Companion sets Analysis (Reworked)

Resawar

Well-Known Member
Sep 21, 2018
224
321
The decision has been made. This mean all old posts and such will be revised and formatted with the new information. This thread will hold just my analysis and will be missing my talks on things such as balance and the state of the game. I also want to change up how I go about doing the stats section and try to make the set summaries one line and move the extra stuff to the top. This guide is based around the normal difficulty of the game. Dark mode is not the best for some of the weaker sets. A Dark mode guide to companions is not something for me to make anyway. For new information and such I will edit this to the new information and add the sets to the post about the companion. But I will start once again with something similar.

When I go on an adventure to save the world from ruination or devastation many things come to mind such as who to take with or who will I be. At the Waypoints when picking a companion I think of what they can comment on and most importantly how well they fair in combat. Losing in combat does have its uses and is fine but some parts of the game must be won. You must fight and how well those companions work in combat is important.

Here is the first revised companion, the pink haired cat herself Cait:
Our first companion and one of the most versatile companion we have, she can work it almost any party no matter the need as she can be a tank, healer or a damage dealer in all flavors. She comes with six sets and all the potential you could need in companion.

Her ultimate, Devotion just like her versatility is great as who would turn down a free kittydown once a day. She has two level three perks that her sets use with one being Take Comfort in Me and the other being Arcane Infusion, both are fine boosts with the plus 10 Spellpower or plus 10 Focus. Some sets do have one or the other and therefor nonmagical Pc's will not get much use out of the spellpower, but these are a nice boost to most others players. Her Level five perk can be Focused Will or Commanding Presence, with one adding to her overall Magic Resistance and the latter adding to her Mental Resistance.

Our pink haired cat can gain some bonuses over the game to boost up her stats. The first is the Pyreheart Clasp which gives her a plus 10 boost to Spellpower and Fire Resistance. Her next upgrade is a choice as she can gain the Ring of Warmth or the Rimebound Grimoire With the former giving her plus five Spellpower and plus 10 Fire and Frost Resistance an the latter giving her plus five Spellpower and Crit Chance. If she already has the Rimebound Grimoire she can also be give the Rimescore which will boost her base staff damage with 15 points of Frost damage, this only effects her sets in which she has her base staff or the Gnarled Staff and not sets like Hexblade, Vestal, or Dancer set as they all have unique weapons. This boost also gives her plus 10 Spellpower and plus 20 to Armor and Ward. The staff used by her changes to a different item when upgraded with the Rimescore.
Caits starting set and a good all around set, she can heal, she can do some damage, and she can buff/debuff, what more could you want from your healer. This set boasts a high Toughness, Cunning, and Willpower as her three main stats. Her weapon is her staff which makes for a fine weapon to hit with when in recharge and not healing, for her armor she has her Passion Priestess Garb which has a 1.1 times multiplier when healing.

(Perks): Her level seven perk Overcharged Healing can come in handy sometimes but as it can only proc on a crit you shouldn't rely on it as it can be a bit random, but she does have a high cunning to make good use of it. Her level one perk is the standard white mage perk of Healers Hands which lets her heal herself when she heals others, a perk perk to have to help keep the heal topped off and away from death. Healers hands does not effect this set with its heavy armor bonus, which makes sense. The perk granted at level nine to this set is Overprotective which lets 25 percent of any excess healing be given to the person healed as overheal or Shield HP. This perk is nice as it lets any wasted healing be used as a barrier to help prevent both herself and her target from being hurt more. The given Shield HP does respect the normal interactions with other Shield HP which will trigger things like reactive ward or replace the old amount if larger or newer. This perk also lets her use heal even when the target is at full now which lets her put up the Shield HP even in the first round before any damage is taken.

