Defend/Guard Command. Why isn't this a thing?

Notkastar

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This option would be suuuuper useful to have in causal use in this game.
Why it hasn't been added for the getgo, I have no clue.
I mean given, there are some battles that you can use something like it and given your class,
there are even some abilities that act like a guard.

But why not just have the ability to defend yourself as a base ability like attacking?
Instead of limiting it with certain bosses that have the option or dancing around the issue
with abilities the increase evasion or incress/Absorbs HP?
 
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Magic Ted

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Because there is no point, you can't anticipate enemy attacks or "time" things baring special, scripted circumstances and simply not having the option at all prevents any Weird Shit happening.

Simply put, it does not progress the battle. Attacking or fantasizing does.
 

Notkastar

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Because there is no point, you can't anticipate enemy attacks or "time" things baring special, scripted circumstances and simply not having the option at all prevents any Weird Shit happening.

Wait that's not true, Isn't Stealth Field in the game just for that reason? To boost your evasion to such ridiculous levels where you're pretty much untouchable?
Or do you mean that you wouldn't be able to defend from certain boss only event attacks? If so a quick note in its info box could clear that up like saying: "Hey, In a realistic sense, You can't block missiles with your arms." (Please get back to me on that, Not really sure what you meant by that n_n;)



Simply put, it does not progress the battle. Attacking or fantasizing does.

Wait, Then why is "Waiting" in the game?
Given waiting is like skipping your turn, I Really don't see the harm in giving that option a
purpose for being there like for reducing damage. That ability would be pretty invaluable really!
(Seriously though, Why is 'Wait' an option? fantasizing and teasing fill any role it might have had twice over. Even the Description of what it does questions its own existence)
Given the right wording, it could even progress the battle in an RP sense with unique blocking quotes.
Take this for example:

Your fighting a Male Zil!
You Decide to defend yourself from any oncoming attacks!
The Zil's attacks easily graze off of you as you were ready to take
the brunt of any Assult, Physical of otherwise that was to
come your way. (S: -2)

Your fighting a Membrane!
You Decide to defend yourself from any oncoming attacks!
You take long and deep breaths in an attempt to calm your mind and
spirit as you try your damnedest to resist the Sentient
Rag's assault on your mind and desires! (L: -5)

Your fighting Dane!
You Decided to defend yourself from any oncoming attacks!
You put your arms up in an attempt to fend off the flurry of blows
coming from the Four-Armed Ausar!

(Reflexes Low)
Not able to keep up, You take the full brunt of most of the punches
while only able to lessen the impact of a few. (S: -15)

(Reflexes High)
Able to anticipate the punches almost as quickly as Dane was able
to make them, You Swiftly block and soften each one of the blows!
Nevertheless still able to tell just how powerful this man was from the
sheer force behind each knuckle the came flying at you! (S: -6)


Dood, It can totally work; You just gotta be creative with the wording =)
 
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ShySquare

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I always thought "wait" was a sort of equivalent to a guard/defend command for bolded enemy attacks (the big ones that enemies take more than one turn to prepare).

And also a way to lose fights without voluntarily submitting to an enemy (for rp purposes) :/
 

J-10

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Jan 30, 2016
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Wait that's not true, Isn't Stealth Field in the game just for that reason? To boost your evasion to such ridiculous levels where you're pretty much untouchable?
Or do you mean that you wouldn't be able to defend from certain boss only event attacks? If so a quick note in its info box could clear that up like saying: "Hey, In a realistic sense, You can't block missiles with your arms." (Please get back to me on that, Not really sure what you meant by that n_n;)





Wait, Then why is "Waiting" in the game?
Given waiting is like skipping your turn, I Really don't see the harm in giving that option a
purpose for being there like for reducing damage. That ability would be pretty invaluable really!
(Seriously though, Why is 'Wait' an option? fantasizing and teasing fill any role it might have had twice over. Even the Description of what it does questions its own existence)
Given the right wording, it could even progress the battle in an RP sense with unique blocking quotes.
Take this for example:

Your fighting a Male Zil!
You Decide to defend yourself from any oncoming attacks!
The Zil's attacks easily graze off of you as you were ready to take
the brunt of any Assult, Physical of otherwise that was to
come your way. (S: -2)

Your fighting a Membrane!
You Decide to defend yourself from any oncoming attacks!
You take long and deep breaths in an attempt to calm your mind and
spirit as you try your damnedest to resist the Sentient
Rag's assault on your mind and desires! (L: -5)

Your fighting Dane!
You Decided to defend yourself from any oncoming attacks!
You put your arms up in an attempt to fend off the flurry of blows
coming from the Four-Armed Ausar!

