I'm not sure who his original author was, but could there be an expansion on Akbal? Like maybe make him a slave? I think a pet hellhound could be cute too.
yeah....thats what I thought... but there's this weird scene Ihigh mountain s I run into occasionally about mysterious symbols I cliffside around what I'm assuming is a door... even after Zetaz can't "enter" itIt's still in the mountains (or maybe high mountains), but you have to defeat Zetaz first to get the map.
There is alcove that allow PC pick one of two figures as long PC have 9+ pts in avian-morph score. It may be this place with symbols you found IATIHIA2.
Drider Incubus can put Tainted MInd debuff (should expire after 4 turns) that disable few of options that include melee attack.
Drider Incubus can put Tainted MInd debuff (should expire after 4 turns) that disable few of options that include melee attack.
What do the figures do exactly?
How do I find the second boss of the hidden cave, to find the pearl that allows to negate the penalties of Elemental Conjurer Resolve?
Code is not updated now with all new addition on master branch on github. I upload some of code from j and j2 ver to master-wip one branch in case you want to look.
Yes that debuff from Incubus Drider do lock out melee and p. specials (and that what code note says). I'll look and change that one enemy ability before j2 come out to be less confusing.
Combat.as:
public function basemeleeattacks():void {
if (monster is DriderIncubus) {
(monster as DriderIncubus).taintedMindAttackAttempt();
return;
}
...
public function basemeleeattacks():void {
if (monster is DriderIncubus) {
if (player.hasStatusEffect(StatusEffects.TaintedMind)){
clearOutput();
(monster as DriderIncubus).taintedMindAttackAttempt();
enemyAI();
return;
}
}
}
I think i know where is happening issue with Taineted Mind debuff never expiring - a bit different place in code for updating status effects....