corrupt the centaur village? let Arona lose? Minor Spoilers

Adda

Well-Known Member
Jun 23, 2022
229
29
56
Does anybody corrupt the centaur village? I've not seen a huge reason not to?
Does anyone ever let Arona lose her battle? Is there a benefit?
 

Wicked_Corruption

New Member
Jun 30, 2025
4
2
25
The main reason you would corrupt the centaur village is for demon Ahmri at your wayfort, while having Arona lose her fight gives you her beserker set. Also iirc they lock you out of village content for Ahmri and warcamp harem content for Arona
 

Lostname475

Well-Known Member
Apr 3, 2023
722
668
Does anybody corrupt the centaur village? I've not seen a huge reason not to?
You miss out on interactions with some of the centaurs and can't marry Ahmri
Does anyone ever let Arona lose her battle? Is there a benefit?
As in jumping argoth immediately meaning she gets disqualified or just not getting involved? Not getting involved removes her and the orc camp from the game (somehow grettel and solveig still make it to the marches, no clue how) I've done it once for roleplay reasons but there's no particular benefit to it. Getting her disqualified is what Wicked_Corruption is decribing
 

Bast

Well-Known Member
Aug 12, 2021
674
411
Correct me if I'm wrong but corruption content seems to have been majorly abandoned. So there's no point to engage with it, if it never gets followed up on.
 

LeDoraggo

Well-Known Member
Correct me if I'm wrong but corruption content seems to have been majorly abandoned
The game does seem to have sidelined corruption content in recent years, sure, but some of it has (to a lesser degree, but still) recived follow ups on most recent events/updates
 

CrazyBakaBaka

Member
Jul 30, 2024
17
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The problem with corruption content is: The Writers don't want to Write it, and very few Players want to Play it. So don't get your hopes up too much about choosing any Corruption content, it probably isn't going to be worth while long term.

As someone who has seen the rambles of a few other game devs, I think a fundamental fact that any dev writing a story-heavy game must confront is that 99% of Players optimize for 2 things: Content and Being a Hero.

A fact of psychology is that most humans do innately possess a certain level of "Good feels Good" and "Being Mean makes me feel Bad". So when given a choice between Being Good and Being Evil, they will almost always default to picking the "Being Good" choice. This can be offset to a degree if the Evil choice offers more content than a Good choice. But a lot of games tend to make the Evil choices be Chaotic Evil, and that ends up costing content. This can be going murderhobo and losing access to a Character's storyline, or it can be something like the old HiveQuest corruption ending, which would cost you all of Azyrran's content. The end result is that when Players run the cost-benefit, they see that there isn't enough to be gained from being Evil, and thus stick to the Good path.
(And in the context of COC2, Players are always going to view Corruption as Evil, no matter how hard you try. And the Rewards for being Evil just aren't there)

In fact the only place where you typically see variance is in mutually exclusive Romance options. Because generally Romanced characters have more content to give, but having to pick one means Players have to run off of which personality they initially like more, which is varied enough to produce variance in runs. You might notice that the only Corruption-related content Players usually engage with in COC2 is the stuff that relates to Romancing Kasyrra. Because long run that's going to be the way to redeem her with the power of love, and currently if you don't Romance Kas in Winter City, you can swap to the Romance path at the end of Khor'minos, but you end up losing out on an entire character as a result. (And while you can get this character if you don't Romance Kas, the Character in question only gives their story quest if you have another quest that is exclusive to the Romance-Kasyrra route. So if you want all the benefits you have to Romance Kas anyways.)

(The sum of all this optimizing is that Players suck at Free Will outside of Romance options. Look at the original COC, where we all ended up on the same path "Hermaphrodite romances a bunch of people and then Redeemed Lethice." The more a dev works on giving the Player options, the faster you end up at the "You are all Individuals" scene from Life of Brian.)