Build Help

Eternal

New Member
Sep 12, 2015
1
0
Hey ive just found this, and i was wondering whats the best build for the tech specialist? or best weapons and armor and stuff like that. 

thanks if anyone can help
 

Klaptrap

Well-Known Member
Aug 27, 2015
436
202
Make sure you max out Intelligence, after that you probbably want to focus on Aim over Physique. Shock Blade and Nova Pistol for your weapons. Armor depends on where your interests lie, but the gray goo armor should be obtailable.

Build doesn't really matter that much since you can attack spam your way through. Maybe take Attack Drone to get a dog-shaped dog buddy and Volley for bosses.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,078
9,761
Make sure you max out Intelligence, after that you probbably want to focus on Aim over Physique. Shock Blade and Nova Pistol for your weapons. Armor depends on where your interests lie, but the gray goo armor should be obtailable.

*Salamander Pistol and Vamp Blade. Grey Goo armor is pretty great, especially if you wear the Lightning Duster.

For build, I usually go with:

  • Attack Drone
  • Overcharge
  • Power Surge
  • Gravidic Disruptor
  • Gun Tweaks
  • Weapon Hack
  • Second Shot
Though YMMV across the board. 
 

Ormael

Well-Known Member
Aug 27, 2015
6,630
1,786
Would say Savin way is mostly best save I usualy deviate in two places. Instead of Overcharge I picking almost always Volley (yeah it does proc blind for me like 90-95% times). And thou I usualy was using Power Surge I started to use Deflector Regeneration (it does require slight more attention to use it enough early before our shield got too low but this with volley blidnes quite well work to keep my tech shield and by that keep drone keep attacking).

It wasn't meantioned shield belts (not so unimportant thing for techs) so here would be first around lvl 4-5 Premium JoyCo belt (try proc Phoenix distress call and grab that shield there) and later till lvl 7-8 when you venture to Taivra place to get Reaper one and obligatory get goo armor upgrade there too ^^
 

VantagePoint

Well-Known Member
Sep 1, 2015
159
21
*Salamander Pistol and Vamp Blade. Grey Goo armor is pretty great, especially if you wear the Lightning Duster.

For build, I usually go with:

  • Attack Drone
  • Overcharge
  • Power Surge
  • Gravidic Disruptor
  • Gun Tweaks
  • Weapon Hack
  • Second Shot
Though YMMV across the board. 

I kind of disagree with this. While it is possible for enemies to resist thermal damage, the other disruptor is by far, a Tech Specialist's most damaging attack, dealing about 80-100 damage with max intelligence.

Not 100% sure how much Gravidic Disruptor does though.
 

VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
194
Yeah, Savin's build is near-perfect IMO. Those are the items I'd use, except I'd probably use the Rifle over the Pistol even if the Pistol is way cooler.

Flavor-wise I tend to prefer the extra shielding over the attack drone, and I like the convenience of never having to Rest (shielding comes back instantly, HP doesn't), but if you're going to use special abilities in combat (or even just have sex, which often costs Energy), you'll need to Rest either way, so the Drone might be the better option. I have too little experience with it to be able to tell exactly.

I used to always take Overcharge over Volley, but... Overcharge doesn't scale with additional attacks, and you now automatically get additional attacks. It's possible that Volley will eventually be a lot stronger than Overcharge.

Never used the disruptors (they're both bad IMO) so I don't really know what to tell you... there may eventually be enemies with absurdly high resistance to physical damage, so Gravidic might become valuable someday.

If I sound uncertain about a lot of these, it's because a lot of it is still dependent on what content will be in the game and how future perks will affect earlier ones. There's no way to know.
 

Ormael

Well-Known Member
Aug 27, 2015
6,630
1,786
Gravitic distrupter deal gravitic dmg (now think renamed to unresistable) so in theory soon should get more usefull as it's type of dmg that NONE enemy should be resistant to. But as I meantioned now barely any enemy is reistant to thermal dmg so thermic dmg skill is better (as side not even if I pick one of those skills I NEVER used them in any fight yet - rly none enemy forced me to use that skill so I hope soone we see someone that makes me be glad I got that skill).

