Help me out here boys and girls, I want to make a perk for the Dragon TF I'm gonna work on next, but apart from just giving it the scales version of Icy veins(Which the Frostwyrm TF should've had but I digress) I don't know what effect to give it really.
I'm open to ideas here, Once I have an idea for the perk I really like, Imma get started writing the TF right away.
Regal Mane has a somewhat different description depending on it's v1.
There are variants for Fur, Scales, Chitin, Goo, Feathers, Spikes, Tendrils, Flowers and Amorphous.
Honestly, it could probably have a TF to itself.
Code:
case GLOBAL.FLAG_FURRED:
t += " mane of fluffy, " + e.furColor + " fur";
break;
case GLOBAL.FLAG_SCALED:
t += " retractable frill covered in " + e.scaleColor + " scales";
break;
case GLOBAL.FLAG_CHITINOUS:
t += " collar of spiky, " + e.chitinColor() + " chitin";
break;
case GLOBAL.FLAG_GOOEY:
t += " flexible shell of smooth, " + e.skinTone + " goo";
break;
case GLOBAL.FLAG_FEATHERED:
t += " mane of poofy, " + e.furColor + " feathers";
break;
case GLOBAL.FLAG_SPIKED:
t += " collar of sinister-looking spikes";
break;
case GLOBAL.FLAG_TENDRIL:
t += " wreath of plant-like vines";
break;
case GLOBAL.FLAG_FLOWER_SHAPED:
t += "n aromatic mane of flower petals";
break;
case GLOBAL.FLAG_AMORPHOUS:
t += "n amorphous brace of translucent slime";
break;
default:
t += " magnificent mane"
Regal Mane has a somewhat different description depending on it's v1.
There are variants for Fur, Scales, Chitin, Goo, Feathers, Spikes, Tendrils, Flowers and Amorphous.
Honestly, it could probably have a TF to itself.
Code:
case GLOBAL.FLAG_FURRED:
t += " mane of fluffy, " + e.furColor + " fur";
break;
case GLOBAL.FLAG_SCALED:
t += " retractable frill covered in " + e.scaleColor + " scales";
break;
case GLOBAL.FLAG_CHITINOUS:
t += " collar of spiky, " + e.chitinColor() + " chitin";
break;
case GLOBAL.FLAG_GOOEY:
t += " flexible shell of smooth, " + e.skinTone + " goo";
break;
case GLOBAL.FLAG_FEATHERED:
t += " mane of poofy, " + e.furColor + " feathers";
break;
case GLOBAL.FLAG_SPIKED:
t += " collar of sinister-looking spikes";
break;
case GLOBAL.FLAG_TENDRIL:
t += " wreath of plant-like vines";
break;
case GLOBAL.FLAG_FLOWER_SHAPED:
t += "n aromatic mane of flower petals";
break;
case GLOBAL.FLAG_AMORPHOUS:
t += "n amorphous brace of translucent slime";
break;
default:
t += " magnificent mane"
Nope. Only Fur and Flowers/Tendrils, as far as I know.
I'd bet most people don't know about the alternate descriptions and so have never written anything to grant them.
Hmmmmmm..... well in that case the spiked collar may also be a good option, or even the quills, because either one would look cool on a dragon!
Hell, maybe you could also different types of dragon features into the tf rotation, like finned tails and webbed hands amd feet from aquatic dragons, and feathered wings and lines of feathers down the back for aerial dragons! Ah but now I'm scope creeping lol.
case GLOBAL.FLAG_FURRED: t += " mane of fluffy, " + e.furColor + " fur"; break; case GLOBAL.FLAG_SCALED: t += " retractable frill covered in " + e.scaleColor + " scales"; break; case GLOBAL.FLAG_CHITINOUS: t += " collar of spiky, " + e.chitinColor() + " chitin"; break; case GLOBAL.FLAG_GOOEY: t += " flexible shell of smooth, " + e.skinTone + " goo"; break; case GLOBAL.FLAG_FEATHERED: t += " mane of poofy, " + e.furColor + " feathers"; break; case GLOBAL.FLAG_SPIKED: t += " collar of sinister-looking spikes"; break; case GLOBAL.FLAG_TENDRIL: t += " wreath of plant-like vines"; break; case GLOBAL.FLAG_FLOWER_SHAPED: t += "n aromatic mane of flower petals"; break; case GLOBAL.FLAG_AMORPHOUS: t += "n amorphous brace of translucent slime"; break; default: t += " magnificent mane"