Continue tits story past fighting the frost wyrm

Raventhecalm

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Feb 28, 2018
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It would be nice to see more story past the frost wyrm on uveto. The game is cool and I love it. But the story hase been halted for a few years now.
 
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Lkynmbr24

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Before ppl bend this into yet another toxic thread about the pace of which FenCo is developing the TiTS main story line, to those potentially looking to stir that monster of a topic: They're working on it. Just how actively none of us knows right now, but it's in the works for sure. I'm sure everyone would love to see some clear progress on it, but best we can do is wait.

But yeah, Frosty and all Uveto content isn't actually part of the main story line, as it's more of a giant side quest planet more than anything. Last thing we left off story wise was the Myrellon probe from the nyrian palace. :p
 
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Darkpheonix

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Aug 27, 2015
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pretty sure Uveto suppose to have a dungeon on it too eventually, but yes the story will pick up when it picks up. I for one am enjoying the current planets getting more fleshed out.
 
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Zavos

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  • The whole point of the quest is to earn brownie points with Steele
  • Most opponents during this quest have electric absorbtion
  • Nova can gain shields and remove her electric weakness by studying the opponent's biology
  • Bad ends follow themes of personality overwrite, and not in a erotic sense
  • Introduces the "pressurized" tag, you will need to use armor with this tag for a portion of the quest
  • Has a armor with airtight, pressurized, high defensive stats and a large sexiness penalty
  • There will be a transformative added to Lessau's list after the quest... aside from unique cock and wing type, its mainly a mix/mash of stuff thats already available
 

sumgai

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Syriquest and Couch's dungeon...

And the Frost Wyrm has literally no purpose to the probe race. It's just a bad ass dragon alien.
 

Lkynmbr24

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I'll be totally honest with all of you, I'm not a main quest person, never have, never will be. I've done so much side crap in Fallout 4 I forgot I was looking for Shaun.
Kinda like how I'm still just an "adventurer" doing mass side quests and mod quests before ever becoming a dragonborn on Skyrim. :catte:
 

Zavos

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Y tho? I mean, doing side shit is sooo much easier when you can shout
Unrelenting Force, Become Ethereal and Slow Time aside, shouts are rather useless... Generally prefer a shoutless, dragonless Skyrim.

Edit: the only reason I progress main story is to add flavor to legacy of the dragonborn and wheels of lull.
 
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ScarletteKnight

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I just don't have any interest in Skyrim's main story. Running around doing all the other shit I can do is much more fun.
 

Xeivous

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Uveto is a side planet, Frostie is an optional miniboss that is gonna be waifuable whenever the fuck that giant mass of amazingnes is coded.

As for the side topic. There are many more shouts other that the three Zevos listed that are pretty fucking useful. Esp if you use a perk tree mod to make shouting get some support.
 

Zavos

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As for the side topic. There are many more shouts other that the three Zevos listed that are pretty fucking useful. Esp if you use a perk tree mod to make shouting get some support.
If you use a shout mod, shouts become useful, period. My qualms with them is that many of their cooldowns are too long for regular incorporation into your combat style. And while some are powerful... They are pretty much never powerful enough to make a focus of your build. So I mainly just use them as emergency cards and boss killers.

Also, I usually have other stuff on my shout button. Forgotten magic, night vision or vampire lord, usually.
 

sumgai

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Unrelenting Force, Become Ethereal and Slow Time aside, shouts are rather useless... Generally prefer a shoutless, dragonless Skyrim.

Edit: the only reason I progress main story is to add flavor to legacy of the dragonborn and wheels of lull.

You don't like Aura Whisper? Every time I open the map in Skyrim, I'm like fuuuuckkk... still haven't gone there and done x.

That is a nifty thing about TiTs, you keep a running log of encounters and missions in the codex.
 
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JK Drack

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Feb 8, 2018
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I'll be totally honest with all of you, I'm not a main quest person, never have, never will be. I've done so much side crap in Fallout 4 I forgot I was looking for Shaun.

View attachment 6441

Honestly, i respect you there. I can't, personnaly, play the worst entry of is series with that much time. Even with modding.( FO1, 2 and New Vegas is good shit!) And god, i did all the freaking content in that game, and i still find the game to be rather empty at best. However, i can totally understand the feeling to do side quest while exploring an open world.