(Powers): Heal is a good power and you can't go wrong with it as it heals up to 54% of a allies max HP while also removing the bleeding status effect. White Fire is a fine single target spell with a one turn recharge and comparable damage to other one turn recharge powers, a good damage type in holy to help the included fire damage in damaging resists and a chance to burn for an ok amount of damage. For support Sun of Jassira is similar to smoke bomb but with ok damage, for one less turn of blind and a four turn recharge. Unlike Smoke Bomb Cait does not get obscurement and the attack itself is pure fire, common enemy such as demons resist 25 percent of fire damage. This attack is single target but the blind effect is an AoE, a basic use of this power is to try for the blind and hit a priority target with the damage but it is not doing much else for a four turn recharge. Now spirit veil feels like a bad power and weak but in essence it's a combo of Guarded Stance and Mirror Image without the threat generation but the recipient gets extra armor in exchange, but that still doesn't get rid feeling of it doing nothing or feeling like a wasted turn when you could be healing someone or hitting enemies for bits of damage. The Shield HP from this power is very weak and likely to be overpowered by her level nine perk.

(Stats): The stat line of the Passion Priestess are what you would expect from its role as a healer or white mage with good Spellpower and Spell Penetration along with a good defense against magic. She is weak to Teases and such that attack her Focus and along with a low armor stat that means she cannot take massive Physical hits as well. She has a good Critical Chance and Effectiveness which means that she can hit those crit heals or attacks more often. The last stats of mention are her HP which is really good due to her maxed out Toughness, the last is her Initiative which is going to put her into the middle of the pack in most combats if not the end if she gets a bad roll.

(Set Summery): The ever good white mage healer with some damage but nothing special. It can heal, provide some debuffs support, deal some damage, and give some buffs.
A supportive charmer setup with added bonus of diversifying you damage output, even if she struggles into lust immune enemy's. This sets main stats are Agility, Willpower, and Presence. The weapon of this set is a Jassiran Glaive changed into Caits staff, this weapon does seem to keep the Heavy tag so she has minus five to her Initiative. For her armor she wears the Sun Dancer Silks. This set can be unlocked by talking to the cat about her other talents.

(Perks): Her level one perk is Dance of the Dunes which heals her when she makes a Tease attack, the amount healed is only based on her Presence which is high but that number is only 27 at level nine. The level seven perk of this set is Enchanting Acts which makes normal Tease attacks act like a mini Allure and hit all other non main target enemies for 40 percent of the total damage, 40 percent is an okay amount for what is free damage but she does have powers instead to use along with Sun Dance to spam. For her level Nine perk she does not currently have one at the time of writing but Distracting and Mutual Inspiration could fit quite well, bar her getting a custom perk.

(Powers): Sun Dance is the first power and it's does the same damage as the basic tease attack button but has the added effect of also healing the whole team when used. If compared to the recharge power Group Heal at level nine then Sun Dance does on average a little bit less healing but a similar amount to Group Heals lower end. This is still not ideal for high levels as getting back anywhere from a fourth to a fifth of HP on the whole team will never feel as good as hitting those big healing numbers on normal Heal even if it is only single target bar Healers Hands. Allure is every charmers bread and butter for it's good damage and a semi quick recharge, it being an AoE attack is nice plus it can give a status effect which is always helpful or to help those with Twist the Knife and Similar. There is no real downside to allure other then the threat gain which might get her under fire if your tank is not keeping up on threat generation. You can't go wrong with blessing as it is a good all around set up power that grants plus 100 power to attacking stats for one turn, it only lasts one turn but that should not be something to hold against it. Now Enamoring is a great debuff to have available as it half's the enemy's main defensive stats plus it's also a tease attack, the damage is minor but your not using this power for that purpose.

(Stats): This set has high Willpower but no real way to use it other then for its defensive properties, as with having a high Willpower this set has a high Spellpower but nothing that uses it. For a Charmer she has high Mental Defense and good Focus, her focus is only beaten out by Quin and Kiyoko. The Sexiness stat is the second highest among companions along with a good Initiative stat to use, Evasion is also high and quite good. This is set is ok at taking magical hits but Physical hits are still something to worry about, Temptation is also low so enemies can resist most of her damage easier. Her HP is lower due to no Toughness investment but at level nine it is still about 400.

