Was playing normally on my Samsung Galaxy Tab A8 and this happened when I went to check stats. Just copied and pasted it, can still play normally but I have to avoid opening the stat screen. If you can tell me something I can change in the save editor then that would help
Version: 0.9.102-PUBLIC-ANDROID#5026
Message:
this.isFertile is not a function
Stack:
TypeError: this.isFertile is not a function
at o.value (https://localhost/main.32fed943.js:1:2768253)
at qT (https://localhost/main.32fed943.js:1:18750144)
at jT (https://localhost/main.32fed943.js:1:18722628)
at window.statsScreen (https://localhost/main.32fed943.js:1:18793260)
at Object. (https://localhost/main.32fed943.js:1:17838202)
at https://localhost/main.32fed943.js:1:12305384
at https://localhost/main.32fed943.js:1:10668046
at Object.Ue (https://localhost/vendors.6d38f7fd.js:1:492619)
at $e (https://localhost/vendors.6d38f7fd.js:1:492773)
at https://localhost/vendors.6d38f7fd.js:1:510976
(05:59:55.631) (Core) info: GameState postLoad()
(05:59:58.046) (Serialization) info: Setting gameloading marker false
(06:00:17.793) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:17.804) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(06:00:17.804) (UserInterface) info: generateSaveMenuButtons()
(06:00:25.071) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:25.239) (UserInterface) info: generateSaveMenuButtons()
(06:00:26.507) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:26.515) (UserInterface) info: generateSaveMenuButtons()
(06:00:27.400) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(06:00:30.885) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
```
Version: 0.9.102-PUBLIC-ANDROID#5026
Message:
this.isFertile is not a function
Stack:
TypeError: this.isFertile is not a function
at o.value (https://localhost/main.32fed943.js:1:2768253)
at qT (https://localhost/main.32fed943.js:1:18750144)
at jT (https://localhost/main.32fed943.js:1:18722628)
at window.statsScreen (https://localhost/main.32fed943.js:1:18793260)
at Object. (https://localhost/main.32fed943.js:1:17838202)
at https://localhost/main.32fed943.js:1:12305384
at https://localhost/main.32fed943.js:1:10668046
at Object.Ue (https://localhost/vendors.6d38f7fd.js:1:492619)
at $e (https://localhost/vendors.6d38f7fd.js:1:492773)
at https://localhost/vendors.6d38f7fd.js:1:510976
(05:59:55.631) (Core) info: GameState postLoad()
(05:59:58.046) (Serialization) info: Setting gameloading marker false
(06:00:17.793) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:17.804) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(06:00:17.804) (UserInterface) info: generateSaveMenuButtons()
(06:00:25.071) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:25.239) (UserInterface) info: generateSaveMenuButtons()
(06:00:26.507) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(06:00:26.515) (UserInterface) info: generateSaveMenuButtons()
(06:00:27.400) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(06:00:30.885) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
```