And at least FO4 is a pretty decent shooter on his own, with fun gunplay here and there. I just wish Roleplay could be a REAL thing.( Perk system being fixed by the modders quite recently.)

EDIT: You don't miss a lot of things from the main quest, the writing is just... Meh.
 

Xeivous

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I thought the perk system as a whole was a fairly decent idea that merely needed expanding in Fo4. The roleplaying troubles and the incredibly lackluster storytelling and lack of connectedness of plotlines even for a bethesda game are what really ground my gears about Fo4.
 

null_blank

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Honestly, i respect you there. I can't, personnaly, play the worst entry of is series with that much time. Even with modding.( FO1, 2 and New Vegas is good shit!) And god, i did all the freaking content in that game, and i still find the game to be rather empty at best. However, i can totally understand the feeling to do side quest while exploring an open world.

And at least FO4 is a pretty decent shooter on his own, with fun gunplay here and there. I just wish Roleplay could be a REAL thing.( Perk system being fixed by the modders quite recently.)

EDIT: You don't miss a lot of things from the main quest, the writing is just... Meh.

when you divorce yourself from things like the main quest and MARCUS GARVEY, you're free to walk around to do as you please. 1600 hours and Marcus is still hold up in the museum. It's just as well, I turned all the settlements into raider outposts.
 

ScarletteKnight

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when you divorce yourself from things like the main quest and MARCUS GARVEY, you're free to walk around to do as you please. 1600 hours and Marcus is still hold up in the museum. It's just as well, I turned all the settlements into raider outposts.
Um, you mean Preston Garvey, right?
 

ScarletteKnight

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Honestly though, the only things I had fun with were the jetpack, making a retardedly powerful character, and breaking the game. The Survival mode was kinda cool.
 

JK Drack

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I care, Marcus is a really cool muttie.

Damn be that Preston and his settlements.
What if Preston was on Tits, that would be like:"Another Ausar Babe need your help Steele, i mark it on your map!"
 
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Karretch

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I never get any good legendary effects, just lots of mutant slayer or armor, mostly armor 70% of the time.
 

sumgai

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Now I'm imagining an Elder Scrolls games set in Mareth.

I can just imagine Nocturnal's quest line now...

Actually Skryim did kinda leave things hanging if you completely finish everything. There is no credit roll to signify that the Dragonborn was done. On the contrary, several characters talk about the Gods having more work for you.

The only aspect of TiTs that pushes the MQ is the rival. Turning a sex filled romp across the galaxy into a flipping "race".
 

Alabaster Chimes

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Actually, Skryim did kinda leave things hanging if you completely finish everything. There is no credit roll to signify that the Dragonborn was done. On the contrary, several characters talk about the Gods having more work for you.

This in perspective is why when I look back on all the past Elderscrolls games and Bethesda Fallout games, Fallout New Vegas is my favorite of the bunch, and ironically it wasn't made by Bethesda.

It's nice to play a game that lets you continue playing after the main quest is completed, but it doesn't give you any significant closure at all. An Ending in New Vegas where you do EVERYTHING can last 10 minutes and it tells you all that you have accomplished and what consequences that would bring or what benefits.

Same could be said for playing a Fallout 3 without Broken Steele. Don't get me wrong, the DLC has fucking amazing content, and it shows you your past actions, but it completely cops out the beautiful ending that was Fallout 3. I remember when I was younger I was stoked that now I can continue playing past the end, but now that I'm older and more of a critic I'm kinda angry that Bethesda caved to the backlash they received to the ending and introduced a DLC to change it, when they should've stuck to their guns.

Obsidian didn't cave and that's why they delivered one of my favorite RPGs ever.
 

ScarletteKnight

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Does anyone else wonder what's gonna happen when your character dies, if your character isn't immortal, because they've given their Soul to all of the Daedric Princes and all that?
 
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Zavos

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Does anyone else wonder what's gonna happen when your character dies, if your character isn't immortal, because they've given their Soul to all of the Daedric Princes and all that?
Scenario A
The Dovahkin, being Lorkhan, reincarnates into a future savior (the likely scenario, as Lorkhan has sold his soul to various Daedric Princes many times over, most notably Sheogorath, but still reincarnated into the Dovahkin)
Scenario B
The eligible Daedric Princes play poker for the Dovahkin's soul