So, I was curious as to why Dual Wielding seems to function the way it does in CoC2.
Currently it seems to function as follows:
You purchase a Primary (Main Hand / One-handed) weapon, and if that weapon is detected as being compatible with Offhand weapon types, then the option to purchase said Offhand weapon types become available in the shops, depending on the stock of the vendor.
Or the weapon itself is already Offhand compatible (such as the Sanctified Gladius), but there's no tag mentioned for that on the actual item itself (when it's in the inventory or the Primary slot).
However, this has a few issues, due to the fact that it seems as though not every weapon has access to the supposed "check" (or tag) that determines it being Offhand compatible (or allowing the purchase of Offhand weapons in shops when the weapon is in the Primary slot e.g. Battleaxe), nor does it allow for combinations of weapons, such as allowing two Primary (One-handed) weapons to be used, with one being in the Primary slot and the other being in the Offhand slot. This effectively would mean that the only way to Dual Wield would either be to purchase specific Offhand variants when available (assuming your Primary One-handed weapon is of the compatible type), or to check the Wiki to see if a weapon is available as an Offhand.
It makes the process rather confusing, in my opinion, due to the limitations of Primary (One-handed) weapons not being able to be used in the Offhand slot -- such as purchasing two Battleaxes and having one in the Main Hand slot, and one in the Offhand slot. I understand that for balancing purposes it makes sense that the Offhand weapon should have its stats reduced, but that could be applied via a percentage nerf to any Primary (One-handed) weapons equipped in the Offhand slot, or just via a check that has the associated stats with said weapon in the Offhand slot instead.
To further illustrate my point:
1) Showcasing the base Battleaxe stats as a Primary weapon.
2) Showcasing the lack of an option to purchase an Offhand Battleaxe, due to the Battleaxe not being Dual Wield compatible supposedly.
3) Showcasing that the newly purchased Battleaxe was indeed not an Offhand variant, and would replace the already equipped one in the Primary slot.
4) Showcasing base Short Sword stats as a Primary weapon.
5) Showcasing the option to purchase an Offhand Short Sword being present with a Primary Short Sword equipped, indicating that the Primary Short Sword is Dual Wield compatible (presumably via a check or tag of Offhand, not seen on the item itself). Also showcasing the Offhand variants stats, please refer to image 4 to see the difference in stats.
6) Showcasing that the newly purchased Short Sword was indeed an Offhand variant, and would be equipped in the Offhand slot with reduced stats for balancing purposes.
Interestingly enough, there are 27* "Offhand" weapons in the game (the majority of them being Catalyst weapons at 9/27*), according to the Wiki, with only 5* of them being classified as "Melee" weapons (including the Kunai, which is a thrown weapon ?, although the Dagger -- also a thrown weapon, isn't classified as a Melee weapon ?). Doesn't seem like the Warrior Class has many options in the way of Dual Wielding at the moment.
As I've inferred earlier on in this post, it might make a bit of sense to allow Primary (One-handed) weapons to be equipped in the Offhand slot as well (at least for Non-Unique items that are able to be purchased in shops / from vendors), but just nerf the stats a bit to compensate (either via a percentage nerf, or a check with specific stats for the weapon when it's equipped in the Offhand slot). Although, that's just a suggestion.
Curious to hear everyone else's thoughts on the matter, and any feedback from the devs.
* As of April 2022.
Currently it seems to function as follows:
You purchase a Primary (Main Hand / One-handed) weapon, and if that weapon is detected as being compatible with Offhand weapon types, then the option to purchase said Offhand weapon types become available in the shops, depending on the stock of the vendor.
Or the weapon itself is already Offhand compatible (such as the Sanctified Gladius), but there's no tag mentioned for that on the actual item itself (when it's in the inventory or the Primary slot).
However, this has a few issues, due to the fact that it seems as though not every weapon has access to the supposed "check" (or tag) that determines it being Offhand compatible (or allowing the purchase of Offhand weapons in shops when the weapon is in the Primary slot e.g. Battleaxe), nor does it allow for combinations of weapons, such as allowing two Primary (One-handed) weapons to be used, with one being in the Primary slot and the other being in the Offhand slot. This effectively would mean that the only way to Dual Wield would either be to purchase specific Offhand variants when available (assuming your Primary One-handed weapon is of the compatible type), or to check the Wiki to see if a weapon is available as an Offhand.
It makes the process rather confusing, in my opinion, due to the limitations of Primary (One-handed) weapons not being able to be used in the Offhand slot -- such as purchasing two Battleaxes and having one in the Main Hand slot, and one in the Offhand slot. I understand that for balancing purposes it makes sense that the Offhand weapon should have its stats reduced, but that could be applied via a percentage nerf to any Primary (One-handed) weapons equipped in the Offhand slot, or just via a check that has the associated stats with said weapon in the Offhand slot instead.
To further illustrate my point:
1) Showcasing the base Battleaxe stats as a Primary weapon.
2) Showcasing the lack of an option to purchase an Offhand Battleaxe, due to the Battleaxe not being Dual Wield compatible supposedly.
3) Showcasing that the newly purchased Battleaxe was indeed not an Offhand variant, and would replace the already equipped one in the Primary slot.
4) Showcasing base Short Sword stats as a Primary weapon.
5) Showcasing the option to purchase an Offhand Short Sword being present with a Primary Short Sword equipped, indicating that the Primary Short Sword is Dual Wield compatible (presumably via a check or tag of Offhand, not seen on the item itself). Also showcasing the Offhand variants stats, please refer to image 4 to see the difference in stats.
6) Showcasing that the newly purchased Short Sword was indeed an Offhand variant, and would be equipped in the Offhand slot with reduced stats for balancing purposes.
Interestingly enough, there are 27* "Offhand" weapons in the game (the majority of them being Catalyst weapons at 9/27*), according to the Wiki, with only 5* of them being classified as "Melee" weapons (including the Kunai, which is a thrown weapon ?, although the Dagger -- also a thrown weapon, isn't classified as a Melee weapon ?). Doesn't seem like the Warrior Class has many options in the way of Dual Wielding at the moment.
As I've inferred earlier on in this post, it might make a bit of sense to allow Primary (One-handed) weapons to be equipped in the Offhand slot as well (at least for Non-Unique items that are able to be purchased in shops / from vendors), but just nerf the stats a bit to compensate (either via a percentage nerf, or a check with specific stats for the weapon when it's equipped in the Offhand slot). Although, that's just a suggestion.
Curious to hear everyone else's thoughts on the matter, and any feedback from the devs.
* As of April 2022.