I've got questions. They could range from anywhere about the mechanics of the game to asking about the lore, or just nitpicky questions about TiTs in general.
So I'll start with a few questions:
Let's see if they can't be ironed out along with new questions. Won't be as numerous.
So I'll start with a few questions:
- What's the current power source that is mostly used in TiTs, the type that powers space stations, shield belts, energy weapons, etc.?
- Why are kinetic weapons still used by most the galaxy? We're 5,000 years after finally achieving light-drive travel, according to the wiki.
- Is the Leithan homeworld basically Tuchanka?
- Are the Leithans basically Krogan, except friendlier?
- What happens if you go through 1000+ transformations in a 24-hour period?
- If someone is wanted, but they have TFs beforehand and change their appearance, how does the U.G.C. catch them?
- Was Tech Specialist the first class?
- What are the two themes between Tech Specialists perk tree?
- Why doesn't energy regenerate per round in combat for every class?
- What is energy even supposed to be: actual energy or stamina?
- (My personal favorite ) Why is it, despite advertised as being the most intelligent class, Tech Specialists aren't smart enough to Take Cover?
- Why are Mercenaries optimal damage gated behind kinetic damage? Aren't they masters of the gun/sword, regardless?
- Are Stealth Belts illegal for civilians?
- The Treatment is supposed to be illegal to take off-world, if I recall correctly. How, then, has Ogram and Amma kept their jobs, considering we can just waltz right off and fly away?
- Why is there no sexual rodeo on New Texas, considering how long it's existed?
- The Treatment, for the most part, rewrites you into a kind, friendly person, if I'm right. Can it cure sociopathy and psychopathy?
- No idea re: power source
- Because energy weapons are more expensive and regulated.
- No
- No, not at all. The Thraggen are Krogans.
- You'll probably get cancer.
- DNA testing.
- Yes.
- Shields and Drones.
- Because Fenoxo hates fun.
- Who the fuck even knows. It apparently powers both your rechargable Flashbangs and your ability to kick people in the balls.
- They have shields to cower behind, you filthy peasant.
- Because Big Guns Are Better and also to distinguish them from Techs, who are the opposite.
- No.
- You can take the Treatment off-world (see The Treatment story). You can't land anywhere with it, though.
- There was a plan for that but it never materialized. Feel free to write it.
- I dunno if it'd cure it, but the Treatment might suppress those problems.
Well, the current questions were answered both by Savin and Etis, thank you kindly. For the most part, the answers resonate with each other, with a possible contradiction.[*]What's the current power source that is mostly used in TiTs, the type that powers space stations, shield belts, energy weapons, etc.?
> Unknown. Probably nuclear fusion for stationary and bioenergy of the user for portable (I'm serious).
[*]Why are kinetic weapons still used by most the galaxy? We're 5,000 years after finally achieving light-drive travel, according to the wiki.
They are reliable. Simple solution is sometimes the best one.
[*]Is the Leithan homeworld basically Tuchanka?
[*]Are the Leithans basically Krogan, except friendlier?
No. Tuchanka is a wasteland. Leithans are not mentally challenged and their homeworld is just unfriendly.
[*]What happens if you go through 1000+ transformations in a 24-hour period?
Lore-wise - it won't end good. For Steele this problem is waved off by nanobots which should maintain primary funtions no matter what (still can get bad end from TFs, though).
[*]If someone is wanted, but they have TFs beforehand and change their appearance, how does the U.G.C. catch them?
There are scanners which detect something unique and static for the person. Mentioned in Penny content.
[*]Was Tech Specialist the first class?
No. Smuggler was first, Merc second, Tech third.
[*]What are the two themes between Tech Specialists perk tree?
Basically shield specialist and drone specialist. Shield specialist is for now vastly superior.
[*]Why doesn't energy regenerate per round in combat for every class?
Bad design.
[*]What is energy even supposed to be: actual energy or stamina?
Stamina. It is commonly used by character for physical activities.
[*](My personal favorite ) Why is it, despite advertised as being the most intelligent class, Tech Specialists aren't smart enough to Take Cover?
Add all smuggler's gadgets to "why not" list. And a lot of other things which make no sense.
[*]Why are Mercenaries optimal damage gated behind kinetic damage? Aren't they masters of the gun/sword, regardless?
Dunno.
[*]Are Stealth Belts illegal for civilians?
Likely yes. In core worlds. Frontier... Looks like no one cares there.
[*]The Treatment is supposed to be illegal to take off-world, if I recall correctly. How, then, has Ogram and Amma kept their jobs, considering we can just waltz right off and fly away?
It is illegal to import into other worlds, not export from NT.
[*]Why is there no sexual rodeo on New Texas, considering how long it's existed?
Who even cares about NT?
[*]The Treatment, for the most part, rewrites you into a kind, friendly person, if I'm right. Can it cure sociopathy and psychopathy?
You are wrong. Not becoming kind, not making a big deal from violence and unable to really restrain themselves from taking pleasure. So it would make a psycho into that kind of murderer sho would sincerely don't understand what wrong is in dismembering children alive and screaming.
Let's see if they can't be ironed out along with new questions. Won't be as numerous.
- First off, this is courtesy of Galgano, who raised a legitimate point. Time to be specify on an earlier question: Was the Tech class the first to be designed or implemented?
- CoC didn't have classes, as far as I can remember. If that changed, forgive my ignorance, but this question would still be legitimate question: Why did TiTs go the route of classes?
- Celise. From what I've seen, despite her bimbo-like nature, she seems pretty damn OP if you look at her stats. Is that for all Galotians, or is she just a special case?
- Psionics. They seem to be the mental powers of this game. Is it just typical psychic power, or does TiTs has its own type of flavor in it?
- Apparently, having followers in combat outside quests is a no-go. Is this for writer sanity or is it some different reason I can't think of?
- Mega-Corporations have a lot of power in this game, if I'm correct. Do they, perhaps, secretly fight each other over some valuable resource, or are they so specialized in what they do, there's no point in fighting each other?
- Would NEXT-like, humanoid-sized robots fit well in this game, considering corporate dystopia?
- Am I annoying anyone?
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