(Reflexes Low)
Not able to keep up, You take the full brunt of most of the punches
while only able to lessen the impact of a few. (S: -15)

(Reflexes High)
Able to anticipate the punches almost as quickly as Dane was able
to make them, You Swiftly block and soften each one of the blows!
Nevertheless still able to tell just how powerful this man was from the
sheer force behind each knuckle the came flying at you! (S: -6)


Dood, It can totally work; You just gotta be creative with the wording =)
This.
 

Ormael

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Enemies do attack each turn be it physical or lust attack or special attack/channeling for special. Probably most usefull may be for some super tough enemies to use defend like Lash or um...Amara/Frost Wyrm.

ShySquare - in smut game loosing for whatever reason usualy ends the same way with PC been used by enemy. It would req. some attention form authors to put some non sexual outcomes for loosing in fight (and this will sorta clash with main idea of game that is all about sex in all forms / shapes / etc.).
 

Lancer

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The wait command has always kind of acted as a partial defend command, as there are many powerful attacks that the enemies "charge up" for one or two turns that can only be dogged if the PC awaits on the correct turn.
 

Ormael

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And for defend move to be worth it would need to allow reduce inc dmg by near 100%. In boss fight when it need few moves to beat PC haivng it reduced by...50 or 66% not ake so much difference to defend or jsut keep attacking hoping to beating enemy before it beat PC. And for 80/90/95% dmg reduction it may not be possible from balance point since PC only wait in that round and not attack (unless PC is with drone that will keep attack after PC atteckd only once and then keep using defend to turtle/oak enemy dmg when drone slowly wearing down enemy till the end or till PC do one final all out attck to finish enemy personaly).
 

Notkastar

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The wait command has always kind of acted as a partial defend command, as there are many powerful attacks that the enemies "charge up" for one or two turns that can only be dogged if the PC awaits on the correct turn.
And also a way to lose fights without voluntarily submitting to an enemy (for rp purposes) :/[/QUOTE]

Not all that sure about the use of the Wait command because I've never tried that out for myself. Thought
if that is the case, Wouldn't it be so useful to be able to use an ability to reduce damage for attacks in battles outside of those types? =)

Also If you wanna lose a battle, Just Fantasize dood. Promise you'll go down quicker then your character will on the enemy in a few seconds. T w T)

I always thought "wait" was a sort of equivalent to a guard/defend command for bolded enemy attacks (the big ones that enemies take more than one turn to prepare).

And also a way to lose fights without voluntarily submitting to an enemy (for rp purposes) :/

Not all that sure about the use of the Wait command because I've never tried that out for myself. Thought
if that is the case, Wouldn't it be so useful to be able to use an ability to reduce damage for attacks in battles outside of those types? Think about how much longer you could hold out in battles

Also If you wanna lose a battle, Just Fantasize dood. Promise you'll go down quicker then your character will on the enemy in a few seconds. T w T)

Yes. No Regrest. ~ w ~)


And for defend move to be worth it would need to allow reduce inc dmg by near 100%. In boss fight when it need few moves to beat PC haivng it reduced by...50 or 66% not ake so much difference to defend or jsut keep attacking hoping to beating enemy before it beat PC. And for 80/90/95% dmg reduction it may not be possible from balance point since PC only wait in that round and not attack (unless PC is with drone that will keep attack after PC atteckd only once and then keep using defend to turtle/oak enemy dmg when drone slowly wearing down enemy till the end or till PC do one final all out attck to finish enemy personaly).

