longer have nightmares. Instead, all my dreams are adventures. Anyway that got me wondering: what's the stance on dungeons in dreams. Right now, as far as I know, all dreams are one-shot sex scenes. Would it be possible to make the dream something you could traverse, like an adventure? You have a time limit in the dream (or a certain number of actions/steps) and once you go over that limit you wake up, even if you were in the middle of a fight. The dream would occasionally pop up if you haven't completed the "dreamventure". That way, it's a recurring dream.

I ask this because I had a dream last night where Shekka, of all people, was intent on destroying Earth by making a bunch of small black hole generators that, when formed, would combine together and destroy Earth.
 

Klaptrap

Well-Known Member
Aug 27, 2015
436
203
I imagine the randomness of dreams would make it impossible to have any large projects happen. And besides, random non canon adventures sounds exactly what the vr-room would be perfect for.
 
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eveoflife

Well-Known Member
Aug 29, 2015
1,065
216
As interesting as the idea is, I like to use the bed to speed up passing time. This would slow such actions down. Maybe if you had to provoke it first to get the scene to trigger.
 

Slab Bulkhead

Well-Known Member
Creator
Oct 10, 2015
483
1,142
I think it's a good idea but I don't think TiTS is the right game for it. A game where your dream adventures affected your awake ones could be cool, but that would have to be how the whole game worked, not just one-off things.
 

Lancer

Well-Known Member
Nov 1, 2016
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I like the concept, it's cool, the downside is that sleeping is a major tool players use to pass time. That's why Fen changed the dream spawn rate to one per twenty days in the first place, adding an entire adventure might make a simple trip to the bed take way too long. If a way around that negative could be found, I'd be all for it.

I think it's a good idea but I don't think TiTS is the right game for it. A game where your dream adventures affected your awake ones could be cool, but that would have to be how the whole game worked, not just one-off things.
The dream would be completely contained within itself, there would be no "real world" effects.
 

Ormael

Well-Known Member
Aug 27, 2015
6,631
1,787
Well actualy if PC not wnet to gym on NT and have this debuff game can be played without using even one sleep...well that if player can make whole game on lvl 1. So it's not like PC can sleep once per 20 days but more - PC sleep to lvl-up so atm it mean 7 time sleeping.
 

Lancer

Well-Known Member
Nov 1, 2016
1,278
420
If a way around that negative could be found, I'd be all for it.
I may have solved my own objection. If the dream had a chance of sleeping when in a place other than the ship, like Steele's apartment, the inconvenience could be avoided, as no one goes to the nursery just to sleep. Not sure how easy it would be to code however, the game would have to track which bed the player is in, which I don't think it currently does.
 

Nik_van_Rijn

Well-Known Member
Sep 10, 2015
2,415
506
Moscow, RF
I think it's a potentially great idea, especially if there will be some guiding influence at the root of PC seeing that dream. Like how first time I triggered Lane's content, I was half expecting some sort of 'Battle in the Center of the Mind' type of thing to occur at the very end of the arc.

@Nonesuch I've been meaning to ask if you have any interest in exploring much of Psionic content in such a manner, or were (admittedly awesome) Dark Eldar Moth-people the extent of what you'd be inclined to write on that front?
I like the concept, it's cool, the downside is that sleeping is a major tool players use to pass time. That's why Fen changed the dream spawn rate to one per twenty days in the first place, adding an entire adventure might make a simple trip to the bed take way too long. If a way around that negative could be found, I'd be all for it.
Why not simply let PC to opt of the dream dungeon sequence? If it will part of the idea above, have some negative consequences for pushing it back for too long.
 

Lancer

Well-Known Member
Nov 1, 2016
1,278
420
Why not simply let PC to opt of the dream dungeon sequence? If it will part of the idea above, have some negative consequences for pushing it back for too long.
If a way is given to opt out of the content, like with Kelt, people will use that option when they are in a hurry or don't understand exactly what they will be missing out on, and then they won't ever be able to access it, even if they want to at a later point. However, if an options menu is used to make the content toggle-able to avoid that, it would break precedent with all of Fen's previous games, in a way that decreases the value of how Steele's choices are made.
 

Nik_van_Rijn

Well-Known Member
Sep 10, 2015
2,415
506
Moscow, RF
If a way is given to opt out of the content, like with Kelt, people will use that option when they are in a hurry or don't understand exactly what they will be missing out on, and then they won't ever be able to access it, even if they want to at a later point. However, if an options menu is used to make the content toggle-able to avoid that, it would break precedent with all of Fen's previous games, in a way that decreases the value of how Steele's choices are made.
I was talking about allowing the player to refuse participating in the dungeon dream every time it comes up without it disabling the scene/sequence completely, similar to how the general phase of the 'answering a distress call event' happens right now.

I also see no reason for the writers and devs to start designing the content put into the text smut game around people that can't be bothered to read at least the tooltips. And I say that as someone who had previously missed or got gated out of content because of skim-reading. It was on me then, and it's on anyone else when they do that.
 

Nonesuch

Scientist
Creator
Aug 27, 2015
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@Nonesuch I've been meaning to ask if you have any interest in exploring much of Psionic content in such a manner, or were (admittedly awesome) Dark Eldar Moth-people the extent of what you'd be inclined to write on that front?

Aside from more tarratch content, not really, no. There's all sorts of interesting ways psi-content could be applied to smut, but I've got way too much to be getting on with to do anything with it right now.