For shield perk from lvl 2 and drone one diff is 7 sp each lvl so well now it's 49 sp diff (I not run tech with better shields but at lvl cap I think with current reaper shield belt he can have sp bar as long as merc hp one at same lvl - with reaper mark 2 belt that kara/shade wear we definetly could have more sp as techs than same lvl merc got hp so well that pretty insane and ofc sp regen fully after each fight). Nor sure but drone perk dmg scale with something so it also getting stronger with each lvl (I do noticed my drone keep hitting stronger as I got more lvl's - int scalling or/and lvl).
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,078
9,761
I kind of disagree with this. While it is possible for enemies to resist thermal damage, the other disruptor is by far, a Tech Specialist's most damaging attack, dealing about 80-100 damage with max intelligence.

Not 100% sure how much Gravidic Disruptor does though.

I only take Gravidic on the promise of enemies eventually having Thermal resist, or for enemies I can't hit with basic attacks for some reason. Since Tech's are highly dependant on energy weapons, choosing a special that DOESN'T do energy damage seems prudent. 
 

Couch

Scientist
Creator
Aug 26, 2015
1,614
910
The only way my build deviates is that I usually go for Shield Booster over Attack Drone.  Attack Drone is the more interesting of the two, but Shield Booster feels more practical and I tend to use tease attacks whenever possible so having my drone shooting at people I'm trying to defeat through lust feels counterproductive.  Were a system rewrite in the cards I'd want Tech Specialists to have a lot more emphasis on Attack Drone, though.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,078
9,761
The only way my build deviates is that I usually go for Shield Booster over Attack Drone.  Attack Drone is the more interesting of the two, but Shield Booster feels more practical and I tend to use tease attacks whenever possible so having my drone shooting at people I'm trying to defeat through lust feels counterproductive. 

There's supposed to have been a lust-dealing drone in the cards for ages. Been waiting on Gedan's Linera for one, but I might sneak one in somewhere on Uveto or have follower Anno sell one or something.

Also yeah. My original draft of the Tech class had like, 1/3 or more of their perks based around drones. I like them a lot!
 
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VantagePoint

Well-Known Member
Sep 1, 2015
159
21
There's supposed to have been a lust-dealing drone in the cards for ages. Been waiting on Gedan's Linera for one, but I might sneak one in somewhere on Uveto or something. 

Also yeah. My original draft of the Tech class had like, 1/3 or more of their perks based around drones. I like them a lot!

Yeah, I'd very much enjoy more drones being possible. The Tam Wolf one isn't really interesting...

I don't even feel bad for taking Tam-Wolf anymore since she has another one.
 
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Couch

Scientist
Creator
Aug 26, 2015
1,614
910
Really it'd even just be fine for Attack Drone to only shoot at things when I'm shooting or stabbing at things.  The drones that come equipped to Allison's chainmail bikini armor work that way (assuming the way I handled it works the way I think it does).

Were I to suggest a balance patch it'd be to remove Shield Booster and replace it with some other damage type of drone (or a lust-dealing one) and raise the shield bonus of both drone types to 2 per level.  1/ level just feels tiny compared to 4/level.  Preferably while also setting drones to only attack when you do.
 

VerySexyGrammar

Well-Known Member
Aug 27, 2015
217
194
and raise the shield bonus of both drone types to 2 per level.  1/ level just feels tiny compared to 4/level

Shield Booster is 8 per level, so the difference is not 3 per level, it's 7 per level! Which is good, because since you seriously decrease your attack power by selecting it, it has to give you a whole lot of shielding to be worth it.

I don't think it's a good idea to replacing it with another Drone. Drone Combat is one branch of the Tech Spec class, Shields are another. A lot of people don't like "pet classes", so you always have to have the option to not use a Drone if you don't want to.

IMO the level 2 Tech Spec perk choice is the best in the game. It's the only choice that significantly defines how you play a class, as opposed to the usual boring "Ranged or Melee?" choice.

A simple solution would be to have all Drones use Lust attacks (injected drug, lust gas, even actual teases if your drone is a sexbot) when you're using Lust attacks. Or maybe implement a "Drone slot" for Tech Specs only should they specialize in Drones, letting you equip whatever model you prefer. Basically, anything that doesn't remove the few character options that we have left.
 