(This was kinda hard to read, Not gonna lie)
You're saying that a guard command wouldn't be useful if it didn't act like protect does in Pokemon right?
If so then I disagree!
That command wouldn't just be useful but seems downright necessary for a turn based RP-Rpg like this!
(And personally, I'm kinda shocked it wasn't in the game since day one.) Sure there are some points where waiting will reduce incoming damage, There's a special smuggler ability that makes you pretty much untouchable and there are even scripted points where you can "Take cover." But All of these avenues, Every single one of them serves just 1 purpose that the game is intentionally dancing around, Not letting you have out right; The Ability to Guard!
57-i4O8OtTl.jpg



The Ability to reduce damage from attacks you know are coming but need a way to soften the blow of! The game is seemingly policing the use of the command, reducing the use of it to battles that the peeps behind it only deemed worthy of one needing it. The thing wrong about that outside of policing the use of a command, in general, is that you need the command for every battle; Not just some! The things they do give you in exchange for a defend command just seem like cheap substitutes for something as basic to gaming as collecting coins.

Outside of its general use in battles that are not boss based that- Trust me, Definitely happen in this game because believe it or not. There are some pretty tough beasts in this game the will just F up your S in more ways than one if you're not ready. Having the ability to defend yourself could open up the door to waaaay more strategic ways of playing this game!

As for your other point, A quick patch can fix that like say while Defending as a tech Sp since there whole deal is defense. They divert all of the energy they have to their shields for any oncoming attacks! (This while reducing damage will temporarily deactivate your drone!)
 

J-10

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Personally, I think waiting should allow you to recover a few points of health or energy, that way it can be used strategically instead of just standing there. Sure there are ways but those are one time uses. If you were fighting a boss and you're low on energy and need that little extra for a special attack or skill, waiting to recover would be very useful.
 
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J-10

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Especially once harder enemies get put in and a bit of strategy is needed to actually take them down.
 

Notkastar

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Most fights are DPS races and here you are asking for a defend option. lol
Try Attacking when you get knocked on your butt by the second move T w T)
Your not exactly dead but by the second attack you will be,
You could have prevented this from happening if you said had something to soften the blow
but you decided to go with mercenary because "Who needs defense when you can take things down
in the blink of an eye? ᕕ( ᐛ )ᕗ" Now your in a boss/encounter that ends in a Game over, You don't know the last time you saved and the monster is brewing up another devastating fart. You Might be able to save
yourself if you can withstand the next attack but the encounter doesn't give you the option.

It's necessary dood.
Think about the keyboards you'll save ~ w ~)


Personally, I think waiting should allow you to recover a few points of health or energy, that way it can be used strategically instead of just standing there. Sure there are ways but those are one time uses. If you were fighting a boss and you're low on energy and need that little extra for a special attack or skill, waiting to recover would be very useful.

That seems like it would have a far bit of balancing issues if that was for all classes.
Though if that was a tech only ability and it only recovers the shield than that would be awesome.
n_n
 

J-10

Active Member
Jan 30, 2016
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Try Attacking when you get knocked on your butt by the second move T w T)
Your not exactly dead but by the second attack you will be,
You could have prevented this from happening if you said had something to soften the blow
but you decided to go with mercenary because "Who needs defense when you can take things down
in the blink of an eye? ᕕ( ᐛ )ᕗ" Now your in a boss/encounter that ends in a Game over, You don't know the last time you saved and the monster is brewing up another devastating fart. You Might be able to save
yourself if you can withstand the next attack but the encounter doesn't give you the option.

It's necessary dood.
Think about the keyboards you'll save ~ w ~)




That seems like it would have a far bit of balancing issues if that was for all classes.
Though if that was a tech only ability and it only recovers the shield than that would be awesome.
n_n
More likely that not I guess. I don't play tech.
 

null_blank

Well-Known Member
Oct 29, 2015
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Try Attacking when you get knocked on your butt by the second move T w T)
Your not exactly dead but by the second attack you will be,
You could have prevented this from happening if you said had something to soften the blow
but you decided to go with mercenary because "Who needs defense when you can take things down
in the blink of an eye? ᕕ( ᐛ )ᕗ" Now your in a boss/encounter that ends in a Game over, You don't know the last time you saved and the monster is brewing up another devastating fart. You Might be able to save
yourself if you can withstand the next attack but the encounter doesn't give you the option.

No, you just sound like you're bad at a porn game. Not trying to roast you for it, but you might as well cheat at this point if you're having that much difficulty. Defense really isn't necessary and so far your only justification for it is an imaginary scenario that doesn't happen in game.
 
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Notkastar

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Defense really isn't necessary.

