Do later fights stop communicating combat quirks?

Hurshana

Well-Known Member
Dec 3, 2015
75
16
So the last time I really played TiTs and advanced the story was just as Zheng Shi released (which I never completed), and even back then there was of content I never played.

I just did the Petra fight in Akane's quest for the first time, and apparently this is a level 7 fight, so nowadays it's only mid-tier.

Petra herself has a big shield and she can wind-up into that nonsense which deals 5 hits at once, all while her attendant(s) are blasting away you. At level 7, lacking full equipment, taking down all of them at once seems terribly ill-advised, so the obvious conclusion is to burst Petra down.

But Petra also has another ability where she uses electric lashes to grapple you, which as far as I can tell never miss. This is where it gets weird--when you are grappled by her, and I've never seen a fight with her where she didn't use it, if you instantly escape she will always grapple you again immediately.

I tested this like 10+ times to make sure it wasn't a fluke. If you are grappled and you instantly break free (like with Static Burst) she will instantly grapple you again at the start of the next turn. She'll do this usually 3 times but I've seen it happen up to 4.

And this isn't like, say, the Celise tutorial where the game communicates to you that specific damage is needed. Nothing broadcasts that she punishes certain combat styles or moves.

Apparently you're just supposed to figure out that the correct way to leave her stunlock is to eat a grapple, and then do nothing for a turn, and then break free. And then she won't instantly grapple you again.

Is this standard for higher level fights? They have quirks of combat that it doesn't communicate and expects you to feel your way through via trial and error?