Galgano

Well-Known Member
Aug 28, 2015
364
133
There's supposed to have been a lust-dealing drone in the cards for ages. Been waiting on Gedan's Linera for one, but I might sneak one in somewhere on Uveto or have follower Anno sell one or something.

Also yeah. My original draft of the Tech class had like, 1/3 or more of their perks based around drones. I like them a lot!

The perks being based around the drones would be nice, but then we would be running into the same problem the level 8 perk has now: the perk is no longer a choice, it's a reaffirmation of what perk you chose at level 2. A way around this is, instead of making the perks (except level 2) based solely around the drone, make it a bonus if they chose that perk. That way any Tech Spec build can take either perk and still get something worthwhile from the perk. That's something that should be thought of: can the current perk be useful to more than one build of the class. If it can't, then that particular perk should probably be modified. As an example, say one of the perk tiers has one perk giving the drone a bonus to damage (or the ability to switch it to deal lust damage) while the other one grants the drone a second attack. That could be useful for the drone specialist, but the shield specialist would get a bump in whatever the other part of the perk is (for example: increased thermal and gravidic damage).

Edit: Another perk choice change could be: since Tech Specs are heavily invested in shielding, have one perk grant increased resistances while the shield is active (and the drone bonus is that the drone has a chance of intercepting all or some of the damage from an attack) and the other perk be the 20% damage increase (with the drone bonus also increasing drone damage).

Also, should they changed it so that Tam-Wolf doesn't take up the accessory slot for Tech Specs that are drone specialists? From my understanding, if you equip Tam-Wolf, you lose your other drone. That doesn't seem right to me. I could be wrong.
 
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Ormael

Well-Known Member
Aug 27, 2015
6,630
1,786
There's supposed to have been a lust-dealing drone in the cards for ages. Been waiting on Gedan's Linera for one, but I might sneak one in somewhere on Uveto or have follower Anno sell one or something.

Speaking of others drones - would their ends up nerfed to the ground like Tam if their manage to pass thou into game? I not want see another drone that will get Tam treatment during been added to the game.

Or maybe implement a "Drone slot" for Tech Specs only should they specialize in Drones, letting you equip whatever model you prefer. Basically, anything that doesn't remove the few character options that we have left.
It was brough before about giving acc slot for drone but it then been countered with almost mantra reply that: adding additional slot whatever for drone or just 2nd acc will require rebalance all encounters to account for that. So well even if like say Savin would say he's all heart after adding such slot he still aware it will throw current baace out of window. So I not such sure if it's possible to find solution out of that (since adding such slot will take all the time fen and co could spend on adding other stuff so still some people would be unhappy by that)

From my understanding, if you equip Tam-Wolf, you lose your other drone.

When drone using Tech put Tam in acc slot he loose that 1 sp per lvl bonus from typical drone (since he replacing his own drone with Tam) and reciving possibility to have drone attack till he run out of sp and hp (yes Tam wolf don't need shields up to work like default drone from lvl 2 perk).
 

Galgano

Well-Known Member
Aug 28, 2015
364
133
When drone using Tech put Tam in acc slot he loose that 1 sp per lvl bonus from typical drone (since he replacing his own drone with Tam) and reciving possibility to have drone attack till he run out of sp and hp (yes Tam wolf don't need shields up to work like default drone from lvl 2 perk).
That does sound reasonable, but I'm more bummed about the fact that you're giving up the other drone in order to have Tam Wolf equipped. You don't take off all your clothes and armor when you equip the Lightning Duster; your feet don't vanish if you equip the hoverboard. I don't think the other drone should go offline permanently while the other drone is equipped. Can't the Drone Specialist control 2 drones at once. No other accessory precludes the use of something else already equipped.

Edit: The Shield Specialist doesn't lose the bonus gained from having increased shields. Granted, they don't get the extra strength of a fully functioning Tam Wolf, but they still enjoy the benefits of their chosen perk. It seems like equipping Tam Wolf as a Drone Specialist is a penalty.
 
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