Yeah like how block and dodge rolling isn't necessary for dark souls T w T)

Look, I'm not saying all of this for me,
I'm talking about this for everyone dood.

It's a completely necessary part of any RPG and I literally can't think of one that doesn't give you the option to guard in some way out right. Not every player is as experienced as you man, Think about the players just picking up the game. The ones who just want to play the game for the porn and generally don't play games like this. There gonna have a much more tough of a time getting into it seeing they keep on getting game overs left and right. How many game overs will it take for them to drop the game altogether and never come back? And Why should we turn a blind eye and just say "Hey, Whatcha gonna do?" instead of actively making things better so more people will care about its development?

Instead of adding new things to f**k so pass players have a reason to play again, Make the game better so you can get new players to stay and give past player something new to sink their teeth into.
Don't think like a writer all the time but a Game Developer, ya know?

Plus,
Is it so bad to have the option to lessen the blow, The choice to reduce damage for an attack you know is coming but you can't stop? A move the's meant to do massive amounts of damage coming your way and you just have to be like.


There's no law saying you HAVE to use the move, Just the option and
If you don't want to use it then don't. Just like the "Wait" command.

More likely that not I guess. I don't play tech.

Neither do I and that's kind of the point =)
Give peeps a reason to want that class since Merk and Smuggler seem like much better options comparatively.
 
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A79

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May 18, 2017
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None of the Bioware produced AD&D titles have a block command. Fallout 1 and 2 did not have a block command. I don't recall KOTOR 1 and 2 having one. Lack of a block command is not, in fact, an issue. It merely changes the dynamics of combat and requires you to develop other strategies. A block command wouldn't even be thematically appropriate in TiTS.
 
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Emerald

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You're trying to hard.
This is a porn game where the combat isn't even a big part of it in the first place.
If you know what you're doing, you can already brute force/tease your way through the entire roster of enemies without needing to block/defend. Want ways to defend against attacks? Get those reflexes up, raise your evasion so that the chances of getting hit are lowered by a good degree, get better god damn armor. If you're playing a Smuggler we already have stuff like Stealth Field Generator and Disarming Shot and all the perks.
The game doesn't NEED a block/defend option. Combat isn't even the big key in this game, it's just part of it.
 
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A79

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Choosing armor with appropriate resistances to the enemies you're facing also goes a LONG way to mitigating damage.
 

Notkastar

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None of the Bioware produced AD&D titles have a block command. Fallout 1 and 2 did not have a block command. I don't recall KOTOR 1 and 2 having one. Lack of a block command is not, in fact, an issue. It merely changes the dynamics of combat and requires you to develop other strategies.
A block command wouldn't even be thematically appropriate in TiTS.[/QUOTE]

Ah sorry about that dood, Ment a "/" not an "and" Lolz =)
And I'm gonna have to disagree with you Professor. It is, in fact, an issue when you run into monster/bosses
that are capable of doing charged attacks, Random assaults and getting hit 4 or 5 times in a row in one turn is a thing. Only one class has the ability to 'evade' all of that and that is grossly unfair/unbalanced when compared to other classes.

I raise you this Hand Banana, That there is Zero strategic value in getting hit 5 times in a row and not being able to do anything about it if your not of a particular class. It's just unfair.

Plus this would totally fit into the theme dood =)
You have a technological shield in play, Who's to say you can't overclock them for a turn to increase your defense or at least show that Steel isn't brain dead and will actually put up their arms in defense of a strong blow? Though what doesn't make sense given the setting is 'Wait.' That's like deciding to say "let's go check it out" in a horror movie; When is that ever a good idea?!

Choosing armor with appropriate resistances to the enemies you're facing also goes a LONG way to mitigating damage.
Dood, Every Rpg ever has armor. Heck, Persona 4 and 3 have the 'omnipotent orb' that makes you immune to everything ever (Except almighty attacks) Yet they still have a guard option.
The perpous of armor in RPGs is to raise one's defense just enough to let you stand a chance against a particular monster your not ready for and let me tell you TiTs armor does NOT make up for the lack of a guard option. (Tbh few things can) It's just a core feature of any game. You need the options to avoid massive damage from attacks and TiTs isn't an exception =P

The game doesn't NEED a block/defend option. Combat isn't even the big key in this game, it's just part of it.