(Set Summery): A Charmer with Tease attacks and debuffs to apply, that's also not completely dead weight vs tease immune enemy's due to blessing.
The not black cat with gear gotten by talking to the forest witch and companion Viviane. This witchy set gives Cait a set with more focus on buffs and some debuffs compared to her Priestess attire, they are similar sets in concept doing different things. Her weapon in this set is the Gnarled Staff which can have the Rimescores bonus frost damage. Her armor is the Witch Garb itself. Having Heal really does help this set do its work. This sets main stats are Willpower, Cunning, and Toughness.

(Perks): Healers Hands is always nice to have on a healer as it means that they can be topped off along with their target, this set does not have Heavy armor so the Heavy armor effect from Healers hands is not active. Overflowing Health means that she can use her high Cunning to fish for big heals and get the whole team some health with splash. Her level nine perk Mutual Inspiration is good, the buffs it gives the caster such as Initiative, Evasion, and Sexiness means that she can go first more often to help heal or dodge more. It is kind of limited due to her buffs being a four recharge and a encounter power but overall the benefit is nice to have

(Powers): The first of this sets powers is the ever good Heal which heals the selected ally, the heal is a more effective in this set compared to Priestess but only by a little bit. Her next power is Shield of Light, it is a good spell for letting the recipient take a hit or two with out digging into their HP with the added bonus of receiving healing while under the effect. It like other Shield HP powers does have to follow the rules of Shield HP. Scorch Armor is a power in which it deals ok fire damage with a guaranty to Sunder the target, this can be comboed with PC powers or with damage in general as it means the target takes more damage overall. Radiant Gift is an interesting power as it simply gives the whole party bonus Holy damage with weapon attacks, the bonus damage is useful to attack Demons or Holy weak enemies and to those those who lack a way to hit ghosts. With her high Spellpower the buff at level nine is plus 34, this a descent sum of extra damage team wide that does not need to be reapplied.

(Stats): This sets stats are similar to those of the Passion Priestess but with key differences. One such similar thing is that with a descent Crit stat and cunning it means she can fish for Overcharged Healing Procs. The high cunning means that her one attack could crit as often as you are able to use it. This set has one of the highest Spellpower of all companions with second closest being her own Vestal set. This set boasts a high Magic Defense and Ward, and a high max HP. The last stats to mention are Initiative being low so bar her level nine perk she will end in the middle of the turn order, her Evasion is good and gets better with her level nine perk.

(Set Summery): A good supportive healer, buffer, and debuffer that could become very passive when her powers are on cooldown. She always has a job in healing but only if allies are damaged.
Caits big offensive set, a powerful Spellblade. This set is gained by following through and helping Cait find her father. As a Spellblade this set has both magic and melee attacks and is generally able to hit with Holy damage and some Blight, Holy is a powerful damage type that can hurt Demons and others weak to it. Her spellblade is the same as the one the PC gets which means it changes it's damage type everyday like the Spiral Blade itself, they appear to be the same damage type every day so you can just check your own if you want to tell what her bonus damage type is that day or check her Attack card. Her armor is the Hexblade Leathers.

(Perks):The level one perk of this set is Twist the Knife which makes any debuff on an enemy gives her a 50 attack power boost on Weapon attacks at them, this boost is not insignificant and really does help boost the sets damage. Arcane Penetration boosts all her damage and not just her melee attacks by negating 15 points of resistance from the enemy as long as their not immune to the damage type. This perk helps her Blight attack deal more damage to resists along with hitting even harder with Holy damage. The level nine perk is Pierce Through which helps her all her attack bar one deal 25 percent more damage though enemy armor by ignoring it, her magic power hits on ward so it is not effected.

(Powers): Charge Weapon is a great power due to dealing holy damage on attacks and getting free damage when combat starts, it also fully benefits from both her high Attack Power and Spell Power. Holy is a great damage type and being able to add it to all melee attacks really does help the set, it can also hit ghosts with all its powers now. Shadow Strike is a rather bland power but not bad at all, 100 Attack Power and 50 Accuracy with one turn of Obscurement. It does have a four turn recharge which is a longer recharge, the added Obscurement can help with with Threat management from damage. Next up is Leech and it's good power with a bad damage type in blight, can't scoff at a healing attacking move but it won't do much to a Demon or something that resists Blight. A healing attack lets this set survive longer if the threat gets too high. Last up we have Smite Evil which is a solid all around power that deals holy damage and can even heal allies a bit, no Attack Power boost but it does have plus 50 Accuracy which is nice.

