by the way can you please Nerf the Black Bunny I am max level Ann's she takes me down two to three hits oh yes she hits my health and stay off my shield
If you're a tech specialist, try chain-stunning her, and otherwise having lots of frost resistance. If you're a mercenary, second wind can restore hp to help protect from that. If you're a smuggler, you should hopefully be evading those (can those be evaded? if not I can imagine this fight being super hard on smuggler).by the way can you please Nerf the Black Bunny I am max level Ann's she takes me down two to three hits oh yes she hits my health and stay off my shield
I don't know when you fought her, but Stuns (& Paralyzing Shock) were specifically made less reliable:If you're a tech specialist, try chain-stunning her, and otherwise having lots of frost resistance.
That's literally what I do to beat her - it barely creates an advantage, but against a hard fight like that, anything that gains you a further advantage of turns (and when it works it does usually remove 2 of her actions for 1 of your own, sometimes only 1, and sometimes 3, so it's worth it) is worth building around.I don't know when you fought her, but Stuns (& Paralyzing Shock) were specifically made less reliable:
•[HOTFIX: Build #2502+]: EvilBun has gained the “Juggernaut” perk to better resist stuns (and her physique was increased to 45 from 27 – don’t worry, with the sword nerf from last patch, her melee should be doing less damage overall.)
For most enemies in the game, Resistance is a secondary consideration at best. Having to stack a specific resistance is very annoying, especially if it's not telegraphed you might need to. Make sure to buy a Hardlight Bodysuit/plate from Rivet, I guess.
Hopefully, Level 11 (and maybe 12) will be added along with the Dhaal Story Dungeon.