Shouldn't we actively make this game one that any peep could pick up and play because of that fact?
Try to make the game more enticing for more casual players? So they would play long enough to get to more of the lusty bits without giving up somewhere along the lines because we refuse to add in a Core feature of a game because "It doesn't need one?"

Oh yes it's balanced enough where charged attacks can't be lessened or blocked and Monsters can do 4 hits and a row and you can't do a single thing about it.

Also, how are peeps suppose to raise their reflexes beyond the starting boost if they keep dying because dodging is a hit or miss thing in the first place? The game needs a reliable way of blocking an incoming attack to keep peeps playing so they can get to the better porn spots in the game. If they just mindlessly click there just gonna hit a dead end at trash planet. =I

The point being is that this may be a porn game but it's still a game none the less and it has flaws. Why not try to fix those flaws so that we could have a better game and so that more people could join us on this steamy adventure through the stars? ╹‿╹)

Also x2, Pretty sure a good number of peeps actually play this game because they like the mechanic of it and see the porn as a neat theme than something to constantly whack off too ~ w ~)

Edit:
Also~ x3
The Same could be said about waiting, Why can't that be guard since it really doesn't serve that much of a purpose otherwise ~ w ~)
 
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Gedan

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Try to make the game more enticing for more casual players? So they would play long enough to get to more of the lusty bits without giving up somewhere along the lines because we refuse to add in a Core feature of a game because "It doesn't need one?"

The game has an easy mode that makes combat mostly trivial. If people don't give a fuck about the combat they should turn that on and then proceed to give no fucks about stats, gear or levels.

Oh yes it's balanced enough where charged attacks can't be lessened or blocked and Monsters can do 4 hits and a row and you can't do a single thing about it.

All charged attacks that are intended to be avoided already have a means with which the player can avoid them. Any other charged attack is intended to be balanced around appropriate equipment, levels and stats to 'counter'; most of the time, they're just a way of adding more flavor to what otherwise would have been a regular attack. If an enemy hits you for an average of 10 damage a round, then make it spend 1 round charging up and let it hit you 4 times for 5 damage. Over 2 rounds, it's the same net result but it adds some measure of variation to otherwise identical content.

Also, how are peeps suppose to raise their reflexes beyond the starting boost if they keep dying because dodging is a hit or miss thing in the first place? The game needs a reliable way of blocking an incoming attack to keep peeps playing so they can get to the better porn spots in the game. If they just mindlessly click there just gonna hit a dead end at trash planet. =I

The game gives ample warning that there are places you shouldn't venture without having some levels and equipment behind you first, and you pretty much have to be trying to lose at this point to actually be defeated by the enemies you're initially heavily guided towards.

The point being is that this may be a porn game but it's still a game none the less and it has flaws. Why not try to fix those flaws so that we could have a better game and so that more people could join us on this steamy adventure through the stars? ╹‿╹)

Blocking/defending would be a net loss to the player; it's a trap option and all it does at best is slow down the pace of the game.
 

Noob Salad

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lol I still got my ass kicked on Easy mode on certain fights like the Wyrm. And I was cheating. Clearly I was doing something wrong.
 

A79

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I won't bother quoting that wall of text. The only place crossing one's arms over one's chest reduces the damage of a directed energy weapon is shounen anime. Bad shounen anime, at that.
 

Notkastar

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The game has an easy mode that makes combat mostly trivial. If people don't give a fuck about the combat they should turn that on and then proceed to give no fucks about stats, gear or levels.
Then what's so bad about having the option?
It's like easy mode; You don't have to use it but it's there for when you need it ya know?
It's better to be safe than sorry. =)

All charged attacks that are intended to be avoided already have a means with which the player can avoid them. Any other charged attack is intended to be balanced around appropriate equipment, levels and stats to 'counter'; most of the time, they're just a way of adding more flavor to what otherwise would have been a regular attack. If an enemy hits you for an average of 10 damage a round, then make it spend 1 round charging up and let it hit you 4 times for 5 damage. Over 2 rounds, it's the same net result but it adds some measure of variation to otherwise identical content.