(Stats): This set has High Attack Power and Spell Power with great evasion. The Initiative on this set is good and the last high stat to talk about. The stats of this set other then the mentioned ones or Armor are wholly focused on damage and quickness be it in speed or dodging. The last thing to mention is that the set has its HP in the 400 range at level nine which is on the lower end, this is to be expected from a fast damage focused set.

(Set Summery): A SpellBlade with great offensive prowess that can hit with both Magic and Physical damage, but can caught powerless in recharge turns due to the longer recharge requirements of her powers if it takes you that long to defeat your enemy's with her around.
Cait's dedicated tank set that has turned into one of the better sets base on reliability. This set can be gotten by completing Cait's quest and by making your decision on the temple. Visit the local smith in town and then the set is unlocked. For her weapons this set wields the Vestal Staff which deals innate Holy damage, this can be useful while on cooldown and the team is full health or close. Her offhand item is the Shielding Tome which acts as a shield for the purpose of crits, a tank with crit immunity is nice to have as they are eating a whole round worth of damage and the potential to not take extra damage is the nice part. The armor of this set is the Vestal's Raiment. This sets main stats are Toughness, Willpower, and Cunning.

(Perks): Her level one perk is Healers Hands which heals the persona using a healing spell, with this set Cait also gains the bonus of increased Threat generation due to her Heavy armor. The extra threat is useful along with her heal power she can keep enemy eyes on her and take hits. For the Level seven perk she has Overflowing Health which lets crit heals have splash. With this sets high Cunning this perk has a better chance to activate. Holy Champion the level nine perk grants this set bonus HP and higher starting Threat since she is wearing Heavy armor. This perk lets this set sit on a massive HP pool and even stay the most threatening, this is helped by her powers.

(Powers): Vestal's Embrace which is similar to Lay on Hands for the most part, it generates Threat rather then taking half of it from the target when healing. This power combos with Healers Hands to generate massive chunks of Threat at a time, this means she will be targeted as the tank and steal the aggression from the damage dealers. Searing Aegis gives the whole party plus 50 Armor, Ward, and Focus for a turn while dealing both Fire and Holy damage, a good power that can both protect the team draw more aggression to Cait. Searing Aegis has its own buff and does not share the defending status, this is important as if they did share then defending next turn would not proc the buff. Sun of Jassira is back on this set and does the same effect of doing some Fire damage along with Blinding the whole opposing party, Blind is nice on this set as it lets the tank debuff the enemy to potentially miss them more which would be more effective HP overall. Seal of Light is a power that lets Cait gains 30% more threat and boosts her Armor, Ward, and Focus by 50 until the end of combat, this power cannot be ruined by Stun or Prone as she will keep the buff up when hit. The nature of this power means that it is very likely to be the first one used in a combat due to the effect, it can be used later but it seems like a waste due to the potential Threat that could have been gained.

(Stats): Great Spell Power with good defense in both Physical hits and Magical ones. She also comes with a massive HP pool at level nine that lets her take a few hits. The Evasion on this set is not bad for a tank, with it being higher that means she could dodge more attack leading to a higher effective HP. Focus is the weak point of this set, along with not having the stats to do much outside of magic attacks which she has two. A low Initiative is both a bad and a good thing on this set as being slow means that the damage dealers could out threaten her and take hits, the good thing about that at the same time is that she will draw all the aggression for next round if she is last. That will happen unless she gets out threatened again.

(Set Summery): A tank that preforms well with relatively few downsides, she doesn't have damage and has some long recharges, but she has healing and bulk to get you along.
The Frost Heart is an interesting set as it is meant to fill in as a more magic based HexBlade but with some support, this can be seen in its perks and the powers. This set can be gotten from our racoon friends in the woods by buying a book, as long as you keep the book you should get this set. In this set Cait's weapon is her normal staff. Her armor is also the normal Passion Priestess Garb. The main focused stats of this set are Agility, Cunning, and Willpower.

