I found TiTs very thrilling in its early stages when we were exposed to imagery-rich alien worlds of rather dynamic content; there was change in every level, conditions about as unique as you could tweak as your character for many interactions, and it immediately became a richly personal experience.
In the recent year I have felt that the game's current direction is falling very short of this.
When Steele didn't make big progress in the story my imagination was still open for very different story paths: instead, much like the Bioware games, we all follow pretty much the same linear path. Outside of a few, pretty much after-thought interactions, you really do go through the same way each time you play the game. It has made Steele a grey character in terms of possibilities as opposed to what myself, and probably a decent few others desired: you're the heir to the galaxy, but you have no ability to take initiative.
I'll say exactly what I mean by that in listed terms:
- Steele is only ever a reactive force to presented prompts.
- The only place with good, gritty conflict doesn't let you take a side.
- Outside of Jack/Jill you are hard pressed for a real enemy that isn't a novelty.
- You can be nice or mean, but nobody really cares; the world is too forgiving to Steele.
Some of these things follow a 'good' formula for a certain kind of game: a self-insert simulator where you place yourself amidst an ever-growing, and quite good cast of characters this community has made with a lot of passion. I would find it hard to care this much about a smut game otherwise! Please don't let my pessimism reflect too much on me here; I really idolize the effort and talent that's gone into a lot of the content here.
I just want the delivery and possibilities to improve.
Steele needs to be given real choices that are going to divide them from the rest of the world. Myrellion was a heap of missed potential; you could play both sides, cuddling Nehzara and suckling from a Queen, but you were never allowed as a character to really sympathize with either of them beyond a single quick mission... which amounted to no successive plots or purposes.
I think on places like Myrellion, TiTs should invite us to participate in darker storylines.
Steele should have real choices; politics, greed, virtue- all of which have costs and gains, pros and cons, garnering you enemies and friends alike. Some choices offering more of the former than the latter...
The game seems to follow the Mass Effect formula heavily in a few respects, but while critique worthy that game had something this one doesn't yet; character consequences, party-dividing conflict and emotion heavy dialogue that made you feel like you might've been Shepherd for a few good scenes.
This game really would be a masterpiece if it could do that.
In the recent year I have felt that the game's current direction is falling very short of this.
When Steele didn't make big progress in the story my imagination was still open for very different story paths: instead, much like the Bioware games, we all follow pretty much the same linear path. Outside of a few, pretty much after-thought interactions, you really do go through the same way each time you play the game. It has made Steele a grey character in terms of possibilities as opposed to what myself, and probably a decent few others desired: you're the heir to the galaxy, but you have no ability to take initiative.
I'll say exactly what I mean by that in listed terms:
- Steele is only ever a reactive force to presented prompts.
- The only place with good, gritty conflict doesn't let you take a side.
- Outside of Jack/Jill you are hard pressed for a real enemy that isn't a novelty.
- You can be nice or mean, but nobody really cares; the world is too forgiving to Steele.
Some of these things follow a 'good' formula for a certain kind of game: a self-insert simulator where you place yourself amidst an ever-growing, and quite good cast of characters this community has made with a lot of passion. I would find it hard to care this much about a smut game otherwise! Please don't let my pessimism reflect too much on me here; I really idolize the effort and talent that's gone into a lot of the content here.
I just want the delivery and possibilities to improve.
Steele needs to be given real choices that are going to divide them from the rest of the world. Myrellion was a heap of missed potential; you could play both sides, cuddling Nehzara and suckling from a Queen, but you were never allowed as a character to really sympathize with either of them beyond a single quick mission... which amounted to no successive plots or purposes.
I think on places like Myrellion, TiTs should invite us to participate in darker storylines.
Steele should have real choices; politics, greed, virtue- all of which have costs and gains, pros and cons, garnering you enemies and friends alike. Some choices offering more of the former than the latter...
The game seems to follow the Mass Effect formula heavily in a few respects, but while critique worthy that game had something this one doesn't yet; character consequences, party-dividing conflict and emotion heavy dialogue that made you feel like you might've been Shepherd for a few good scenes.
This game really would be a masterpiece if it could do that.