I get the following critical error when removing laquine ears.
Version: 0.9.084-PUBLIC-ANDROID#4334 Message: Failed to find a UI state to apply. Current: "Main Text" Forcing: false State Stack: Stack:
TiTSException: Failed to find a UI state to apply. Current: "Main Text" Forcing: false
State Stack:
at h (file:///android_asset/www/main.3762949e.js:1:9900178)
at e.value (file:///android_asset/www/main.3762949e.js:1:17561130)
at file:///android_asset/www/main.3762949e.js:1:12086712
at file:///android_asset/www/main.3762949e.js:1:10692312
at Object.We (file:///android_asset/www/vendors.6494a5de.js:1:492228)
at $e (file:///android_asset/www/vendors.6494a5de.js:1:492382)
at file:///android_asset/www/vendors.6494a5de.js:1:510585
at Cr (file:///android_asset/www/vendors.6494a5de.js:1:510679)
at jr (file:///android_asset/www/vendors.6494a5de.js:1:511093)
at file:///android_asset/www/vendors.6494a5de.js:1:516729
(00:16:51.233) (Core) info: GameState postLoad()
(00:16:51.990) (Serialization) info: Setting gameloading marker false
(00:17:32.202) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(00:17:33.338) (UserInterface) info: Popping UI State back to MainText...
(00:17:33.338) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(00:17:35.350) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Appearance".
(00:17:36.608) (UserInterface) info: Pushing "Appearance" to UI state stack, replacing with "Appearance Menu".
(00:17:36.609) (Core) warning: mainGameMenu was called when Main Text was not the active UI state.
(00:17:37.533) (UserInterface) fatal: Failed to find a UI state to apply. Current: "Main Text" Forcing: false State Stack: ```
Version: 0.9.084-PUBLIC-ANDROID#4334 Message: Failed to find a UI state to apply. Current: "Main Text" Forcing: false State Stack: Stack:
TiTSException: Failed to find a UI state to apply. Current: "Main Text" Forcing: false
State Stack:
at h (file:///android_asset/www/main.3762949e.js:1:9900178)
at e.value (file:///android_asset/www/main.3762949e.js:1:17561130)
at file:///android_asset/www/main.3762949e.js:1:12086712
at file:///android_asset/www/main.3762949e.js:1:10692312
at Object.We (file:///android_asset/www/vendors.6494a5de.js:1:492228)
at $e (file:///android_asset/www/vendors.6494a5de.js:1:492382)
at file:///android_asset/www/vendors.6494a5de.js:1:510585
at Cr (file:///android_asset/www/vendors.6494a5de.js:1:510679)
at jr (file:///android_asset/www/vendors.6494a5de.js:1:511093)
at file:///android_asset/www/vendors.6494a5de.js:1:516729
(00:16:51.233) (Core) info: GameState postLoad()
(00:16:51.990) (Serialization) info: Setting gameloading marker false
(00:17:32.202) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(00:17:33.338) (UserInterface) info: Popping UI State back to MainText...
(00:17:33.338) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(00:17:35.350) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Appearance".
(00:17:36.608) (UserInterface) info: Pushing "Appearance" to UI state stack, replacing with "Appearance Menu".
(00:17:36.609) (Core) warning: mainGameMenu was called when Main Text was not the active UI state.
(00:17:37.533) (UserInterface) fatal: Failed to find a UI state to apply. Current: "Main Text" Forcing: false State Stack: ```