That may be but wouldn't it add to the strategic value of the game if for one of those times you could lessen the impact? Prolonging the battle just enough for you to get some of your energy back from one of the power regaining abilities you gain at higher levels so that you would have enough energy for an attack that could end the battle outright instead of having to go through the usual slap fest of I hit you, you hit me? In a way: "It's the same net result but it adds some measure of variation to otherwise identical content." Thus making this more entertaining in the long run.


The game gives ample warning that there are places you shouldn't venture without having some levels and equipment behind you first, and you pretty much have to be trying to lose at this point to actually be defeated by the enemies you're initially heavily guided towards.

What about the casual peeps that don't read the warning can just fight to fight?
I know the "You've been warned rule" where anything beyond that point is on the peeps head but I really don't see the harm in throwing those peeps or peeps, in general, a life ring. Guarding isn't useless, it's useful and would add a whole nother layer of strategy to this game. And could make a number of potential runs and incorporation of the feature possible. (It's a whole new avenue to explore! =) Heck Even more notable games had fun with this feature to defend yourself, Just think about what you guys could do!

Blocking/defending would be a net loss to the player; it's a trap option and all it does at best is slow down the pace of the game.

At this point, I'm inclined to believe you but for that reason because again
"Wait" is still a valid option in the game the seemly already services the purpose you stated up there.
Though seeing how many revile at the idea of having an extra bit of insurance with a battle,
Being completely o.k with an easy mode and cheating to win but treating the thought of adding a guarding command like the black plague...

*Sigh* I mean it's blocking, It literally can only benefit you, Serves more of a purpose than most of the other commands, can fit inside the theme given that tech armor is a thing, can be used in a number of ways for a way better outcome than without it and above all, "is an option". Saying it its unnecessary would be extremely untrue, It's a missing feature in a game that desperately needs it and the things you have thus far seem like really extream solutions for something that could be solved rather simply.

Instead of trying to fix the world to make up for one missing clog, Why not just add it and get it over with?
Why do you have to police the option to block to certain battles instead of giving the player the choice to use and the choice not too? If it's for 'RP' I'm very sure you could still type the same thing for a single command option without having to break it up into two that only show up now and again. =T


I won't bother quoting that wall of text. The only place crossing one's arms over one's chest reduces the damage of a directed energy weapon is shounen anime. Bad shounen anime, at that.
Dood, use your imagination lolz, Of course, you wouldn't be able to block that with your arms!
Just Take the examples I use up there and just have fun with the scenario.
Maybe steel evades the attacks while still suffering a few cuts from the very tip or something.
I don't need to explain how to imagine, will I dood? ~ w ~)
 

Emerald

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I said it before and I'll say it again. :/

You're Trying Too Hard.

Seriously man, just stop.
 

Lancer

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Heck Even more notable games had fun with this feature to defend yourself, Just think about what you guys could do!
You cite other games' decisions to include blocking like it strengthens your argument. It does not. None of those games are text based RPGs with only one controllable character, making all of their design choices completely irrelevant to TiTS. It's kind of like saying that the creators of Battlefield should take tips from those of Mario Cart. Just because chucking turtle shells at people works out for Mario doesn't mean it'll work out for SuperSoldier267.

What about the casual peeps that don't read the warning can just fight to fight?
I know the "You've been warned rule" where anything beyond that point is on the peeps head but I really don't see the harm in throwing those peeps or peeps, in general, a life ring.
If the only thing worth doing for this "casual peep", who has been completely outmatched, is defend, then they will just sit there doing no damage (or no damage worth speaking of with a drone, since a level 10 player with the drone upgrade wouldn't be outmatched in the first place) and watching as their health is slowly whittled away. That's some life ring.

That may be but wouldn't it add to the strategic value of the game if for one of those times you could lessen the impact? Prolonging the battle just enough for you to get some of your energy back from one of the power regaining abilities you gain at higher levels so that you would have enough energy for an attack that could end the battle outright instead of having to go through the usual slap fest of I hit you, you hit me?
So... those "higher level" energy recovery skills are definitely mid level skills, (which techs don't even get btw) which makes me question exactly how much you know about the game you're trying to change. Even more importantly, there is no skill that recovers energy over multiple turns. Both the merc's second wind and the smuggler's stimulant give an instant, one turn boost, so your little scenario of "waiting for that final bit of energy to unleash the battle-ending strike" is just complete hogwash.