(Perks): Twisted Frost is magic Twist the Knife as any enemy inflicted with a negative status will take 20 percent more damage, it is a helpful boost to her damage as most of her powers are set up and mainly single target. Sticking with the extra damage her next perk is Arcane Penetration which hits enemies without immunities about 15 percent harder, this is in effect more damage as the stat is acting as if the enemy has a negative 15 resistance to the stat. Her last perk to mention is Wardbreaker which acts as a boost to her Spell Penetration, more pen means that more damage will hit through Magical Defense such as ward which is more damage.

(Powers): Sap Warmth is this set At-Will power that deals ok damage and heals the user by 50 percent of the damage, if Cait is already full on HP then the healing is passed on to another in need. This power is by no means a heal to use as a healer, this set and power are similar to Hexblade with Leech. Celestial Frost deals a combo of Frost and Holy damage while also gaining a plus 25 crit bonus if the target is Frigid, a good damage and type along with a one turn recharge and synergy with the rest of the set. Frozen Sun summons a frozen sun that deals some frost damage to the target and give all enemies Frigid and Staggered for two turns. The power is useful for boosting the set itself and for the debuffs it provides, Stagger helps reduce damage much like blind does while Frigid can help with damage but is mostly for synergy. Rime Veil increases Focus, Armor, and Ward by 50 points for the rest of the encounter and is given to one ally, it also has a thorn effect which reflects back some damage when hit with a Melee attack. The power is a nice defensive buff to give to allies and returns only a bit less then a normal attack worth of damage back at the attacker.

(Stats): This set come packing a good Magical attack and Penetration along with a good Magical defense and Ward. High Evasion helps this set dodge attacks and get the jump in combat with a good Initiative. The high Cunning of this sets means it is primed to hit Crits more often. The last stat to mention is HP which stands on the lower end of the scale. A weakness of this set is its Focus being low, Armor is also lower with an abysmal Physical defense too.

(Set summery): A frosty set that supports and attacks while acting as a Magical damage dealer in the same vein as Hexblade, with included healing.

Brint/Bri is being worked on now.
 

Resawar

Well-Known Member
Sep 21, 2018
224
321
I forgot to mention that bar the level three and five perks being unique or intrinsic to the set working I will be bundling them outside each set. The added sleep bonuses are really not something needed for the set to work as if they disappear there is nothing left for the perk to do, same idea with most level five perks as all they do for the most part is buff stats. The set is not majorly changing due to some extra Spellpower or a bit more defense, the level five is failing to patch a hole or adding flourishes to a wall in my eyes.

The second revised Companion the big bull/cowgirl themself Brint/Brienne
The second companion to get in the game bar waiting in town to get Tui first, this does not effect my point. A real machine if used. You run into this bovine fighting some wolfs, banging harpies, or getting seduced by a horse girl and each one ends with one offer, let him join? Our bovine friend comes with four or five sets with that number depending solely on if one would count them as a whole or as separate. They range from damager dealer to tank, two of them are magic but they aim for damage or tanking in the end. All sets used by the bovine are all weak to Pheromones and Blight. So any set when attacked with either with take 25 percent more damage.

Each sex of cow has a locked set behind it with Brint holding the Winter Knight set and Brienne getting the Pyromancer Cloth. Brienne also trades out in the change one point of Strength for one point of Presence

The Ultimate Power of all the sets is a power named By The Horns. This Ultimate does massive damage divided by the number of foe, this means that at one enemy this attack hits them for all of the damage but with say the maximum of five enemy combatants the attack power is divided by five and split equally to each one. This Ultimate comes with the bonus of knocking each enemy hit by it Prone, the Ultimate also scales off of Attack power or Spellpower with that depending on which one is higher. The damage itself is split into half Crushing and Penetrating damage, ghosts are hard to find to test to see if this works on them with Spellpower scaling.

