Just a minor issue that I'ev run into a few times because there's this nice Bolded message that what you want is to the west, but there isn't a clear notation that the hazard is to the west (you technically need to use the map together with a process of elimination to guess that it's coming from the west), so I thought a minor tweak to make it easier to recognize the hazard would be nice. Feel free to disregard/rewrite differently if you guys disagree. Though the change to the text is very minor, the clarity it provides is considerable in my opinion.
[Original Scene]
The access corridor you’ve been following bends a dogleg to the north and east from this corner, but it also bumps up against another passage: a huge circular vent with the grate smashed off. A powerful current of air surges through it, making it difficult just to look down that tunnel, let alone traverse it in zero G.
[Proposed Rewrite]
The access corridor you’ve been following bends a dogleg to the north and east from this corner, but it also bumps up against another passage to the west: a huge circular vent with the grate smashed off. A powerful current of air surges through it, making it difficult just to look down that tunnel, let alone traverse it in zero G.
[Original Scene]
The access corridor you’ve been following bends a dogleg to the north and east from this corner, but it also bumps up against another passage: a huge circular vent with the grate smashed off. A powerful current of air surges through it, making it difficult just to look down that tunnel, let alone traverse it in zero G.
[Proposed Rewrite]
The access corridor you’ve been following bends a dogleg to the north and east from this corner, but it also bumps up against another passage to the west: a huge circular vent with the grate smashed off. A powerful current of air surges through it, making it difficult just to look down that tunnel, let alone traverse it in zero G.