I want to start off by saying that this is an interesting game that I am glad is both free and available to all. That said, a big part of the appeal of roleplaying games (at least for me) is the ability to create a character and have them act and react according to the player's design. I created a large Orc barbarian warrior in the hopes of playing a stoic and aggressive character.
As you can imagine, I was immediately disappointed as soon as I crashed the ritual. My 8 foot tall musclebound Orc was pulled around helplessly by a small catgirl, my weathered warrior with history as a brutal barbarian made to such intimidating lines like "Leave her alone!".
After the genuinely cool cutscene following the battle with the scythe guy, I was once again disappointed to be given the compelling choices of "coddle girl I barely know and just met an hour ago" or "run headfirst into a forcefield to avenge the unfamiliar friend of said girl I just met an hour ago". Honestly, I didn't care much for the catgirl or her friend and I highly doubt my character would either, making those two choices painful to have to choose from.
Afterwards, I was forced to watch as my savage barbarian is inexplicably converted into a little boy discovering Playboy before an omnibus with huge tits. There's nothing more to say about this scene without repeating myself.
I understand that no writer or group of writers could possibly know every character personality choice and I don't expect them to. Why not implement something like the "personality choices" of TiTS , possibly even have them line up with the history choices so we don't wind up with the dissonance described earlier. If that's out of the question and there must be a singular default personality, I suggest it be one very little people would have a problem with. After all, who would complain about being portrayed as a badass?
As you can imagine, I was immediately disappointed as soon as I crashed the ritual. My 8 foot tall musclebound Orc was pulled around helplessly by a small catgirl, my weathered warrior with history as a brutal barbarian made to such intimidating lines like "Leave her alone!".
After the genuinely cool cutscene following the battle with the scythe guy, I was once again disappointed to be given the compelling choices of "coddle girl I barely know and just met an hour ago" or "run headfirst into a forcefield to avenge the unfamiliar friend of said girl I just met an hour ago". Honestly, I didn't care much for the catgirl or her friend and I highly doubt my character would either, making those two choices painful to have to choose from.
Afterwards, I was forced to watch as my savage barbarian is inexplicably converted into a little boy discovering Playboy before an omnibus with huge tits. There's nothing more to say about this scene without repeating myself.
I understand that no writer or group of writers could possibly know every character personality choice and I don't expect them to. Why not implement something like the "personality choices" of TiTS , possibly even have them line up with the history choices so we don't wind up with the dissonance described earlier. If that's out of the question and there must be a singular default personality, I suggest it be one very little people would have a problem with. After all, who would complain about being portrayed as a badass?