Even if your arguments made a tiny bit of sense, it wouldn't be worth changing. The current battle system works, and complicating that system isn't worth the time necessary to change it. It is far better spent elsewhere.
 

Kesil

Well-Known Member
Aug 26, 2015
3,446
2,161
I'm walking away from this before I post something that'll get me banned.
I don't know if a single shitpost would get me banned, but as someone who likes defending abilities and enjoys the fighting side of the game, this is all I have to say concerning OP's posts: http://i.imgur.com/yPmAtAY.png
 
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Notkastar

Member
Jun 9, 2017
19
12
26
╹‿╹)
www.furaffinity.net
Please post less like a twelve year old on an anime form, dood. ^~^
I said it before and I'll say it again. :/

You're Trying Too Hard.

Seriously man, just stop.

I am trying hard because I firmly believe things can always be better and changing the wait
command into something actually useful would do just that.
Sure your gonna run into road blocks and people won't always like the things you
have to say (Or any of the things you have to say lol) But you just have to keep
at it or else nothing's going to change and all of this would be for nothing.

If anything I just wanna understand why people are o.k with easy mode and cheating
but not with Guarding. I mean seriously guys, It's purpose is to lessen the impact of incoming blows
for whatever the reason.

I'm walking away from this before I post something that'll get me banned.

Aw crap, I pissed a peep off. ~ w ~)
Welp: "I can't please everyone. That's not in my J.D., you know, not in my job description." -Maria Sharapova
Plus I bet I'm pretty damn annoying to talk too, Right? ◠‿╹)

You cite other games' decisions to include blocking like it strengthens your argument. It does not. None of those games are text based RPGs with only one controllable character, making all of their design choices completely irrelevant to TiTS. It's kind of like saying that the creators of Battlefield should take tips from those of Mario Cart. Just because chucking turtle shells at people works out for Mario doesn't mean it'll work out for SuperSoldier267.

Dood that's not fair,
I was comparing two turn-based RPG's to one another, The difference being that one is 3-d party and another texted based solo. It's not at all like comparing an FPS to a Racers.
That's like comparing bananas to electric guitars.


If the only thing worth doing for this "casual peep", who has been completely outmatched, is defend, then they will just sit there doing no damage (or no damage worth speaking of with a drone, since a level 10 player with the drone upgrade wouldn't be outmatched in the first place) and watching as their health is slowly whittled away. That's some life ring.

Dood that's not what I meant, They wouldn't just be sitting there guarding all day.
Who would actually do that? They would use it when they need it.
As for the drone thing, I already pitched an idea about that up there =)

"As for your other point, A quick patch can fix that like say while Defending as a tech Sp since there whole deal is defense. They divert all of the energy they have to their shields for any oncoming attacks! (This while reducing damage will temporarily deactivate your drone!)"


So... those "higher level" energy recovery skills are definitely mid level skills, (which techs don't even get btw) which makes me question exactly how much you know about the game you're trying to change. Even more importantly, there is no skill that recovers energy over multiple turns. Both the merc's second wind and the smuggler's stimulant give an instant, one turn boost, so your little scenario of "waiting for that final bit of energy to unleash the battle-ending strike" is just complete hogwash.

Lolz why you gotta be so properly virtuous ~ w ~) (Seriously been a long time since I heard the word "hogwash",
latest
)
Blazblue references aside you kinda got me here =) During all of my playthroughs of the game I've always played smuggler and only really had that one as a point of reference. But your dead wrong about the other stuff though.

True, smuggler's stimulant gives you the power on the spot but not all of it. I think you have mistaken it with 'Burst of energy' Because of that: Allows you to recover 60 energy, once per combat encounter. While smuggler's stimulant: Allows you to gain 25 energy per round for 3 rounds, once per combat encounter.

Last time I checked gas bombs take 50 energy or energy to do while grenades might take more. ~ w ~)
Scenarios not so hogwash now, right?

Even if your arguments made a tiny bit of sense, it wouldn't be worth changing. The current battle system works, and complicating that system isn't worth the time necessary to change it. It is far better spent elsewhere.
(Why you gotta be so harsh ~ w ~)
Yes, it does work so why would changing the wait command into guard be the end of the world?
It's changing something useless into something slightly useful, It can only help you.