Most of the locations in the Glacial Rift have a "lifetime" limit on how long the camp can stay there.
Are there any tiles where there isn't such a limit? It would make sense to have more secluded areas -- such as the volcanic caves near Gweyr -- potentially have longer-lasting camps. Alternatively, is there a way to check a tile's "potential lifetime" or pack up a camp before it is automatically destroyed? These would be nice additions.
Of course, the "camps get eaten by a grue every three days" could be an intentional balance for the rift, in which case I'll have to suck it up and part with some of my electrum hoard. Oh well. (It would be a nice reward for exploring some of the extra tiles, though)
Are there any tiles where there isn't such a limit? It would make sense to have more secluded areas -- such as the volcanic caves near Gweyr -- potentially have longer-lasting camps. Alternatively, is there a way to check a tile's "potential lifetime" or pack up a camp before it is automatically destroyed? These would be nice additions.
Of course, the "camps get eaten by a grue every three days" could be an intentional balance for the rift, in which case I'll have to suck it up and part with some of my electrum hoard. Oh well. (It would be a nice reward for exploring some of the extra tiles, though)