Their only level three perk is Eye of The Storm which gives plus 10 Attack power, the perk is a little misplaced on Pyromancer set. Three of the set all share one level five perk with that being Iron Will which is adding half of their total Toughness to their Mental defense, A needed help to the easily teased cow. Winter Knight has the last non unique level five perk with it being Focused Will which just takes half of the sets Willpower and adds it to Magical defense.
This is our Bovines first set and one of the sets they come with when recruited. The main stats of this set are Strength, Toughness, and Agility. For weapons this set has two with the first being a common Mace and an Axe or a named changed Poleaxe. For armor this set is wearing the Loincloth And Guards.

(Perks): Frenzy is this sets first perk and when reaching 60 present or lower health armor is halved, but there is a boost of 50 Attack power and plus 10 to Critical Chance, Focus, and Lust resistance. A berserker style perk that is harder to keep up due to how one would want to keep all teammates topped up at anyone time. The next perk is Cleaving Strikes which acts like a mini Cleave when using Normal attacks and hits every nontarget for 40 percent of the damage dealt to the enemy hit. With the action economy of this set there is a chance that a normal attack will be used when Cleave is on cooldown just to be able to lower the health of multifoes encounters, otherwise better to just use Rend or the spamable Giant's Reach. The level nine perk of this set is Pierce Through which simply ignores 25 percent of enemy armor, this perk is in essence a damage up but can also help get past buffers and their buffs.

(Powers): Giant's Reach is a power that makes two normal attack but with some reduced accuracy. A spamable power that has a mixed damage type in both Crushing and Penetrating, the mixed typing means that one of the weapon hits will hurt an armored opponent. Cleave is the next power and you cant go wrong with Cleave as it's just a normal attack at all enemies with no penalties to accuracy or damage, it's only real downside is the three turn recharge. Rend is ok power as they get plus 50 Attack Power and a chance to bleed for 2 turns, this is their only non purely attacking move which is not saying much as it's just a attack with a status effect added on. Bleed is nice to help reduce healing on a target prone to try and heal off their damage. Execute increases in damage as an enemy has lower and lower HP left, from a minimum added Attack power of 75 to just over 270 with scaling Accuracy too. This power is great for finishing off weakened foes but does thud into enemies with a fuller HP bar.

(Stats): This set is all into Attack Power and Armor Penetration. This set also has a high Evasion that lets it dodge hits more often. There is an ok Armor stat but that is not the point of this set, Physical defense is also ok but not the highest. You think with all the agility this set would go fast but with two Heavy tagged weapons this set is surprisingly slow. The big weakness of this set is the normal weakness of the character but the low Ward along with a low Focus,

(Set Summary): A physical powerhouse that deals big damage but is prone to stealing threat from the tank. Can't hit ghosts unless supported.
Our bovine companions tank set that is available to us right at the start of the game. The main stats of this set are Strength, Toughness, and Agility. The Weapon of this set is a Trident that causes bleed on weapon attack or weapon power. The offhand item is a Tower shield that grant the set an immunity to critical hits. The armor used for this set is Scale Mail.

(Perks): Veteran gives this set immunity to Staggered and 25% more threat generation, it also helps keep their Initiative in the positives due to negating the heavy tag downside of their armor and shield. Tough Skin gives this set a base 20 percent resistance to all damage types, this perk helps patch up the characters base weakness to Pheromones and Blight damage. It is not certain if this applies before or after Ward, Armor, Focus or the defenses. The last perk of this set is Enduring Body which means that every turn they heal 10 percent of their total HP.

