My apologies to the mods if I've put this in the wrong place or if it's just plain not suitable.
Going on the assumption neither of those are true...
There's a game I've been toying with writing for a few weeks now that maybe, potentially, some of you would be interested in. The problem is that a lot of it isn't really crystallised in my head - I know broad themes but when I try to nail down specific mechanics I get myself lost. I was hoping that someone or someones would be willing to discuss it with me and help me hammer out details in exchange for credits and a frankly unavoidable input in to the finished product.
Assuming that's the case (it's a very presumptuous post, I know).
The core concept is that you (the player) is an incu/succu-bus sent to the great kingdom of "Generic fake medieval fantasy DnD-land" to corrupt a specific institution - an inn, a monastery, a wizard's guild, whatever. The player would choose which one in the initial set up screen (picture two drop down boxes: I am a <succubus/incubus> and I have been sent to a <monastery/watchtower/tavern/etc>
The game itself would take place on a map of the building (think of Nightgames for those who have played it). You would move from room/area to room/area and there would be procedurally generated NPCs also moving around, type dependant on the setting. So the tavern would have an innkeeper, a busty tavern wench, a muscly bouncer, etc etc etc. They would have random likes and dislikes, sexualities, "sluttiness", etc.
Your goal would be to corrupt the building (possibly something like "get the corruption-o-meter to 100%") by interacting with these NPCs. So one possible chain I came up with would be "muscly bouncer is attracted to busy tavern wench. Working with busty tavern wench can persuade her to engage in prostitution, raising her sluttiness until she seduces muscly bouncer". And here's where it gets a little vaguer - I then want to say "things like that" but every time I do I realise how woefully under-specified that phrase is.
My thinking was also that the character had some sort of "magic power" stat. Maintaining a disguise (i.e. not looking like a demon) is a constant drain on that and it is replenished through sex acts with NPCs. It could also be spent on other effects - look like the tavern owners wife to agree to a threesome with the maid, raising both of their sluttiness, for example.
But all of this is not overly nailed down and it would be useful to me to talk through the concept. Any interested/willing?
Going on the assumption neither of those are true...
There's a game I've been toying with writing for a few weeks now that maybe, potentially, some of you would be interested in. The problem is that a lot of it isn't really crystallised in my head - I know broad themes but when I try to nail down specific mechanics I get myself lost. I was hoping that someone or someones would be willing to discuss it with me and help me hammer out details in exchange for credits and a frankly unavoidable input in to the finished product.
Assuming that's the case (it's a very presumptuous post, I know).
The core concept is that you (the player) is an incu/succu-bus sent to the great kingdom of "Generic fake medieval fantasy DnD-land" to corrupt a specific institution - an inn, a monastery, a wizard's guild, whatever. The player would choose which one in the initial set up screen (picture two drop down boxes: I am a <succubus/incubus> and I have been sent to a <monastery/watchtower/tavern/etc>
The game itself would take place on a map of the building (think of Nightgames for those who have played it). You would move from room/area to room/area and there would be procedurally generated NPCs also moving around, type dependant on the setting. So the tavern would have an innkeeper, a busty tavern wench, a muscly bouncer, etc etc etc. They would have random likes and dislikes, sexualities, "sluttiness", etc.
Your goal would be to corrupt the building (possibly something like "get the corruption-o-meter to 100%") by interacting with these NPCs. So one possible chain I came up with would be "muscly bouncer is attracted to busy tavern wench. Working with busty tavern wench can persuade her to engage in prostitution, raising her sluttiness until she seduces muscly bouncer". And here's where it gets a little vaguer - I then want to say "things like that" but every time I do I realise how woefully under-specified that phrase is.
My thinking was also that the character had some sort of "magic power" stat. Maintaining a disguise (i.e. not looking like a demon) is a constant drain on that and it is replenished through sex acts with NPCs. It could also be spent on other effects - look like the tavern owners wife to agree to a threesome with the maid, raising both of their sluttiness, for example.
But all of this is not overly nailed down and it would be useful to me to talk through the concept. Any interested/willing?