Here you can talk about spaceships, space combat and all the things you're hoping to see regarding them in-game.
A quick summary of what's currently known (note that this information is provisional):
* Ships will have a crew limit, so you won't be able to have every recruitable NPC with you at any one time. The starter ship, the Casstech Z14, is described as a 'space winnebago' which will only allow you to house 2-3 crew, once the ability to upgrade is implemented.
* Ships will have internal maps, similar to the vessels you already can board in the game.
* Ships are intended to be the major credit dumps, so will cost a lot. The ability to buy cruiser-sized vessels will eventually be implemented.
* Ships will have the following statistics: Hull (HP), Shields, Capacitor (Energy), Capacitor Recharge, Thrust, Systems, Targeting, Agility, Armor, Shield Hardness, Crew Slots, Module Slots and Inherent Gadgets.
* Modules will be upgrades that will improve your ship, one way or another. Extra shields, extra crew slots etc. Importantly, many of these your crew will be able to man, if they have the right specialty. You'll be able to slot them in and out in port, and you'll start off with a few basic ones.
* Gadgets will be 'specials' exclusive to that ship. It's likely you'll need a specialist crew member, or you yourself must have the specialty, in order to use it.
* Nothing is currently known about travelling between planets, or potential combat encounters. However anyone who's played The Silence will know the basic shape of combat.
* There's no current ETA for this update. It's obviously a complicated piece of work, and will probably be implemented in stages.
That's about it. Speculate away, space cadets.
A quick summary of what's currently known (note that this information is provisional):
* Ships will have a crew limit, so you won't be able to have every recruitable NPC with you at any one time. The starter ship, the Casstech Z14, is described as a 'space winnebago' which will only allow you to house 2-3 crew, once the ability to upgrade is implemented.
* Ships will have internal maps, similar to the vessels you already can board in the game.
* Ships are intended to be the major credit dumps, so will cost a lot. The ability to buy cruiser-sized vessels will eventually be implemented.
* Ships will have the following statistics: Hull (HP), Shields, Capacitor (Energy), Capacitor Recharge, Thrust, Systems, Targeting, Agility, Armor, Shield Hardness, Crew Slots, Module Slots and Inherent Gadgets.
* Modules will be upgrades that will improve your ship, one way or another. Extra shields, extra crew slots etc. Importantly, many of these your crew will be able to man, if they have the right specialty. You'll be able to slot them in and out in port, and you'll start off with a few basic ones.
* Gadgets will be 'specials' exclusive to that ship. It's likely you'll need a specialist crew member, or you yourself must have the specialty, in order to use it.
* Nothing is currently known about travelling between planets, or potential combat encounters. However anyone who's played The Silence will know the basic shape of combat.
* There's no current ETA for this update. It's obviously a complicated piece of work, and will probably be implemented in stages.
That's about it. Speculate away, space cadets.