Choice of Narrative

Silas Crowley

Member
Jan 27, 2016
19
8
I found TiTs very thrilling in its early stages when we were exposed to imagery-rich alien worlds of rather dynamic content; there was change in every level, conditions about as unique as you could tweak as your character for many interactions, and it immediately became a richly personal experience.

In the recent year I have felt that the game's current direction is falling very short of this.

When Steele didn't make big progress in the story my imagination was still open for very different story paths: instead, much like the Bioware games, we all follow pretty much the same linear path. Outside of a few, pretty much after-thought interactions, you really do go through the same way each time you play the game. It has made Steele a grey character in terms of possibilities as opposed to what myself, and probably a decent few others desired: you're the heir to the galaxy, but you have no ability to take initiative.

I'll say exactly what I mean by that in listed terms:
- Steele is only ever a reactive force to presented prompts.
- The only place with good, gritty conflict doesn't let you take a side.
- Outside of Jack/Jill you are hard pressed for a real enemy that isn't a novelty.
- You can be nice or mean, but nobody really cares; the world is too forgiving to Steele.

Some of these things follow a 'good' formula for a certain kind of game: a self-insert simulator where you place yourself amidst an ever-growing, and quite good cast of characters this community has made with a lot of passion. I would find it hard to care this much about a smut game otherwise! Please don't let my pessimism reflect too much on me here; I really idolize the effort and talent that's gone into a lot of the content here.

I just want the delivery and possibilities to improve.

Steele needs to be given real choices that are going to divide them from the rest of the world. Myrellion was a heap of missed potential; you could play both sides, cuddling Nehzara and suckling from a Queen, but you were never allowed as a character to really sympathize with either of them beyond a single quick mission... which amounted to no successive plots or purposes.

I think on places like Myrellion, TiTs should invite us to participate in darker storylines.
Steele should have real choices; politics, greed, virtue- all of which have costs and gains, pros and cons, garnering you enemies and friends alike. Some choices offering more of the former than the latter...

The game seems to follow the Mass Effect formula heavily in a few respects, but while critique worthy that game had something this one doesn't yet; character consequences, party-dividing conflict and emotion heavy dialogue that made you feel like you might've been Shepherd for a few good scenes.


This game really would be a masterpiece if it could do that.
 

Lkynmbr24

Well-Known Member
Creator
Oct 30, 2016
832
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Steele needs to be given real choices that are going to divide them from the rest of the world. Myrellion was a heap of missed potential; you could play both sides, cuddling Nehzara and suckling from a Queen, but you were never allowed as a character to really sympathize with either of them beyond a single quick mission... which amounted to no successive plots or purposes.

I think on places like Myrellion, TiTs should invite us to participate in darker storylines.
Steele should have real choices; politics, greed, virtue- all of which have costs and gains, pros and cons, garnering you enemies and friends alike. Some choices offering more of the former than the latter...

To be fair on this, if you do Kara's quest and choose to activate the self destruct sequence on the pirate base there, you pretty much trigger the cease fire to end between the myr and cause a nuclear fallout of the planet. That's pretty damned dark imo! xD

Plus you can opt to actually kill off Queen Tairva for your probe instead of just subjugating her.

Yes, Steele is an heir to a rich CEO of a mining company, but I don't think they would, or possibly could have that much influence when it comes to politics, especially since he isn't officially the CEO of his company yet. Probably from a business prospective, and by what Steele Tech is known for, they don't usually get tangled up in affairs like this very often and choose to stay under the radar, so that would be smart of Steele not to choose sides as much when it comes to matters like this. As far as character consequences, usually that's up to the author of each character to implement on what choices they can make for them. I'd say a pretty good amount are in game already, such as being able to sellout Kara to pirates to save your own ass and escape or choosing to do away with the Bell-Isle/Grunmann Grey goos there instead of helping them.

As far as more path based content goes, I'm thinking, and partially hoping that when the "Tainted Space" episodes of TiTs's story comes out, it could have a bit more dynamic choices similar to that. My guess but I feel it might be more where the darker stuff could come. Again, just a guess.

Edit: Oops, I guess I jumped a bit too much to the bite as I realize you weren't actually comparing Steele to Shepard, sorry about that...
 
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Lancer

Well-Known Member
Nov 1, 2016
1,278
420
Something you may not be aware of is that the Myrellion's story content isn't finished yet, and all of the planned three endings will provide something much closer to what you're looking for. Also, as the game becomes more complete you will be forced to chose, at the very least, between aligning yourself with slavers or those fighting slavers, due to Shade and Kara.
 

Klaptrap

Well-Known Member
Aug 27, 2015
436
203
Something you may not be aware of is that the Myrellion's story content isn't finished yet, and all of the planned three endings will provide something much closer to what you're looking for. Also, as the game becomes more complete you will be forced to chose, at the very least, between aligning yourself with slavers or those fighting slavers, due to Shade and Kara.
Let's not make any promises we can't keep.
 

Lancer

Well-Known Member
Nov 1, 2016
1,278
420
Let's not make any promises we can't keep.
Seeing as it's not me that made that promise, and how Fenco has a a decent track record for such content, I don't see how it would be an unreasonable to assume that it will actually happen at some point.
 

Daitya

Member
Dec 31, 2015
7
3
As far as more path based content goes, I'm thinking, and partially hoping that when the "Tainted Space" episodes of TiTs's story comes out, it could have a bit more dynamic choices similar to that. My guess but I feel it might be more where the darker stuff could come.
What do you mean by the tainted space episodes?
 

Lkynmbr24

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Creator
Oct 30, 2016
832
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What do you mean by the tainted space episodes?
Planet/Quest Design

  • We're expecting 10 main-line story planets per playthrough. The level cap for TiTS is 20.
  • Side planets like NT/Uveto do not count against this. Nor do they influence level progression or balance.
  • Alternative planets will be more common at low levels (eg. allowing you to go to either Phaedra or Mhen'ga at the start), but funnel towards a more linear end progression.
  • Alternative planets will have new Rival encounters -- you can either get the Phaedra or Mhen'ga probe, for example.
  • The other major storyline aside from the Treasure Hunt, tentatively called Tainted Space, begins on World 7-1.

Mainly going off of what Savin said for future plans for TiTs on the Design Documents & Developer Notes on the top of the Ideas page.