My main question is: has the development of the game progressed past the point of the devs considering changes to UI and things like starter perk and core combat systems that are not related to bug-fixing? There are three issues that bugged hard enough to prompt me to ask this question. So in addition to getting an answer to my main question, I would very much appreciate the devs and/or knowledgeable forumites weighing in on each individual issue.
The first issue revolves around the pop up character sheets for your party members and the enemies you have succesfully used Sense against. Those sheets are currently missing some key information, like Accuracy, Initiative and Crit Chance/Potency. The latter I can kind of see a good reason for omitting, but the other two are among the most essential pieces of information for coming up with combat strategy.
The second one boils down to the very restrictive way the game treats the idea of two weapon fighting, piling a hefty Accuracy penalty on top of cutting bu about 24-30% the stat bonuses and damage of the off-hand weapon and requiring both weapons to be considred light. The last point arguably holds those builds back the most.
The third issue concers the lack of sexual perks, starter or otherwise, that would make it easier for the player to achieve and maintain either a petite overall build or small sizes of specific body parts like their penis, testicles, butt/hips or breasts. COC2 being way less focused on involuntary or unavoidable transformations and having a very welcome system of refined transformations makes it less of a pressing issue, to be sure. However having those perks will allow the player to experiment more freely with various items and events or to become a member of an extremely endowed species like minotaurs without deviating too far from their preferred aesthetic.
For anyone who will get to answering any of these questions: thanks in advance for your time.
The first issue revolves around the pop up character sheets for your party members and the enemies you have succesfully used Sense against. Those sheets are currently missing some key information, like Accuracy, Initiative and Crit Chance/Potency. The latter I can kind of see a good reason for omitting, but the other two are among the most essential pieces of information for coming up with combat strategy.
The second one boils down to the very restrictive way the game treats the idea of two weapon fighting, piling a hefty Accuracy penalty on top of cutting bu about 24-30% the stat bonuses and damage of the off-hand weapon and requiring both weapons to be considred light. The last point arguably holds those builds back the most.
The third issue concers the lack of sexual perks, starter or otherwise, that would make it easier for the player to achieve and maintain either a petite overall build or small sizes of specific body parts like their penis, testicles, butt/hips or breasts. COC2 being way less focused on involuntary or unavoidable transformations and having a very welcome system of refined transformations makes it less of a pressing issue, to be sure. However having those perks will allow the player to experiment more freely with various items and events or to become a member of an extremely endowed species like minotaurs without deviating too far from their preferred aesthetic.
For anyone who will get to answering any of these questions: thanks in advance for your time.
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