Current ship gear setups?

Lostname475

Well-Known Member
Apr 3, 2023
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I think that the sidewinder with shield vampire, mirror images and system hardening was pretty much the best thing that could be made before the new parts were added, but is this still the case? What ship loadout are you running?
 

Theron

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Nov 8, 2018
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I'm not convinced any of the new weapons are better than Missile Turrets. More specifically, I'm not sure they're better than the two Missile Turrets I was using before. They're mostly more specialized, so it might be optimal to have, say, a Tachyon Lance and a Relativistic Launcher and use the TL vs Shields and RL vs Armor, but two MT have better effectiveness vs Shields as the TL for better Energy efficiency and they're about as effective vs Armor, so you don't have to bother switching weapons.

I do like the idea of a ship with just the Tachyon Lance and a bunch of Drone Swarms. The better combo in testing is the Relativistic Launcher + Drones. The Drones do Electric, so they shred Shields, while the RL does supplementary damage, and then they reverse roles vs Armor.

Logistics Suite makes having a variety of Gadgets more viable, but I'm not sure how many uses you really need.

The biggest addition is probably the improved Crew Quarters, so you can fit more modules in for a given number of followers.
 
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Bast

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Aug 12, 2021
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I'm currently using 3 Power Core Tuners and 2 Extra Weapon Mounts that add up to 5 equipped Quad Howitzer Turrets on the Sidewinder. Only the Ova'lek and the gabilani pirate's ship enemy ship encounter survive the first barrage because of their higher than usual evasion stat/base health pool. Most other ships don't make it to the fifth howitzer salvo, which is nice.

If Steele were to forego crew space for more of that good stuff, then the final planet should be able to be cleared by glassing it. And if not, it's the devs fault! (Don't nerf my shit)
 
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Theron

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Nov 8, 2018
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I'm currently using 3 Power Core Tuners and 2 Extra Weapon Mounts that add up to 5 equipped Quad Howitzer Turrets on the Sidewinder. Only the Ova'lek and the gabilani pirate's ship enemy ship encounter survive the first barrage because of their higher than usual evasion stat/base health pool. Most other ships don't make it to the fifth howitzer salvo, which is nice.
If most enemies don't survive the first salvo, do you really need the extra power generation? Seems like an Auxiliary Battery would be better. (50 > 15*3)
 

Bast

Well-Known Member
Aug 12, 2021
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To be fair, all extra energy and energy generation is pretty pointless on the build. So you're making a good point there.

The actual build is more like: 5 Quad Howitzer Turrets. That's it. *shrug