(Powers): Duelist Stance gives a massive threat boost and a one per round counter to abuse with their already good Evasion plus the added Evasion from the power itself. Every dodge is rewarded with damage, the bonus Evasion is also a help with tanking. This power helps keep them competitive in the Threat generation game because they can just turn it off and on to regain threat, might seem like a waste of a turn but each of their powers is a three turn recharge. Since they are fast this means they can also steal back focus midturn using that trick. Shield Drive give them a plus 50 boost to Armor, Ward, and Focus while also damaging the enemy, it is also able to inflict staggered upon the hit target. It can also generates threat while clearing sundered. There is one down side to this power in that it it uses the same buff as the Defend button, this means that if they use defend action via the button the buff disappears. This can also happen if the defend action is used and then the Shield Dive power is proced. Crowd Control is a AoE attack with a plus 50 Attack Power boost on the selected target and minus 25 Attack power for everyone else. This power is a good way to spread the bleeding status effect. Net Throw is the last power and it is good as its both a guaranteed staggered debuff and a stun chance with attached damage. A useful power that can help control powerful Stances and waste enemy turns.

(Stats): This set focuses on a few things with the first being great Physical defense, if from Armor alone this set is taking 57 percent less damage from attacks that hit it at level nine. This set also have a good Evasion stat that helps it tank better by dodging damage. The last stat to mention is a great attacking stat for a tank on. Also HP is good due to maxed out Toughness. Focus is this sets big weakness but it still has to get through a base 20 percent resistance.

(Set Summary): A great tank with useful powers. Build in antihealing support with the main weapon is also a bonus.
A green set for out bovine friend that imbues them with the power of plants, trees, holy magic, healing and other shrubberies. The Green Knight can be obtained by going to the town church after helping out one of the local paladins. Equipped with their Velunite Blade with both Penetrating and some holy damage. In their other hand a tower shield that helps block crits. Their armor for the set is Scalemail. For the main stats this set has Willpower, Toughness, and Strength. This set is directionally aimed as a tank or bulky healer in form and function, from perks to powers the set feels and plays like one. Threat will be stolen by damage dealers but this set can get it back or at least heal the one stealing it.

(Perks): Healing Hands lets the healing spells used also heal the user. As this set is wearing Heavy armor it gains extra Threat when a spell is cast. Righteous Fury come extra Holy damage on all of their melee and spell attacks, bonus holy damage is always a nice thing to have. Holy Champion gives this set extra HP along with extra starting threat. Extra HP and starting Threat helps this set fulfill a form of tanking.

(Powers): Regrowth is a power that heals an ally for a portion of their health, said ally then gain some regeneration for a turn. If used on the caster it also grants Thorny which makes any melee attacker take some damage when hitting. The next power is Lashing Thorns which deals some light damage but causes the attacked enemy to become staggered and bleed for two turn. The damage is lower but stagger is a good debuff and bleed is a good damage over time so it semi balances out, it's only a two turn recharge so it can be reapplied when the debuffs ends. Briar Armor gives the recipient the thorny buff which causes attackers to take damage when hitting the protected person. The power also gives plus 50 to armor, ward, and focus to the affected ally while also healing the target if under half HP. Briar Armor does unfortunately give the defending status for two turns, which means that using the Defend button with remove the status. Smite Evil is an attack with boosted accuracy that deals bonus holy damage, it can also healing the whole party for a small amount. Best used on Demons.

(Stats): This set comes with good Attack and Spellpower which is used by all of their powers. The Armor on this set is also fairly good, its about as good as Arena's because it is the same armor. Physical defense is also good, along with HP. The big weaknesses of this set are the terrible Initiative and surprisingly Mental defense, Mental defense is getting a big boost so even with lower Focus magic is still hitting harder. The stats focuses for this set are Strength, Toughness, and Willpower.

(Set Summary): A support or healer with the essence of a tank attached.
An Ice themed set for our bovine boy Brint that turns him into a Winter Knight. This set is gotten somewhat late into the game as it becomes available once act two is started and you can travel to the Glacial Rift, once there find the lone tower and rest. Brints melee equipment is a Mace. For his offhand he wields the Winter Knight Shield which gives him Crit immunity. For armor this set wears the Loincloth And Guards but with the Heavy tag. Tank or not this set has elements of tanking in it with the higher level perks and the way that some of the powers work.

(Perks): Cold Blooded grants immunity to Frigid, it also grants bonus Threat and some HP healing when damaging a Frigid enemy. Attention Grabber is a perk that just doubles all threat gains, this helps enables attacks from this set to gain threat easier. This perk mixed with some of the powers does point in a tanky direction. Enduring Body helps this set by healing 10 percent of total HP every round. This perk helps this set survivability and in taking hits.

