No, except there's a special weapon from Anno you can only get as a smuggler/mercenary.
That seems rather odd given that mercenaries have quite a lot of flavour (geeking out on Carl's guns, or being on the same page as Lieve with the realities of war), the other classes are pretty good at combat, and using something like that as a balancing factor seems rather silly.I recall the general being: Smugglers and Techs get more class flavour to balance Mercs being the intended top dog combat-wise.
I recall the general being: Smugglers and Techs get more class flavour to balance Mercs being the intended top dog combat-wise.
The other problem is that a lot of the stuff you might come up with for the mercs also ends up being grey area with the other classes too. A lot of what you'd traditionally associate with a mercenary, you'd also associate with a smuggler.
Well yes, but you wouldn't see a smuggler hauling around a mini-gun or in heavy armor
It's more that Merc-specific things are kind of hard to come up with compared to Smuggler/Tech-specific things, because Mercs as a concept specialize in combat and by definition this doesn't usually apply to non-combat things. I don't think they're intended specifically to be the best at combat, it just happens that they're the class with the best overall design approach (lots of passives that stack, only a few active abilities and the ones they have all just work with no gimmickry), so they work very well because they're designed very well.
It's pretty difficult to come up with fluff or convincing pathways for mercenaries. In a situation where you've got to break into someplace, the tech specialist might deactivate an alarm, the smuggler might get in with the laundry, and the mercenary might... kick the door down and go in guns blazing. The problem is that there's no reason at all why the other two wouldn't be able to take the third option as well, gameplay-wise. Maybe if the mercenary was deliberately designed so he really was better at combat, whilst the other two were given outside-combat stealth/tech trees to pursue. But as Couch says, mercenaries being better in battle isn't intentional.
I don't think they're intended specifically to be the best at combat, it just happens that they're the class with the best overall design approach
Doesn't sound like they'd be pussyfooting around any situation. Though now that I think about it, also giving mercs special options for scenes that the other classes already have feels like it would take away more than it adds. Unless it's a funny mode scene where the merc eschews picking a lock to repeatedly headbutt it until it crumples before him.As a mercenary, you’d depend on raw physique or aim for your attacks, focusing more on a good battle plan and tough armor than anything else. You’d learn to overpower your foes with sheer strength and determination, defend yourself with all manner of weapons and equipment, and fly a ship when the situation calls for it. The life of a mercenary is one of profit through violence.