(Powers): Frozen Edge is a power that grants a bonus 10 Frost damage to Melee attacks along with gaining 20 Armor, this power also hits all enemies at the start of combat for light damage. The power doesn't scale in damage so it will only ever be a measly plus 10, he can also be knocked out of the stance which means that it will have to be reapplied. Entropic Winds does minor frost damage to all enemies and inflicts them with Frigid for two turns, this power can be used to help setup to combo with Cold Blooded or with or powers. Wintery Bellow is a split damage Frost and Crushing damaging AoE attack that can double in damage if the target is Frigid. This power goes well with Entropic Winds to do a good chunk of damage. Freeze Solid does single target good damage to a foe, it can stun for a turn and will leave the target Frigid for three turns. If the power would miss luckily it still does half damage.

(Stats): HP is high and good due to a maxed out Toughness stat. Armor, Ward, and Focus are all together not the worse, the lowest reduction is 33 percent but even then it is not the worse with everything else around it. Spellpower and Attack power are good, even if all the powers used are spells so that attack stat is just being use for normal attacks on Frigid foes. Penetration stats are also good for this set is, with a higher Physical one even though none of the powers use his weapon. Blight, Fire, Pheromones are all doing an extra 20 to 25 percent damage, that is a weak spot of this set. Another weak spot is in the negative 10 Initiative mean that this set is moving at glacial speeds.


(Set Summary): An icy burst attacker with many tank like qualities at hand.
This last set turns her into a blazing bovine sorcerer with a variety of firepower. It is gotten from the Temple of Terrestrial Fire This set wields a duel pair of Conjured Flames. For armor she is wearing the Pyromancer's Garb. This set is a magic user but it has a perk that is good for tanking, extra Threat generation on a mage is an interesting choice. The stats of this set are Willpower, Cunning, and Agility.

(Perks): Embers causes any enemy that deals HP damage to Brienne to take light fire damage in return. It is small chip damage at best, similar to a debuff. Imposing is a perk that give bonus Threat Generation and extra HP. The extra HP is nice on a spellcaster as it means that damage is less likely to bad HP ranges. Geomancy lets this set treat resistances as if they were 25 percent lower, with a cap at zero. This perk is helpful to fire through Demons and other resists to Fire. Wardbreaker give extra Spell Penetration to this set, this is in essence more damage overall.

(Powers): Firewyrms functions like a Fire Magic Missile as it increases its damage from a small of damage into a descent amount after fives uses, this power has it's uses such as on recharge rounds. It's underwhelming as a power with the first few hits just hitting a single enemy and doing low damage. Next is Fireball and it's Fireball, an AoE Fire damage spell. It's quite the simple power, use and explode on the enemy for good damage. Flare is a power that does some Fire damage while inflicting a semi powerful burning debuff and blinding the hit enemy them for two turns. This power has a good Burn debuff that can do descent damage and the Blind effect is useful to help make enemies miss allies more often. Last is her summon the Flaming Bull which can attack or try to knock enemies down while gaining threat despite her lack of Presence the Bull can do ok damage overall. The bull as a summon does one thing and that is attack, do not expect this summon to being stealing agro any time soon.

(Stats): The Spellpower on this sets is ok, this helps as all the powers used are scaling off of it. HP is in a Great spot for a mage, the pure bulk HP wise helps her not go down as easily. Spell Penetration is also fine but that might just be an effect of being level nine and having Wardbreaker. Critical chance and Initiative are also good due to Cunning and Agility investment. The overall bulk of Armor, Ward, and Focus are not the highest with Physical defense being Abysmal, the bulk of this set is mixed overall and cannot take a good hit but could take all hits about evenly bar Physical. Evasion is also alright.

(Set Summary): A fire mage that is focused on dealing damage but does not do that much overall. There is a tank element to the set but it is a mage and trying to deal damage.

Tui is next. These should come out faster as I get to my better writing and I can copy and paste more, while fixing it up of course.